Arcane Wonders Forum

Mage Wars => Spellbook Design and Construction => Topic started by: Sailor Vulcan on October 18, 2015, 09:27:44 AM

Title: Turn to Stone--the First Control Build in Domination?
Post by: Sailor Vulcan on October 18, 2015, 09:27:44 AM
[spellbook]
[spellbookheader]
[spellbookname]Turn to Stone[/spellbookname]
[mage]A Wizard (Earth) Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]2 x Hurl Boulder[/mwcard]
[mwcard=MWSTX2FFA02]2 x Hurl Rock[/mwcard]
[mwcard=MWBG1A04]1 x Sandstorm[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=MW1A08]1 x Geyser[/mwcard]
[mwcard=FWA02]1 x Force Hammer[/mwcard]
[mwcard=FWA03]1 x Hail of Stones[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWBG1J05]1 x Galaxxus[/mwcard]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=MWSTX1CKJ01]2 x Enchanter's Wardstone[/mwcard]
[mwcard=MWSTX1CKJ02]2 x Wizard's Tower[/mwcard]
[mwcard=MW1J16]1 x Mordok's Obelisk[/mwcard]
[mwcard=MWSTX1CKW01]1 x Wall of Steel[/mwcard]
[mwcard=MWSTX2FFW01]2 x Wall of Earth[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC08]1 x Gargoyle Sentry[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E03]2 x Bull Endurance[/mwcard]
[mwcard=MW1E15]2 x Essence Drain[/mwcard]
[mwcard=MW1E39]2 x Turn to Stone[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MWBG1E03]1 x Sentinel of V'Tar[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MW1E23]2 x Jinx[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MWPROMO85]1 x Reinforce[/mwcard]
[mwcard=MW1E05]1 x Cheetah Speed[/mwcard]
[mwcard=MWSTX2FFE06]1 x Lion Savagery[/mwcard]
[mwcard=MW1E01]1 x Bear Strength[/mwcard]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q32]1 x Suppression Cloak[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[mwcard=MWPROMO34]1 x Chitin Armor[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I06]4 x Dispel[/mwcard]
[mwcard=MW1I24]3 x Seeking Dispel[/mwcard]
[mwcard=MWSTX2FFI06]3 x Defend[/mwcard]
[mwcard=MWBG1I03]1 x V'Tar Suppression[/mwcard]
[mwcard=MW1I07]1 x Dissolve[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MWSTX2FFI03]2 x Disarm[/mwcard]
[mwcard=FWI04]1 x Force Wave[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


This spellbook's opening varies with the enemy's opening and with the map. However, what you want to do in general with this book, not necessarily in this exact order is mana crystal in corner, wizard tower in NC, summon at least one wardstone near the corner, summon gargoyle sentry, destroy sslak in NC with a tower attack, take the orb, summon galaxxus, cast and reveal turn to stone and bull endurance on each of the two remaining sslaks, destroy enemy galaxxus, turtle to victory with your 1-2 v'tar per round.

IThoughts?
Title: Re: Turn to Stone--the First Control Build in Domination?
Post by: wtcannonjr on October 18, 2015, 06:20:28 PM
Our domination games have each of us racing to taking down a guardian by round 3 or 4 so I don't think you have time to block all the opponents.

Perhaps your spellbook works for specific map setups?
Title: Re: Turn to Stone--the First Control Build in Domination?
Post by: Sailor Vulcan on October 18, 2015, 07:50:03 PM
Our domination games have each of us racing to taking down a guardian by round 3 or 4 so I don't think you have time to block all the opponents.

Perhaps your spellbook works for specific map setups?

I designed it with the Path of War map in mind. It doesn't work in a 1v1 game if there are more than 4 sslaks, because there are too many sslaks to protect.

By round 3 or 4? That might be fast for someone swarming with a spawnpoint, but a buddy domination build can take down their first sslak round 2 and then bring out galaxxus pretty fast. Tbh, the strategy I'm most worried about is if they summon two ballistas round 1 and then take out two sslaks and get control of an orb in round 2. If they have initiative round 2, then there's nothing I can do to stop them from destroying two sslaks in one round if they get some lucky shots. But even with just average hits, they can use weak attack spells to finish both of them off round 2, or just one and then take the orb in that round. And in that scenario the second orb might be nearer to the enemy than to me.

Then again, most people agree that ballista should be unique.