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Topics - Sausageman

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1
Spellbook Design and Construction / Warlord Ranged/Swarm Build
« on: March 28, 2013, 08:23:48 AM »
I know folks say there aren't enough spell books for 'critique' adding here, so thought I'd throw mine into the mire and see what people have to say.

I played the Warlord for the first time (with the pre con list) only recently, and really enjoyed what I saw, so knew I wanted to make one next, but try to cover over some of the weaknesses the pre con has.  Who knows if I've managed that  :)

Card Name      Number   Card Type
Hail of Stones      2   Attack
Hurl Boulder      2   Attack

Akiro's Hammer      1   Conjuration
Archer's Watchtower    2   Conjuration
Barracks         1   Conjuration
Garrison Post      2   Conjuration
Wall of Pikes      2   Conjuration
Wall of Stone      2   Conjuration

Goblin Grunt      6   Creature
Goblin Slinger      4   Creature
Grimson Deadeye, Sniper   1   Creature
Ludwig Boltstorm      1   Creature
Orc Butcher      2   Creature
Royal Archer      2   Creature
Thorg, Chief Bodyguard   1   Creature

Fortified Position      3   Enchantment
Harmonize      1   Enchantment
Hawkeye      2   Enchantment
Rhino Hide      1   Enchantment
Standard Bearer      1   Enchantment

Deflection Bracers   1   Equipment
Elemental Wand      1   Equipment
Helm of Command   1   Equipment
Horn of Gothos      1   Equipment
Regrowth Belt      1   Equipment
Ring of Command      1   Equipment
Storm Drake Hide      1   Equipment

Dispel         2   Incantation
Dissolve         2   Incantation
Evade         2   Incantation
Force Push      1   Incantation
Force Wave      1   Incantation
Piercing Strike      1   Incantation
Power Strike      2   Incantation
Rouse the Beast      2   Incantation
Sniper Shot      3   Incantation
      
Book Cost   120

The idea was to use melee swarm tactics, while my ranged guys do the serious damage.  With Archers Watchtowers sat behind Walls of Stone, that should limit the pain they might suffer, and in between those walls would be a Wall of Pikes, meaning some serious damage to those who might want into my board half  :)
Ideally, I didn't want the Warlord himself getting his hands dirty, leaving his creatures to do the dirty work.  He should be there to throw buffs around and use his horn to really stack the pain.

Comments are welcome (apologies for the formatting - it's fine in the preview...)

2
General Discussion / No Armour in War School
« on: March 25, 2013, 08:58:45 AM »
I was constructing a Warlord book last night, and when it came to selecting an armour set I realised that the War School has NO ARMOUR to choose from.  Surely this is an oversight?  Ok, there are still a couple of schools without an armour set specific to them, but this is the WAR SCHOOL!! :)

Assuming it's coming, any speculation on what it might do?  Perhaps it will have no effect dice modifier but be a straight +3 armour.  Or perhaps it will have a tabard on it too giving it a 'Standard Bearer'-like effect (which would be brilliant).

3
Rules Discussion / Melee +X effects
« on: March 18, 2013, 07:45:00 AM »
I've been having a conversation with a friend today, and to say we're a little bit lost on this matter is an understatement.

First off, am I correct in saying that the likes of Bear Strength, when used with a double or triple strike attack, only work on the first hit of that attack?  Can someone point me to the passage in the rules if it's in there, I couldn't find it for looking.

If this is correct, does this pertain to ALL +melee effects e.g. battle skill, etc?

Also, how does this work with Battle Fury?  Does the Bear Strength give +2 melee dice for BOTH of those attacks, or again, is it only the first one?  Essentially, is the plus once per attack action, once per 'attack', or once per round?

4
General Discussion / Replacement Cards?
« on: March 06, 2013, 06:44:30 AM »
Now that the FAQ is out and has confirmed the corrected wording on many cards (Malacoda and Idol of Pestilence I'm looking at you), are you planning on doing something to enable us to get 'corrected' versions of these cards?  A mail away offer, or perhaps bundled into a future expansion.
Don't wanna come off like a douche :), but I like to have the correct stuff, and if I can get it at all, I would like to.  Means I don't have to memorise errata for one...

5
Mages / Druid Speculation
« on: February 22, 2013, 06:45:15 AM »
I've been giving a bunch of thought to what schools the Druid will have training in, or won't have.
I'm reasonably certain she'll have Nature magic in some capacity, but given that water magic hasn't seen any love yet, I kinda feel she'll have some of that too.  But then I think earth magic might be applicable too, and we know there's a meteor strike card that WASN'T in the Forcemaster vs Warlord expansion, so maybe that's right too.

So, in short, anyone got any ideas what the Druid might have?

6
Spells / Malacoda text correction?
« on: February 12, 2013, 07:54:49 AM »
A friend of mine just picked up the core set and both spell tomes, and upon sorting his cards realised there was a text difference between the two copies of Malacoda he had.

One says (and for the record, BOTH of mine say): Slow, Legendary. Each upkeep phase, all other living creatures....

The other says: Slow, Poison Immunity, Legendary.  Each upkeep phase, all living creatures....

As Legendary prevents more than one being out anyway, I'm not really sure why there's a difference - but either way, can someone tell me what the correct text is, how this might have happened, and how he might, or I might, get replacement cards?  :)

7
General Discussion / Card costings
« on: February 08, 2013, 07:50:28 AM »
I've been wondering this for a while, but with the War Sledge being previewed it's even more curious to me now, but HOW are the costs worked our for spells?  I'm assuming there's some kind of formula behind the scenes, but I can't for the life of me figure it out  :)

Let's compare War Sledge to Galvitar, Force Blade.  There's 1 mana in it, both are the same level, both do 4 dice of damage. The sledge takes up both hand slots whereas the force blade only uses one (a HUGE plus as this enables wand use, or a shield, or whatever one handed stuff we might see in the future).  Both have a quick attack (4 dice on the sledge vs 4 dice plus piercing +2 on the blade), and both have a full round attack (4 dice plus sweeping and a 7+ daze on sledge, 4 dice plus double strike OR sweeping on blade).  As an additional bonus, the force blade also has 'Cantrip' too, meaning only one copy in the spell book is needed, as it'll keep returning to it if it's destroyed.

Now my first thought is that the force blade is quite a bit better than the sledge, but there is only one mana difference so this implies there isn't that big a difference after all.

Is it that I am not considering 1 mana point that significant whereas I should be.  Or is it that the designers are considering a 50/50 chance of a daze on a full attack as significantly more potent than I do?  Or perhaps there are other factors at work here, like how 'good' the Forcemaster is compared to the Warlord (it's channeling, it's base melee attack, it's life etc etc).  Or perhaps it's all three plus a few others....

8
League / Tournament Play / Tie Breakers in Organised Play
« on: February 07, 2013, 05:48:08 PM »
After reading another recent thread that strayed into tie breaker territory, I thought it was worth starting a separate discussion on this.

Firstly, do people feel that 'most damage inflicted' is a suitable tie breaker?

I have a couple of problems with this. Number one is logistical - we'd have to keep a 'damage taken' count alongside tracking our actual damage and life. Not the end of the world, but something that needs to be considered.

Secondly, I'm concerned that this favours the 'balls to the wall' aggressive build, and penalises a defensive/healing strategy, or a mana denial one. Both, in my opinion, are completely viable spell books, but could struggle in an OP environment.

With me so far? :)

Now, I don't have a definite idea of what the tie breaker should be - that is what this thread is here for after all - but I'm wondering if it should be more than just one criteria (for example, total damage take minus life left before defeat, plus possibly something else). I dunno, but all I know is, right now, I'm not convinced the tie breaker has parity.

I look forward to hearing what you have to say.

Marty

9
Rules Discussion / Reverse Attack/Magic
« on: January 29, 2013, 07:37:06 AM »
Does Reverse Attack or Magic trigger another one if me and my opponent both have one enchanted to us?  I.e., if I melee attack the opposing mage and he flips and pays for a Reverse Attack, so I then flip my Reverse Attack, negating them both essentially?

10
World and Lore / Spell Schools
« on: January 29, 2013, 07:34:43 AM »
Just looking for an opinion really, but do people think we'll ever see new spell schools?  In my opinion, the ones we have now pretty well cover most bases, so there's no real need for them, but something completely different might be nice.  Magic the Gathering stuck with the five base colours for the 20 years it's been around, so are they really even needed?

Thoughts?

If you think we will see them, what dya reckon they might be?

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