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Messages - Looke83

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1
Rules Discussion / Re: Killing familiar
« on: July 24, 2015, 12:24:00 AM »
I was looking there but maybe late hour plus few glasses of whiskey make me blinded (hopefully this enchantment was without magebind penalty :) )  Thanks for Your quick answer.

2
Rules Discussion / Killing familiar
« on: July 23, 2015, 07:41:27 PM »
I have one question about familiar. What's happened with bounded spell to familiar when familiar is killed? Is it going to discard pile or is it back to spell book?

3
Spells / Re: Lion Savagery timing question
« on: July 18, 2015, 12:45:58 PM »
I'm wondering. Incantation shouldn't interrupt action so it will be revealed after moving. For that reason it shouldn't influence on that move because it was before revealing. If I'm wrong please correct me.

4
I'm trying to put on a Necromancer spellbook on zombies. I would like to try something like this

[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX2FFA01]1 x  Devil's Trident[/mwcard]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=DNJ04]1 x  Graveyard[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[mwcard=mw1j20]1 x  Sacrificial Altar[/mwcard]
[mwcard=DNJ13]1 x  Ziggurat of Undeath[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC09]1 x  Plague Zombie[/mwcard]
[mwcard=DNC12]2 x  Shaggoth-Zora[/mwcard]
[mwcard=DNC08]2 x  Unstable Zombie[/mwcard]
[mwcard=DNC19]2 x  Venomous Zombie[/mwcard]
[mwcard=DNC22]1 x  Zombie Brute[/mwcard]
[mwcard=DNC23]2 x  Zombie Crawler[/mwcard]
[mwcard=DNC24]2 x  Zombie Minion[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=mw1e04]3 x  Chains of Agony[/mwcard]
[mwcard=mw1e14]2 x  Enfeeble[/mwcard]
[mwcard=MWSTX2FFE03]1 x  Arcane Corruption[/mwcard]
[mwcard=mw1e19]2 x  Ghoul Rot[/mwcard]
[mwcard=mw1e24]2 x  Magebane[/mwcard]
[mwcard=mw1e25]2 x  Maim Wings[/mwcard]
[mwcard=mw1e31]2 x  Poisoned Blood[/mwcard]
[mwcard=DNE02]2 x  Rise Again[/mwcard]
[mwcard=MWSTX2FFE07]2 x  Rust[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=DNQ03]1 x  Deathshroud Staff[/mwcard]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=FWQ09]1 x  Sectarus, Dark Rune Sword[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI01]2 x  Animate Dead[/mwcard]
[mwcard=mw1i08]2 x  Drain Life[/mwcard]
[mwcard=MWSTX1CKI01]1 x  Drain Soul[/mwcard]
[mwcard=DNI06]4 x  Zombie Frenzy[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


Main reason of this spellbook is to keep presure with cheap zombies on opponent. Graveyard on first turn should help me with that pretty efficient.
I haven't try it yet and I'll be very grateful for any suggestions from people who has already played Necromancer.

5
Spellbook Design and Construction / Forcemaster Jedi
« on: July 16, 2015, 04:41:07 AM »
Hi Everyone.

I'm trying to make my first Forcemaster and I have figure such a configuration :

[spellbook]
[spellbookheader]
[spellbookname]JediForcemasterLooke 3.0[/spellbookname]
[mage]Forcemaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA02]3 x  Force Hammer[/mwcard]
[mwcard=FWA05]4 x  Invisible Fist[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j21]1 x  Suppression Orb[/mwcard]
[mwcard=mw1j16]1 x  Mordok's Obelisk[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j13]1 x  Mana Flower[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=FWC08]1 x  Invisible Stalker[/mwcard]
[mwcard=FWC12]3 x  Psylok[/mwcard]
[mwcard=FWC16]2 x  Thoughtspore[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=FWE05]1 x  Forcefield[/mwcard]
[mwcard=mw1e10]1 x  Decoy[/mwcard]
[mwcard=mw1e02]2 x  Block[/mwcard]
[mwcard=FWE01]2 x  Charm[/mwcard]
[mwcard=mw1e17]1 x  Force Orb[/mwcard]
[mwcard=FWE04]1 x  Force Crush[/mwcard]
[mwcard=MWSTX2FFE05]2 x  Fumble[/mwcard]
[mwcard=FWE07]1 x  Mind Control[/mwcard]
[mwcard=FWE08]1 x  Mind Shield[/mwcard]
[mwcard=mw1e34]2 x  Reverse Attack[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=mw1e01]1 x  Bear Strength[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=FWQ01]1 x  Dancing Scimitar[/mwcard]
[mwcard=FWQ03]1 x  Force Ring[/mwcard]
[mwcard=FWQ04]1 x  Galvitar, Force Blade[/mwcard]
[mwcard=FWQ07]1 x  Psi-Orb[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q02]1 x  Bearskin[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i12]3 x  Force Push[/mwcard]
[mwcard=mw1i26]4 x  Sleep[/mwcard]
[mwcard=MWSTX2FFI03]3 x  Disarm[/mwcard]
[mwcard=mw1i28]3 x  Teleport[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


Main goal for this book is to make my Forcemaster very mobile and deadly. All enchantments are for her. As for the creatures Thoughtspores should help me to keep mobile [teleport], pushing my opponents through the walls and attacking them with attack spells. One Stalker if thinks are start to being ugly, and Psylock to keep pressure and eventually to fight with another flying creatures.

Proposition for opening moves :
R1: Mana Flower + Forge : 20 - 13=7mana
R2: 18 - 2 Force Ring [-1 Forge] - 8 Toughtspore [attack spell] - 7 Suppression Orb [-1 Ring]
R3: 12 - 2 Gaunlets [-1 Forge] - 10 Galvitar [-1 Ring]

For this moment or my opponent will be close to me and we will start to fight, or I will summon another Toughtspore.

This is my concept spellbook - to be honest it is only in my mind - I have never tried this configuration, so I be very grateful for any suggestions.

6
Spells / Re: Devil's trident and Spellbook builder
« on: July 14, 2015, 09:03:33 AM »
I figured that later. Anyway thank you for your answer. That's a shame it's a good spell.

7
Spells / Devil's trident and Spellbook builder
« on: July 14, 2015, 04:27:34 AM »
First of all I wan't to say hello to all community. My name is Lukasz and I'm from Poland, so sorry if I will make mistakes in sentence  - I will try to do my best ;).

As we all know Mage Wars is fantastic game and after buying a core set a week ago I'm now happy owner of all add-ons to this game. And right now I'm constructing Necromancer spellbook and I'm puzzled with Devil's trident. It is death and fire spell so Necromancer should pay normally for putting it into spellbook - and cost of this spell is 1. Unfortunately Spellbook builder is counting it as 3 points - is this correct [I don't think so] or it is error in builder ??

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