Arcane Wonders Forum

Mage Wars => Spellbook Design and Construction => Topic started by: Wildhorn on September 27, 2014, 04:54:39 AM

Title: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on September 27, 2014, 04:54:39 AM
[spellbook]
[spellbookheader]
[spellbookname]Big Boys[/spellbookname]
[mage]Anvil Throne Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[mwcard=mw1a04]2 x  Fireball[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX2FFJ01]1 x  Harshforge Monolith[/mwcard]
[mwcard=MWSTX2FFW01]2 x  Wall of Earth[/mwcard]
[mwcard=MWSTX2FFJ04]1 x  Armory[/mwcard]
[mwcard=mw1w04]1 x  Wall of Thorns[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC06]2 x  Goblin Alchemist[/mwcard]
[mwcard=DNC14]2 x  Skeletal Knight[/mwcard]
[mwcard=MWSTX1CKC01]2 x  Bridge Troll[/mwcard]
[mwcard=FWC15]1 x  Thorg, Chief Bodyguard[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[mwcard=MWSTX1CKE02]1 x  Divine Might[/mwcard]
[mwcard=mw1e33]2 x  Retaliate[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=MWSTX2FFE02]2 x  Akiro's Favor[/mwcard]
[mwcard=FWE09]1 x  Standard Bearer[/mwcard]
[mwcard=mw1e13]1 x  Eagle Wings[/mwcard]
[mwcard=MWSTX1CKE03]1 x  Healing Charm[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=MWSTX2FFQ06]1 x  Morning Star[/mwcard]
[mwcard=MWSTX2FFQ05]2 x  Harshforge Plate[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=MWSTX1CKQ04]1 x  Reflex Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI03]3 x  Disarm[/mwcard]
[mwcard=MWSTX2FFI06]2 x  Defend[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=MWSTX2FFI02]1 x  Conquer[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i02]3 x  Battle Fury[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=DNI03]1 x  Reassemble[/mwcard]
[mwcard=mw1i25]1 x  Shift Enchantment[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


The deal here is to assault enemy mage with 5 attack dice creatures.

Versus Forcemaster, Necromancer or Warlock, I will go with the [mwcard=DNC14] Skeletal Knight[/mwcard] because they are immune to many things these 3 mages can throw at them.

Versus Druid, I will [mwcard=MWSTX2FFE02] Akiro's Favor[/mwcard] myself and double move to middle. On second turn, I will throw [mwcard=mw1a04]2 x  Fireball[/mwcard] at the tree. Statistically, the tree has 75.66% chance to die, without counting the burns :)

Versus flying creatures, I will go with [mwcard=FWC15] Thorg, Chief Bodyguard[/mwcard] and [mwcard=MWSTX2FFC06] Goblin Alchemist[/mwcard]

Versus anything else, [mwcard=MWSTX1CKC01] Bridge Troll[/mwcard] will be the choice.[mwcard=MWSTX2FFJ04] Armory[/mwcard] and [mwcard=FWE09] Standard Bearer[/mwcard] make them very sturdy and deadly.

Normally, my opening should be:

Turn 1 (19 mana): I will double move to middle and cast [mwcard=MWSTX2FFE04] Brace Yourself[/mwcard] on myself in case I get hit hard by something.

Turn 2 (26 mana): I cast a [mwcard=DNC14] Skeletal Knight[/mwcard] or a [mwcard=MWSTX1CKC01] Bridge Troll[/mwcard]. If it is a [mwcard=MWSTX1CKC01] Bridge Troll[/mwcard], I will cast [mwcard=MW1I23] Rouse the Beast[/mwcard] to make him move/attack right away. If it is a [mwcard=DNC14] Skeletal Knight[/mwcard], I will cast [mwcard=mw1e33] Retaliate[/mwcard] or [mwcard=FWE09] Standard Bearer[/mwcard] on him.

Turn 3 (19/20 mana): If opponent casted a "major" conjuration like a [mwcard=MW1J10] Lair[/mwcard], a [mwcard=MW1J07] Gate to Voltari[/mwcard] or a [mwcard=MWSTX1CKJ02] Wizard's Tower[/mwcard], I will prepare a [mwcard=MW1I12] Force Push[/mwcard] to move away a creature standing on it and [mwcard=MWSTX2FFI02] Conquer[/mwcard] it. Else I repeat Turn 2.

Turn 4: I will either repeat turn 2 or support my Big Boys with [mwcard=DNA01] Acid Ball[/mwcard] if opponent get armored, [mwcard=MWSTX2FFJ04] Armory[/mwcard] if opponent bash them, [mwcard=FWA04] Hurl Boulder[/mwcard] and [mwcard=MW1I02] Battle Fury[/mwcard] if the way is clear.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Boocheck on September 27, 2014, 08:21:18 AM
Brace yourself works only on living creatures :(
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on September 27, 2014, 09:46:12 AM
Brace yourself works only on living creatures :(

I know, they are for myself and my trolls. Samething for Akiro's Favor.

The knights are really for when I need Non-Living creatures. I give up some enchantments, but I gain alot of immunity (the ones that matter) when I face Forcemaster/Necro/Warlock (and vs Warlock, I don't want trolls).

EDIT: Oh I see, i mistakenly said I would cast it on my knights (doh!). I meant Retaliate, I will edit my initial post.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: IndyPendant on September 27, 2014, 12:19:10 PM
Minor detail, but against a druid I would think Acid Ball + Force Hammer is a terrible idea, even with Akiro's Favour.  You're trying to take out a conjuration with (minimum) 2 armour and 12 life.  Acid Ball will on average deal 1 damage and remove 1-2 armour.  Let's say for the sake of argument it removes 2.  You still have to deal 11 damage on 8 dice, which has somewhere around a guesstimated 1 in 3 chance of happening.  Even if you haven't used up the Akiro's Favour by the time the Hammer falls, that's still a (guesstimated again) less than 50-50 chance of succeeding--and we're already assuming a 2-in-3 chance of 2 armour getting stripped by the Acid Ball for this scenario.

That whole combination has a considerably less than 50-50 chance of succeeding.  If it fails, you're down a lot of actions and mana, with no allies or protection, within easy reach of the druid's low-cost powerful creatures, and whatever damage you did manage to deal to the tree is getting regenerated/lifebonded down by 4 points a round.  If it succeeds...you're still down a lot of actions and mana, with no allies or protection, within easy reach of the druid's low-cost powerful creatures.  The druid may have lost the tree, but he's still got all the other things he was doing for two full rounds, while you've got...Akiro's Favour. ; )
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on September 27, 2014, 12:41:54 PM
Acid ball will deal 1.11 damage on average vs 2 armor and remove at least 1 armor. Force Hammer with Akiro vs a 1 armor target will deal on average 11.12 damage (12.67 vs a 0 armor). So I have slightly over 50% chance to take it down.

A Hurl Boulder + Force Hammer would increase average damage to about 14.85, but it is 3 mana more expensive. Which would leave me with 15 mana on turn 3, not enough to cast a big boy + a rouse beast. I could try to squeeze a fireball to Fireball + Hurl Boulder. Would leave me with enough mana to not be flatfooted on 3rd turn.

I could try to Conquer it too, but it is very hard to do it vs a druid. It can only happens on 3rd turn and Vine Marker prevent double move and a simple rooted creature in the tree zone prevent conquer.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: zorro on September 27, 2014, 01:04:03 PM
As a druid I would not mind that anti-tree start. Asuming you destroy the tree, I lost 8 mana, you lost 14 and two casts, and I probably already casted a raptor vine under your feet. Pretty risky snd not much effective even if successful
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: jacksmack on September 27, 2014, 01:07:01 PM
Hi Wild

I noticed that you in another post also mentioned Akiros favor and a seemingly very high average damage on a single attack spell.

I would argue that it's a fairly complex calculation to make.

How did you get to this result?
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on September 27, 2014, 01:44:47 PM
I get them from this table: http://forum.arcanewonders.com/index.php?topic=13562.msg31573#msg31573
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Maverick on September 27, 2014, 10:23:32 PM
Your build style and tactics look very similar to my Knightmare book. You could probably find a lot of good data if you take a look at my turn by turn summary. So far the book is undefeated in the 7 matches I have had with it.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: sshroom on September 28, 2014, 05:59:29 PM
Solid book and gameplan. Looks fun!
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on September 29, 2014, 01:16:38 AM
With the my Dice Probability Simulator (http://www.121212.ca/), I figured out that the probabilities that one deal X damage and the other deal the rest of damage (versus 2 armor) are:

0:0.24*1.48=00.00
1:1.13*5.05=0.06
2:3.36*13.22=0.44
3:7.04*27.62=1.94
4:11.68*47.35=5.53
5:15.62*68.14=10.64
6:17.38*84.74=14.73
7:16.11*94.5=15.22
8:12.52*98.62=12.35
9:8.08*99.78=8.06
10:4.29*99.98=4.29
11:1.81*100=1.81
12:0.59*100=0.59

This gives around 75.66% chance to kill the tree (might be off by ~1%).
(Correct me if I calculated something wrong, it is 2am here and my brain might not top shape for that).

I edited original post to include a Fireball in addition to the Force Hammer to deal with druid's vine tree.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on October 03, 2014, 01:30:22 PM
As a druid I would not mind that anti-tree start. Asuming you destroy the tree, I lost 8 mana, you lost 14 and two casts, and I probably already casted a raptor vine under your feet. Pretty risky snd not much effective even if successful

You would have used 9 mana and me 16 mana mana, but a bonded Vine Tree worth ALOT more than that.

A bounded tree is a combinaison of:
- Mana Flower (5)
- Regrowth (6)
- Barrack (12)
- Garrison Post (4)

To me it worth 27 mana minimum.
By spending 1 action and 7 mana more than you, I deny you a very huge advantage.
If game would last 10 turns, I deny you 9 mana and 9 Full Actions and ~14hp.

Totally worth it :) Even if it means being hit once by a Raptor Vine.


But it is not risk-free. 25% chanve to fail and a Jynx or Tanglevine would make me lose a turn.

Probably I would be better to open up with Troll + Rouse and wait for 3rd turn to try to obliterate the tree.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on October 08, 2014, 10:50:44 PM
I edited it to add a 2nd Fireball instead of the Force Hammer.

For 2 reason: Allow to cast Rouse of the Beast instead of Defend because it cost 1 less mana and it allows to get 1-2 extra burns on the tree. I lose some flexibility vs Incorporeal creatures and conjuration in general, but I think the extra burn can really make the difference.

If the tree doesnt die from damage, a single burn won't change anything because the tree regenerate 2. But 2 burns increase the chance it dies even if it didn't from the Fireball damage alone.

I know it is a lose of flexibility only vs 1 Mage, but as a Warlord, I always found Druids to be the hardest to deal with because of the capability of the creatures to appear pretty much anywhere and the Mage capacity to Lifebound. So spending a little extra ressource to destoy the creature generator/Mage damage-soaker totally worth it to me.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: BoomFrog on October 09, 2014, 10:57:37 AM
What is your gameplan against a forcemaster with a battleforge and an ooze?  Ooze+Galvatar would rip through a troll and unless he gets lucky on the defense rolls a knight goes down easy as well.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on October 09, 2014, 04:06:13 PM
What is your gameplan against a forcemaster with a battleforge and an ooze?  Ooze+Galvatar would rip through a troll and unless he gets lucky on the defense rolls a knight goes down easy as well.

There is so many way to deal with it... but first, what would the FM cast on 2nd turn? The blade or the jelly? if it is the blade, no problem, I will have my squad out to kill the ooze. Samething if he doesnt move to middle first turn.

If he cast the jelly on 2nd turn, on my 3rd turn I will choose something between:
- Force pushing the ooze away to force the FM to use a teleport if he want it to attack this turn
- Put a wall between us, making them waste a turn to destroy it or only having the ooze to deal with if the FM move to teleport it on me (and my knight will guard so it won't touch me, and might even not touch my guard)

In both case, FM can't attack with both its blade and the ooze.

On 4th turn I should have my 3 knights out and the jelly will be dead that turn if it is not already. Then I deal with the FM.


FM+Ooze would only be threatening if he doesnt cast a Forge so he has both the jelly and the blade out on turn 2.
There I would still use the tactics i mentionned, but mistakes would be more dangerous.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: BoomFrog on October 09, 2014, 09:49:31 PM
Let's say the forcemaster plays ooze then blade. 

Turn 3: Ooze and forcemaster kill the wall. 

Turn 4: the fight is on, you cast your third knight but you can't use rouse or defend on a skeletal knight so you only get 2 swings for 5 dice each, that's not going to kill the ooze.  One knight takes 5+ corrode+4+4 dice of attacks, possibly dying but probably surviving.

Turn 5: You lose a knight and kill the ooze, You've got a veteran and you plus your boys are swinging 15 dice total and the forcemaster is swinging 13 dice at most. 

Near the end a forcefield is probably going to tip the balance towards the forcemaster though.  It will come down to good play.   I think the forcemaster should go for you directly unless you cast standard bearer.  Game's going to be over pretty fast and I'm not sure who would win.  I like your book.  :)

Edit:  Wait, I just realized you don't play bloodwave.  Why not?  You don't seem to be getting much from anvil throne and +1 melee and possible vet tokens helps.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: sIKE on October 09, 2014, 10:50:36 PM
Near the end a forcefield is probably going to tip the balance towards the forcemaster though.  It will come down to good play.   I think the forcemaster should go for you directly unless you cast standard bearer.  Game's going to be over pretty fast and I'm not sure who would win.  I like your book.  :).
WOT + Force Push takes care of FM's Field....
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Biblofilter on October 10, 2014, 05:05:07 AM
Near the end a forcefield is probably going to tip the balance towards the forcemaster though.  It will come down to good play.   I think the forcemaster should go for you directly unless you cast standard bearer.  Game's going to be over pretty fast and I'm not sure who would win.  I like your book.  :).
WOT + Force Push takes care of FM's Field....

No [mwcard=MW1W04]Wall of Thorns[/mwcard] in this spellbook
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: BoomFrog on October 10, 2014, 07:36:24 AM
Yeah it should be in there.  Any book that is going for a damage race needs at least one WoT+Force push, it's 10 dice for 11 mana plus a bunch of positional control.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on October 10, 2014, 07:37:08 AM
Let's say the forcemaster plays ooze then blade. 

Turn 3: Ooze and forcemaster kill the wall. 

Turn 4: the fight is on, you cast your third knight but you can't use rouse or defend on a skeletal knight so you only get 2 swings for 5 dice each, that's not going to kill the ooze.  One knight takes 5+ corrode+4+4 dice of attacks, possibly dying but probably surviving.

Turn 5: You lose a knight and kill the ooze, You've got a veteran and you plus your boys are swinging 15 dice total and the forcemaster is swinging 13 dice at most. 

Near the end a forcefield is probably going to tip the balance towards the forcemaster though.  It will come down to good play.   I think the forcemaster should go for you directly unless you cast standard bearer.  Game's going to be over pretty fast and I'm not sure who would win.  I like your book.  :)

Edit:  Wait, I just realized you don't play bloodwave.  Why not?  You don't seem to be getting much from anvil throne and +1 melee and possible vet tokens helps.

I play Anvil because it make my items harder to dissolve and I can get +1 armor and though -2 on my creatures or Fast.

On turn 4, my knight has a chance to evade the ooze attack and your ooze will take a total of 4 attacks. Counterstrike from the knight, attack from that knight and 2 attacks from the 2nd knight that I will cast battle Fury (i figured a 3rd knight won't save the day here, better spend mana to boost stuff). 20 dice normally (or I should say, averagely) should kill the ooze.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on October 10, 2014, 07:38:16 AM
Nice idea the WoT... I will add one I think.

And thanks to all to challenge my book. It allow me to improve it.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: BoomFrog on October 10, 2014, 07:55:08 AM
I play Anvil because it make my items harder to dissolve and I can get +1 armor and though -2 on my creatures or Fast.

On turn 4, my knight has a chance to evade the ooze attack and your ooze will take a total of 4 attacks. Counterstrike from the knight, attack from that knight and 2 attacks from the 2nd knight that I will cast battle Fury (i figured a 3rd knight won't save the day here, better spend mana to boost stuff). 20 dice normally (or I should say, averagely) should kill the ooze.
Oh yeah, fast on demand is good for these guys.  You don't get the counterstike because I forcepull the knight who isn't guarding then attack him with the ooze.  :)
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on October 10, 2014, 08:06:16 AM
I play Anvil because it make my items harder to dissolve and I can get +1 armor and though -2 on my creatures or Fast.

On turn 4, my knight has a chance to evade the ooze attack and your ooze will take a total of 4 attacks. Counterstrike from the knight, attack from that knight and 2 attacks from the 2nd knight that I will cast battle Fury (i figured a 3rd knight won't save the day here, better spend mana to boost stuff). 20 dice normally (or I should say, averagely) should kill the ooze.
Oh yeah, fast on demand is good for these guys.  You don't get the counterstike because I forcepull the knight who isn't guarding then attack him with the ooze.  :)

If I do not have initiative I will quick cast Retaliate on that Knight.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Mortuss on October 10, 2014, 08:42:04 AM
why dont you guys just play a game on OCTGN and stream it so we can all find out? :)
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on October 10, 2014, 08:50:05 AM
why dont you guys just play a game on OCTGN and stream it so we can all find out? :)

I can't play on octgn. I don't have a PC
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: BoomFrog on October 10, 2014, 08:52:36 AM
I don't have time to actually play, that's why I'm here theorizing on the forums.  ;)
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on October 11, 2014, 11:58:21 AM
I edited the original post with the Wall of Thorns. This serve 2 purpose. To have a nice little surprise on a non-armored mage and to deal with the FM's Forcefield.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on October 26, 2014, 03:20:56 PM
My last iteration of the spellbook (original post edited too):

[spellbook]
[spellbookheader]
[spellbookname]Big Boys[/spellbookname]
[mage]Anvil Throne Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[mwcard=mw1a04]2 x  Fireball[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX2FFJ01]1 x  Harshforge Monolith[/mwcard]
[mwcard=MWSTX2FFW01]2 x  Wall of Earth[/mwcard]
[mwcard=MWSTX2FFJ04]1 x  Armory[/mwcard]
[mwcard=mw1w04]1 x  Wall of Thorns[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC06]2 x  Goblin Alchemist[/mwcard]
[mwcard=DNC14]2 x  Skeletal Knight[/mwcard]
[mwcard=MWSTX1CKC01]2 x  Bridge Troll[/mwcard]
[mwcard=FWC15]1 x  Thorg, Chief Bodyguard[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[mwcard=MWSTX1CKE02]1 x  Divine Might[/mwcard]
[mwcard=mw1e33]2 x  Retaliate[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=MWSTX2FFE02]2 x  Akiro's Favor[/mwcard]
[mwcard=FWE09]1 x  Standard Bearer[/mwcard]
[mwcard=mw1e13]1 x  Eagle Wings[/mwcard]
[mwcard=MWSTX1CKE03]1 x  Healing Charm[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=MWSTX2FFQ06]1 x  Morning Star[/mwcard]
[mwcard=MWSTX2FFQ05]2 x  Harshforge Plate[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=MWSTX1CKQ04]1 x  Reflex Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI03]3 x  Disarm[/mwcard]
[mwcard=MWSTX2FFI06]2 x  Defend[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=MWSTX2FFI02]1 x  Conquer[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i02]3 x  Battle Fury[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=DNI03]1 x  Reassemble[/mwcard]
[mwcard=mw1i25]1 x  Shift Enchantment[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


I removed 1 Skeleton Knight because this book is supposed to be agressive and a 3rd creature can't really be casted without losing some tempo. If I really need other creatures out, I still have other choice even if not optimal vs opponent. At least it free up 6 spellbook points.

I also removed 1 Brace Yourself and switched Minor Heal for Healing Charm (it is better, ya know ;) )

I added a Rust and a Shift Enchantment, for 2 reasons. Rust is good on opponent mage (obviously) and Shift Enchantment is good to move Standar Bearer or Akiro's Favor from a dieing unit to a more healty one.
But there is also a nice combo of casting Rust on a Corroded creature to drop the markers and then Shift Enchantment to enemy Mage to make my creature get back its full armor.

I also added Purify for its poison removeable effect and Free-Mana Nullify Busting capacity.

I added a Reassemble because it allow to keep a knights up a little bit longer.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: BoomFrog on October 26, 2014, 08:45:50 PM
What situation so you find Thorg best for? You don't have many things that need guarding.

Also 3 disarms seems like a lot, do you mostly use them for nullify fishing?
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on October 26, 2014, 08:56:37 PM
What situation so you find Thorg best for? You don't have many things that need guarding.

Also 3 disarms seems like a lot, do you mostly use them for nullify fishing?

Thorg utility is his taunt. It allow him to (counter)attack flying creatures. He is also a good soldier on offense and defense.

Disarms have many utilities:
- Nullify bait.
- Remove Corrode markers from my mage.
- Cheap "dissolve". There are some items I don't necesserly need to be out the whole game, I just need them to be out for 1 round and paying the full dissolve item price is pointless in that case.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on October 31, 2014, 06:46:31 AM
I played 2 games yesterday with him. Made some needed change to it.

I faced a Beasmaster, which I totally owned, but I also faced a Necromancer that liked to hide behind walls and during that time, curse and idol were ticking and I had no way to heal. So a Regrowth Belt is required even if I thought I didn't need it because it was intended I would kill my opponenent quickly, but if they want to run while direct damage tick, I need a way to counter that. I also put back a Force Hammer into it to deal with walls.

[spellbook]
[spellbookheader]
[spellbookname]Big Boys[/spellbookname]
[mage]Anvil Throne Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[mwcard=FWA02]1 x  Force Hammer[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[mwcard=mw1a04]2 x  Fireball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1w04]1 x  Wall of Thorns[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=MWSTX2FFW01]2 x  Wall of Earth[/mwcard]
[mwcard=MWSTX2FFJ04]1 x  Armory[/mwcard]
[mwcard=MWSTX2FFJ01]1 x  Harshforge Monolith[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC06]2 x  Goblin Alchemist[/mwcard]
[mwcard=DNC14]2 x  Skeletal Knight[/mwcard]
[mwcard=MWSTX1CKC01]2 x  Bridge Troll[/mwcard]
[mwcard=FWC15]1 x  Thorg, Chief Bodyguard[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX1CKE02]1 x  Divine Might[/mwcard]
[mwcard=mw1e33]2 x  Retaliate[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=MWSTX2FFE02]2 x  Akiro's Favor[/mwcard]
[mwcard=FWE09]1 x  Standard Bearer[/mwcard]
[mwcard=mw1e13]1 x  Eagle Wings[/mwcard]
[mwcard=MWSTX1CKE03]1 x  Healing Charm[/mwcard]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX2FFQ06]1 x  Morning Star[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=MWSTX1CKQ04]1 x  Reflex Boots[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=MWSTX2FFQ05]2 x  Harshforge Plate[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=MWSTX2FFI02]1 x  Conquer[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i02]2 x  Battle Fury[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=DNI03]1 x  Reassemble[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=MWSTX2FFI03]2 x  Disarm[/mwcard]
[mwcard=MWSTX2FFI06]1 x  Defend[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Maverick on October 31, 2014, 10:25:38 PM
How are the Bridge Trolls treating you? In my experience the lack of armor made them too easy to focus down with multiple monsters.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Wildhorn on November 01, 2014, 12:08:37 AM
How are the Bridge Trolls treating you? In my experience the lack of armor made them too easy to focus down with multiple monsters.

Armory and Battle Order do wonders.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: sdougla2 on November 01, 2014, 12:41:18 AM
The Anvil Throne Warlord Battle Orders seem tailor made to support Bridge Trolls. I haven't tried it, but I probably should.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Maverick on November 01, 2014, 06:39:09 PM
Fast trolls do sound pretty Terrifying. Not sure I would want to follow them around burning quick-cast actions on Hold The Line though. Maybe in a pinch but not as a sustained strategy.
Title: Re: Big Boys, an agressive Anvil Throne Warlord spellbook
Post by: Borg on November 02, 2014, 03:59:49 AM
I think Bridge Trolls work fine with a Bloodwave Warlord too
Armory, Standard Bearer and a Vet Token give 3 armor, 7 attack dice and Pierce +1. :)