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Messages - Dravidius

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1
Spellbook Design and Construction / Warlord Rebirth: Open with the Hammer
« on: December 06, 2013, 04:44:56 PM »
  Hey all,

  I have played like 10 games over the last few days, since Necro and Druid have released and a friend of mine decided to build a Warlord book.  I told him there was a good bit of, well let's just call it Hate, towards the Warlord, but he laughed at my foolishness and did anyways.  Let me say OMG!!!!  He opens with the Akrio Hammer and set it up in the zone along the back wall of his side in the center.  Now he has me hemmed in at my end and I can really only put conjuration in one of two zones safely. 

    Now by mid/late game, the hammer falls off and is usually destroyed, but by then he has had plenty of time to get his Barracks, towers, or outposts up and is pumping out creatures while using Wall of Spears to control the flow of creatures.  What do you all think of this option?  Oh and Iron Golems galore along with Harmonize on the Barracks to make them pop out even faster.  If you want to see the spell book I will post it up later.  Just looking for your thoughts.

Sincerely,

Dravidius

2
Hey all,

I want to start organized play at my local store.  Where do I start and or what do I do.  If I am posting in the wrong area, kindly show me to the correct area and I will thank you. 

Cheers.

Dravidius

3
Rules Discussion / Gate to Votari and Enchantments
« on: September 25, 2013, 03:48:37 PM »
Okay gang here is the question:

Gate to Voltari says "Place one mana on the Gate when an enemy mage cast and resolves a spell."

When you cast an Enchantment, without flipping it up, does the Gate get a mana then and also when you pay mana to flip up the enchantment in order to resolve it?  The Enchantment section says you "Cast" the enchantment when you play it face down, and "resolve" when you flip it up.  If the Gate gets two man for this entire process, would it only get one if you paid the entire cost of the enchantment to play it face up to begin with? 

Any help would be appreciated, oh and I am paraphrasing things up there from memory becasue I am not looking at my spells. Thanks for the help.

sincerely,
Dravidius

4
I think there is a lot of room for expansion of the temple conjurations.  For example, perhaps a temple that does a single function of the Hand.  A sanctuary that gives armor, and a war temple that gives a bonus to melee.  In fact the Renewing Spring and the nonexclusive Warlord outposts could be spliced into the priest/priestess to beef it up.

5
Good point Moonglow.  I mean if you are playing casually, which right now I think a lot of people are,  then maybe it isn't a big deal.  I however am planning to follow the errata because I think they keep things balanced.  Two or three Hands on is insanely good.  I would say that people are going to be putting in more forges to get personal armor out for their priest/priestess.  Perhaps one Hand, one temple of Light, and one Temple of Asyra.  I don't know, just curious how things are going to change for people.

6
    So I was wondering how many of you Priest/Priestess players out there are reworking your books in light of the now Unique Hand of Bim-Shalla.  Since you can't have more than one out at a time what do you build now, or do you still put two or three copies of the card in your book just in case the one you put out gets blasted?

7
Rules Discussion / Re: Zone question
« on: July 25, 2013, 05:00:27 PM »
I am with you gang.  I started putting all the enchantment that were on my mage next to the board to save space.

8
Rules Discussion / Re: Goblin Builder
« on: July 24, 2013, 06:42:46 PM »
I believe you are correct NitroDavid.  After you cast a from the Goblin builder, you can put another spell on him that he is able/allowed to cast and do that. Someone smarter than me correct me if I am wrong.

9
Rules Discussion / Re: Another Tanglevine question
« on: July 22, 2013, 11:01:59 PM »
   Thanks for the replies gang! 

10
Rules Discussion / Zone question
« on: July 22, 2013, 03:20:54 PM »
Hey gang,

Another question that just came to mind that occurred in game. 

Is there a limit of 6 cards in a zone at a time or six creatures?  If a zone has a Tanglevine, a mage and zone enchantment like Sacred Ground, and 3 creatures, can another come into the zone or does the zone have to be cleared out? 

Thanks again,

Dravidius

11
Rules Discussion / Another Tanglevine question
« on: July 22, 2013, 03:14:24 PM »
   If a mage casts Tanglevine on an enemy mage, and that mage then teleports out of the tanglevine, does the tanglevine attack a new enemy creature when one enters the zone it is in? 

Thanks for the help,

Dravidius

P.S.
I am loving this game!!!!!!!! Can't wait for Druid/Necromancer!!!!

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