Earth Elemental is amazing against conjurations. They can secure and zone out areas of the map very effectively. That being said you either ignore it or just throw tons of dice at it. Since it has no armor you can really kill it by focus firing. Don't be afraid if they guard since they have no quick attack counterstrike.
If they keep pulling them out, you should be hitting a timing where you also have tons of mana on the arena for damage.
#hale - Lesser Teleport rocks! I've used it on Grogon and Earth Elemental to some success to far
*edited to fix Grogon
So the question here is: An Earth Elemental has 35 life. So to win the race you need to:
a) kill it in 2 rounds (round 2 and 3)
b) save some mana while doing that
How can I do 18 dmg per round in 2 rounds while still maintaining b)?
If I ignore them, he'll soon have 3 and 4 (yes that is an enormous amount of spell points, but he did that).
And ignoring 4 of them is impossible.
If I hurl 5 average boulders at him (35 dmg), I spent 40 mana and 3 turns on a creature that cost 20 mana.
If I ignore him, there will be 2 by round 3, 3 by round 5 and 4 by round 7. You hardly ignore 2 of them and 3 or 4 is impossible.
My problem is that ignoring leads to a wipe out of my Warlord conjurations. And not ignoring them cost more mana and more rounds than the other mage needs to re-stock.
Other creatures with high dmg output are often Epic or Legendary - the Earth Elemental is not.
So imagine you just played:
ROUND 1
-----------
WARLORD
6 mana - Deflection Bracers
12 mana - Barracks
WIZARD
20 mana - Earth Elemental
ROUND 2
-----------
WIZARD: moves Earth Elemental towards you 1 zone
WARLORD:
WIZARD: passes
ROUND 3
-----------
WARLORD:
WIZARD: moves Earth Elemental towards you 1 zone
WARLORD:
WIZARD: 20 mana - 2nd Earth Elemental
I don't see how to get out of this in a winning position?
The only way out I see is to put 4 of them in my own Warlord spellbook?