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Messages - baronzaltor

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541
Spells / Re: Pentagram
« on: February 05, 2013, 06:12:57 PM »
Quote from: "Tacullu64" post=7100
I wonder, would the damage barrier from the demonhide armor power the pentagram?


I *Think* that works.  The mage gains the barrier ability, and its an attack roll so he is the one attacking.  So Im reasonably certain the barrier counterstrikes (or any counterstrikes) would trigger it.

542
General Questions / Re: Agony and multiattackers (Doublestrike+)
« on: February 05, 2013, 01:44:46 PM »
That is infact how it works.

if Agony said "Gains Melee -2" then the creature would only suffer the penalty on his first attack as per the criteria of the Melee +/- rule definition.

But, Agony reads "whenever it makes a non spell attack" and so is open to every attack made.  

Agony can also be read as "Hyrda Muzzle"

543
Spells / Re: Pentagram
« on: February 04, 2013, 09:51:40 PM »
The problem with Pentagram for me is that its method of mana generation is counter intuitive to what a spawn point is for.

Spawnpoints are for getting creatures on the table.
Pentagram requires you to already have creatures actively engaged in the fray to make it worth using.

You need creatures attacking to fuel it... if you have creatures already attacking and in the fray, then the spawnpoint really wasn't that vital to get your creatures flowing as they are already out mixing it up.  Youre better of using your actions and mana to support your attackers and apply more pressure than to drop the cost of a Pentagram and wait for it to spit out a creature (and wait for that creatures summoning sickness to wear off).  Sure the Warlock can get in the fight and fuel it himself, but now in a build that aggressive there was probably a better way to spend that 14 mana, and that action.  

Thats just me. The only build I can really see a Pentagram being useful in is an attempt at a Warlock swarm, but neither his creatures nor his spells really support a strong swarm.  His best creatures are a handful of hard hitters like a Dark Pact Slayer, A Vampiress or Goran riding alongside him while he either beatdowns or fireballs and life drains the opponent down.  For me the only successful ways to play Warlock have to be much more fast paced than a Pentagram works in.

Pentagram could also function decently in a build made specifically for mass melee 4 player games where the pace is slower and theres lots of attacking to be had.

544
Spells / Re: Top ten Defense and counter spells
« on: January 31, 2013, 11:48:19 AM »
Quote from: "Koy" post=6941
Quote from: "Archwizard07" post=6341
Reverse Magic and or Reverse Attack

There is nothing better than seeing the smug look on an opponent's face as they throw down drain life or a fireball and then watching it melt away when you flip over a reverse card.  Do that twice in a game and you can throw down a decoy and bask in thier indecision over risking another spell at you....


Reverse Magic doesn't help against Attack Spells, as they are not enchantments nor incantations.  So while you could reverse that Drain Life, the fireball is going to roast your mage.  Or do I have that wrong?

Reverse Magic:

When this creature is targeted by an incantation or enchantment spell controlled by an opponent, you must reveal Reverse Magic during the Counter Spell Step. You take control of that spell. Redirect it back to the caster, who now becomes the target of the spell. If the spell cannot target the caster, it is countered. Then, destroy Reverse Magic.


You are correct.  
Block/Reverse Attack for Attack spells.

545
Strategy and Tactics / Re: Bitterwood Swarm Opening
« on: January 31, 2013, 10:17:12 AM »
An early game Pestilence Idol can give a swarm deck the business too.

It sucks having creatures already down 1 health before they even get to flip their action marker, and then down 2-3 more before they are in the frey.

546
Spells / Re: Quicksand
« on: January 30, 2013, 11:09:35 AM »
If I had to rationalize it, Id say because its not a zonewide pool of quicksand (otherwise the whole zone would suffer the effects, ala gas cloud) that its small enough that when the victim is pulled out of it that anyone else can see that part of the arena floor has been melted into a sand trap and can just step avoid it since zones are so much bigger areas than the quicksand area.

547
Spells / Re: Quicksand
« on: January 29, 2013, 05:42:36 PM »
Banish would also get rid of Quicksand, since it also is a teleport.

548
Strategy and Tactics / Re: Playing Keep Away
« on: January 25, 2013, 01:40:43 AM »
Tanglevine and Knockdown are both solid ways to get around being hindered as well.

549
Rules Discussion / Re: Jinx and spellbinding
« on: January 22, 2013, 06:53:09 PM »
Quote from: "residualshade" post=6651
reading jinx and mage wand leads me to believe the spell should go back to the book.

a) neither wand nor spellbind says anything about a copy of the bound spell. it specifically states you my cast the spell bound to it.

b) jinx literally states in the card effect that the spell needs to be returned to the book. this overrides normal behavior. IE normally the spell would go to the discard. in the wands case it normal just stays on the wand. jinx overrides this normal behavior

c) i see no reason to not allow this utility in jinx

d) i see no reason that a quick action + 3 mana could not be done to simply reapply the spell to an empty wand.


This is how I read it.... and to be honest how Id "like" to rule it, but thats because Im biased and love Jinx, so seeing it as a tool to also hamper wands would just make me happy.

550
Rules Discussion / Re: Attaching and Spellbinding
« on: January 22, 2013, 03:21:31 PM »
Quote from: "LumberjackJim" post=6626
Quote from: "baronzaltor" post=6617
So in the case of Steal Equipment, would it "reset" the binding on the new attachment or can he opt to keep the current spell since one is present?


It seems to me that the attached spell should be destroyed and the caster of Steal Equipment should bind their own spell to the wand.  My reasoning is kind of hard to explain, but I'll do my best to make it comprehensible.

1) Stealing the equipment should give you the abilities of that equipment.  The ability of a wand is to allow you to cast a spell you know, and have thoroughly studied, multiple times, instead of just once.  So to have a wand that now lets you cast an unfamiliar spell seems wrong to me from a flavor standpoint.

2) The implications of stealing the spell seem weird to me.  A wand lets you change the bound spell for 3 mana, returning the previously bound spell to your spellbook.  So, would you then get your opponents spell in your spellbook because you took his wand?  Just another thing that seems a little illogical.

Obviously, there's not a lot of rules support in those arguments, as there is no precedence for this issue, hence the discussion.  That's just how I would rule it if it came up in a game and there was no official ruling.


Thats the line of reasoning I was following, just wanted to make sure I had it clear with myself hehe.

551
Rules Discussion / Re: Attaching and Spellbinding
« on: January 22, 2013, 11:22:58 AM »
So in the case of Steal Equipment, would it "reset" the binding on the new attachment or can he opt to keep the current spell since one is present?

552
Strategy and Tactics / Re: Harassing the Mana Crystal - Why?
« on: January 22, 2013, 10:56:15 AM »
It also depends on your Mage's preferred damage type and what the Mana source is.

Crystals are Fire Immune, so my Warlock cant casually break it down even if I want to, whereas a Wizard might be able to Bolt it down.
Flowers on the other hand only have 6 health and a 2 dice Fire Vunerability which means even my low cost Flameblast has a good shot at insta killing it.

553
Rules Discussion / Attaching and Spellbinding
« on: January 22, 2013, 10:46:33 AM »
If I cast a Wand on a friendly teammate, do I attach a spell from my book or does that teammate pick a spell from his.
In my mind...
If binding happens at casting, he would get my spell
if binding happens at attachment I think he would get his own spell.  (unless he never becomes the controller,in which case itd be my spell again but he would never be able to use it in that case since I'd be retaining control.)

Which brings up the recently teased Steal Equipment card..
If spellbinding occurs at attachment, then when a Wand gets swiped with Steal Enchanment would the spellbinding step get re-triggered and make the new owner find a spell of his own for it?  Or was Spellbinding already settled at casting and the attachment have no effect letting you effectivly steal the attached spell too?

Just kinda curious where that falls in the order of operations.

554
Rules Discussion / Re: Pet, Bloodreaper
« on: January 19, 2013, 02:04:35 AM »
I had asked the same question a while back myself.   Once a pet or reaper is named, the current one has to die before you can reassign another.

555
Player Feedback and Suggestions / Re: spellbooks - hard to use
« on: January 18, 2013, 04:58:54 PM »
Maybe its just because I used to play Magic a lot, but I dont use the spellbooks.  Its just easier for me to find cards, sift through them and clean up.

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