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« on: February 04, 2013, 09:51:40 PM »
The problem with Pentagram for me is that its method of mana generation is counter intuitive to what a spawn point is for.
Spawnpoints are for getting creatures on the table.
Pentagram requires you to already have creatures actively engaged in the fray to make it worth using.
You need creatures attacking to fuel it... if you have creatures already attacking and in the fray, then the spawnpoint really wasn't that vital to get your creatures flowing as they are already out mixing it up. Youre better of using your actions and mana to support your attackers and apply more pressure than to drop the cost of a Pentagram and wait for it to spit out a creature (and wait for that creatures summoning sickness to wear off). Sure the Warlock can get in the fight and fuel it himself, but now in a build that aggressive there was probably a better way to spend that 14 mana, and that action.
Thats just me. The only build I can really see a Pentagram being useful in is an attempt at a Warlock swarm, but neither his creatures nor his spells really support a strong swarm. His best creatures are a handful of hard hitters like a Dark Pact Slayer, A Vampiress or Goran riding alongside him while he either beatdowns or fireballs and life drains the opponent down. For me the only successful ways to play Warlock have to be much more fast paced than a Pentagram works in.
Pentagram could also function decently in a build made specifically for mass melee 4 player games where the pace is slower and theres lots of attacking to be had.