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Topics - Drac

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1
Player Feedback and Suggestions / A few suggestions
« on: January 28, 2014, 06:53:56 PM »
I'd like to add my thoughts on how to improve the existing mages.

1.  If there is going to be any hope of getting a small swarm from the warlord going, there needs to be more in-school level 2 soldiers.  He just doesn't have the mana supply (even with meditation amulet) to hope to get a barracks build working right in a short enough time with level 3 creatures and the level 1 creatures at his disposal just aren't up to the job without help.  Butcher is nice, but he needs more for the strategy to see merit.

2.  There needs to be a nature school 'attack spell' for the johktari beastmaster to become truly competitive and play to her strengths.  It wouldn't have to be anything ridiculous like hurl rock, just something that doesn't require her to spend 30+ points in the book on attack spells.  Even with only one spell, it would likely cut her attack spell points used down to below 20.  I almost cried when I saw that she couldn't use burst of thorns because it was so perfect for her (minus the vine token part).

3.  Resilient is just plain too beefy.  I get that resilient creatures are supposed to be tough to kill, but it is too much right now.  Even the old Iron Golem(which, I believe nobody will dispute, is already a top tier card) pales in comparison to a zombie brute, and the brute can move and attack on his own!  There needs to be some kind of counter, other than the usual 'Don't be there', or 'Rush the mage' arguments.  +X vs nonliving is not enough either as the bonus dice are too unpredictable.  There needs to be some kind of direct counter like there is for incorporeal.  A 'critical damage vs. nonliving creatures' attack trait would not be out of line if used sparingly and tastefully.

2
Custom Cards / Phase Shift
« on: December 20, 2013, 10:31:50 PM »
Name:  Phase Shift
School:  1 Air/1 Mind
Type:  Enchantment
Mana Cost: 2 Cast/5 Reveal
Range: 0-2
Target:  Non-Mage Corporeal Creature

Text:  Creature gains Incorporeal and loses Resilient.  Creatures do not lose Living due to this effect.  Phase Shift cannot be destroyed due to the target no longer being Corporeal.


I feel that this card opens up interesting tactical lines of play.  It can be used defensively to weaken an incoming blow.  It can be used offensively to soften up heavily armored targets such as Iron Golem and Zombie Brute.  It also invalidates enchantments that target Corporeal Creatures.

Enchantments removed include:
Block,
Circle of Fire,
Circle of Lightning,
Force Orb,
Force Sword,
Maim Wings,
Nullify,
Plagued,
Retaliate,
Reverse Attack,
Reverse Magic, and
Turn to Stone.

Let me know what you think?

3
Spells / Mana Efficient Attackers
« on: December 16, 2013, 11:18:54 PM »
I have been inspired by the analysis done by fas723 and lettucemode to create my own analysis.  With the rise of spawnpoints lately, this analysis focuses entirely on the mana efficiency of attacking creatures and conjurations.  Please read the Limitations section before attempting to make any sense of the results.

Methods:
I first started by separating each relevant attack from the creature or conjuration and perform simplistic statistically averaged attack against a set of hypothetical defenders to calculate the expected damage.  There were 8 defender configurations that were chosen... 0 Armor, 2 Armor, 4 Armor, and Resilient, 0 Armor Aegis 1, 2 Armor Aegis 1, 4 Armor Aegis 1, Resilient Aegis 1.  In this calculation, resilient means the same thing as arbitrarily large armor.  Once the attacks were computed, the average of the attacks were calculated and stored for the rest of the calculations.  The efficiency score of the is then computed by dividing the average projected damage by the mana cost of the creature or conjuration.

To calculate best general attack efficiency, the highest scoring attack for each creature or conjuration is selected and ranked according to it's score.  Similarly, the best general weakest attack efficiency is the lowest scoring attack for each creature or conjuration ranked according to it's score.  These two scores should provide upper and lower bounds to the true score of a creature.

Equations Used:
1:  Dice Rolled = Attack Dice - Aegis Value
2:  Expected Crit Damage = 1/2 Dice rolled
3:  Expected Damage = Number of Strikes * MAX( Dice Rolled - MAX( Armor - Piercing : 0 ) : Average Crit )
4:  Average Damage = ( Expected Damage for 0 Armor + Expected Damage for 2 Armor ... ) / Sample Count
5:  Cost Efficiency = Mana Cost / Average Damage

Limitations:
Attacks that have a trait that directly affects the number of dice rolled or damage dealt vs armor were applied where applicable.  The traits included in the calculation include charge +X, piercing +X, +X vs Type(+2 vs flying), critical damage, bloodthirsty +X, doublestrike, triplestrike, sweeping, and zone attacks(calculated vs at most 3 defenders).  Many other traits are left out of the calculation such as burn, corrode, unavoidable, ethereal, and so on because they represent more tactical lines of play, which is outside the scope of this analysis.

There is no way to know how likely a given attack is usable in the general case (if even at all).  As such, the best I can do is provide a maximum and minimum score from the best attack and the worst attack and let you guys figure out for yourselves where the true value actually lies.

Finally, before taking note about about the efficiency of Ballista, remember that this calculation does not factor in tactical play, and that includes the fact that it can only attack every other turn at most.  It was calculated the same way that other creatures were.  That said, an argument could be made that no creature is guaranteed to attack every turn in all cases(except possibly Grimson).

Top 50 Results:
Best General Attack EfficiencyBest General “Weakest” Attack Efficiency
RankNameScoreRankNameScore
1Ballista0.4611Ballista0.461
2Vine Snapper0.4462Goblin Grunt0.391
3Feral Bobcat0.4383Akiro's Hammer0.391
4Akiro's Hammer0.4274Raptor Vine0.319
5Dwarf Kriegsbiel0.3985Bitterwood Fox0.313
6Goblin Grunt0.3916Skeletal Minion0.313
7Zombie Crawler0.3917Vine Snapper0.313
8Ludwig Boltstorm0.3618Iron Golem0.279
9Shaggoth-Zora0.3599Orc Butcher0.273
10Oscuda0.34610Shaggoth-Zora0.273
11Zombie Brute0.33011Skeletal Sentry0.273
12Temple High Guard0.32312Thunderift Falcon0.260
13Raptor Vine0.31913Timber Wolf0.243
14Bitterwood Fox0.31314Zombie Crawler0.234
15Skeletal Minion0.31315Blue Gremlin0.232
16Zombie Minion0.31316Thornlasher0.223
17Darkfenne Hydra0.29317Zombie Minion0.223
18Unstable Zombie0.29218Nightshade Lotus0.223
19Iron Golem0.27919Bridge Troll0.221
20Steelclaw Grizzly0.27620Devouring Jelly0.221
21Mountain Gorilla0.27321Knight of Westlock0.221
22Orc Butcher0.27322Skeletal Knight0.221
23Sir Corazin0.27323Earth Elemental0.219
24Skeletal Sentry0.27324Deathfang0.203
25Thunderift Falcon0.26025Darkpackt Slayer0.202
26Goran, Werewolf Pet0.25026Dwarf Kriegsbiel0.199
27Timber Wolf0.24327Zombie Brute0.199
28Bloodcrag Minotaur0.24228Temple High Guard0.198
29Grimson, Deadeye Sniper0.24229Asyran Defender0.195
30Dire Wolf0.24030Invisible Stalker0.192
31Tarrok, The Skyhunter0.24031Accolyte of the Bog Queen0.188
32Earth Elemental0.23432Asyran Cleric0.188
33Blue Gremlin0.23233Brogan Bloodstone0.188
34Kralathor, the Devourer0.22734Darkfenne Bat0.188
35Goblin Slinger0.22335Feral Bobcat0.188
36Thornlasher0.22336Firebrand Imp0.188
37Venomous Zombie0.22337Goblin Builder0.188
38Nightshade Lotus0.22338Psylok0.188
39Bridge Troll0.22139Steelclaw Grizzly0.184
40Devouring Jelly0.22140Oscuda0.183
41Highland Unicorn0.22141Ravenous Ghoul0.183
42Knight of Westlock0.22142Grey Angel0.182
43Skeletal Knight0.22143Whirling Spirit0.182
44Spitting Raptor0.21644Ichthellid0.181
45Selesius, The East Wind0.20845Necropian Vampiress0.180
46Deathfang0.20346Redclaw, Alpha Male0.180
47Darkpackt Slayer0.20247Emerald Tegu0.174
48Skeletal Archer0.19948Unstable Zombie0.174
49Royal Archer0.19849Togoroh, Forest Sentinel0.173
50Asyran Defender0.19550Thorg, Chief Bodyguard0.169

I have probably forgotten to include important information on my methods.  Please ask you you have any questions or feedback, enjoy the data, and remember that it is only a guide.

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