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Player Feedback and Suggestions / Re: Bringing all mages on par!
« on: February 26, 2014, 09:12:28 PM »
Going back to Laddinface's original request, I think we should be focusing on trying to invent cards that would bring all of the other classes up, rather than errataing/nerfing the Wizard. Certainly Arcane Wonders can errata the stat card if they chose, but it's a pretty extreme response.
Beyond that, I don't even think that adding an "enemy" school to the Wizard would be significant. Most Wizard books I have seen have around 3-5 SP of spells from either the War or Nature School. Sure, 5 SP aren't trivial, but is it worth card errata to only achieve that?
No, I think as everyone has pointed out here, the Wizard became excellent due to the printing of Wizard's Tower and strong Arcane and Elemental creatures. He used to bumble along with the rest of the base set mages. I think the trick is to make the other mages excellent through similar means. (And I would argue that the Druid is already on par with the Wizard.) Let the presses print more excellent War, Light, Unholy, Fire, Water, and Air spells. (I leave out Nature, since it's already really buff.) Sure, elemental spells also benefit the Wizard, but he already has a bunch of plum choices. It's diminishing returns for him to get access to more things that are already of equivalent power.
I think that's where we the players come in. What do the other mages need to do to wow us?
Beyond that, I don't even think that adding an "enemy" school to the Wizard would be significant. Most Wizard books I have seen have around 3-5 SP of spells from either the War or Nature School. Sure, 5 SP aren't trivial, but is it worth card errata to only achieve that?
No, I think as everyone has pointed out here, the Wizard became excellent due to the printing of Wizard's Tower and strong Arcane and Elemental creatures. He used to bumble along with the rest of the base set mages. I think the trick is to make the other mages excellent through similar means. (And I would argue that the Druid is already on par with the Wizard.) Let the presses print more excellent War, Light, Unholy, Fire, Water, and Air spells. (I leave out Nature, since it's already really buff.) Sure, elemental spells also benefit the Wizard, but he already has a bunch of plum choices. It's diminishing returns for him to get access to more things that are already of equivalent power.
I think that's where we the players come in. What do the other mages need to do to wow us?