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Spellbook Design and Construction / Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« on: August 26, 2014, 09:45:20 PM »
@ringkichard
I was thinking that the goal would be to get down dual use cards. So, for example, Wall of Thorns blocks LoS, which can save you a lot of damage. But it's also a threat when combined with Force Push. Same with Dancing Scimitar. It's a defense, but you can also pivot and use it as an attack. Reverse attack is the same way: it saves you damage, but it's a lot more threatening than a block. The idea here would be to play for tempo, using stalling tactics to buy time for the Lair to finish making enough birds, and then to turn around and use your former defenses as a swing offense to win the game.
Thanks for explaining the idea. Yes, I love playing cards that are versatile in terms of whether they are an attack or a defense. Don't forget that Thunderift Falcon is also versatile in this way! It can attack, and then later can be made a "chump" guard if you need more life!
The key to this harebrained scheme would be Rolling Fog. A total agro book is not going to want to give you three free turns, so they're going to have to get close instead of staying at range 2 and waiting to lob Boulders again.
The thing about this is I don't want them to get close. I find there is sometimes a turning point in the game where all I want is to preserve my life total while the birds do the rest at far range. Lightning Barrier and Rolling Fog aren't going to keep me alive, and probably the former won't do enough damage to change the math of who is going to win the race to dead. In both cases, a Hurl Boulder, Heal, or Reverse Attack is probably going to affect the math more significantly. However, I could see something like Wall of Earth be a good tool in this vein. (Completely cutting off LoS in a way that Rolling Fog only wishes it could.)
I think Suppression Orb + Obelisk can go in pretty much any book (except Warlord) if they want to win this matchup badly enough, and it doesn't require changing the rest of the spellbook (unless it's a swarm spellbook, obviously). The other options you suggest would require major surgery to add to most spellbooks, and I think of that more as general strategic metagaming than outright hate.
In practice, the hate I was thinking of was something like
1. (20) Gorgon Archer (4)
2. (14) Suppression orb (6) Hawkeye (3)
3. (13) Mordok's Obelisk (5) Arcane Zap (4)
4. (13) Chain Lightning (1) Arcane Zap (0)
Or the Hawkeye + Chain Lightning could instead be Wizard's Tower + Jet Stream + Voltaric Shield + Voltaric Shield, for example.
Wow, that looks brutal. I'll have to set up a game and see if I can figure out any way to beat that. I hadn't really thought about how well Suppression Orb synergizes with archers! This could even be a case where Hawkeye and Chain Lightning are overkill because Archer + Zap is almost certainly lethal? I like that this concept gets the Suppression Orb up early, so that the mana costs it is inflicting directly halt development of the swarm's resources.
I was thinking that the goal would be to get down dual use cards. So, for example, Wall of Thorns blocks LoS, which can save you a lot of damage. But it's also a threat when combined with Force Push. Same with Dancing Scimitar. It's a defense, but you can also pivot and use it as an attack. Reverse attack is the same way: it saves you damage, but it's a lot more threatening than a block. The idea here would be to play for tempo, using stalling tactics to buy time for the Lair to finish making enough birds, and then to turn around and use your former defenses as a swing offense to win the game.
Thanks for explaining the idea. Yes, I love playing cards that are versatile in terms of whether they are an attack or a defense. Don't forget that Thunderift Falcon is also versatile in this way! It can attack, and then later can be made a "chump" guard if you need more life!
The key to this harebrained scheme would be Rolling Fog. A total agro book is not going to want to give you three free turns, so they're going to have to get close instead of staying at range 2 and waiting to lob Boulders again.
The thing about this is I don't want them to get close. I find there is sometimes a turning point in the game where all I want is to preserve my life total while the birds do the rest at far range. Lightning Barrier and Rolling Fog aren't going to keep me alive, and probably the former won't do enough damage to change the math of who is going to win the race to dead. In both cases, a Hurl Boulder, Heal, or Reverse Attack is probably going to affect the math more significantly. However, I could see something like Wall of Earth be a good tool in this vein. (Completely cutting off LoS in a way that Rolling Fog only wishes it could.)
I think Suppression Orb + Obelisk can go in pretty much any book (except Warlord) if they want to win this matchup badly enough, and it doesn't require changing the rest of the spellbook (unless it's a swarm spellbook, obviously). The other options you suggest would require major surgery to add to most spellbooks, and I think of that more as general strategic metagaming than outright hate.
In practice, the hate I was thinking of was something like
1. (20) Gorgon Archer (4)
2. (14) Suppression orb (6) Hawkeye (3)
3. (13) Mordok's Obelisk (5) Arcane Zap (4)
4. (13) Chain Lightning (1) Arcane Zap (0)
Or the Hawkeye + Chain Lightning could instead be Wizard's Tower + Jet Stream + Voltaric Shield + Voltaric Shield, for example.
Wow, that looks brutal. I'll have to set up a game and see if I can figure out any way to beat that. I hadn't really thought about how well Suppression Orb synergizes with archers! This could even be a case where Hawkeye and Chain Lightning are overkill because Archer + Zap is almost certainly lethal? I like that this concept gets the Suppression Orb up early, so that the mana costs it is inflicting directly halt development of the swarm's resources.