Arcane Wonders Forum

Mage Wars => Mages => Topic started by: ManofMagic on July 28, 2015, 07:30:06 AM

Title: Paladin vs. Siren mage ability theories.
Post by: ManofMagic on July 28, 2015, 07:30:06 AM
I think the Paladin will be the first mage to have innate armor.
Title: Re: Paladin vs. Siren mage ability theories.
Post by: jupiter999 on July 28, 2015, 09:05:43 AM
I think innate armor is something of a racial trait, so perhaps the coming paladin is not a human... ::)
Title: Re: Paladin vs. Siren mage ability theories.
Post by: ManofMagic on July 28, 2015, 09:17:04 AM
He's probably an elf like the priestess.
Title: Paladin vs. Siren mage ability theories.
Post by: Sailor Vulcan on July 28, 2015, 10:09:09 AM
Consider what spells are available to both the holy and war schools

The one holy and war spell currently in the game is armor ward. So he'll probably use equipment. General cygnets ring is warlord only. however, there are several holy soldiers. this suggests that he will use soldiers, but not enough of them to the point where he would actually need to use the ring. He has access to temple of Asyra, so he could summon more holy creatures if he wanted. He has quite good access to healing spells too. I'm guessing he will have a familiar weapon, that's can cast holy incantations like minor heal or lay hands on his creature(s) or himself. (Maybe enchantments too.).

So, he will specialize in equipment. He will have good access to and benefit from using soldiers, but he may or may not specialize in them. He has good access to healing, but healing is unlikely to be as big a thing for him as it is for the priestes, but it still might be quite significant. Holy spells tend to be more on the defensive side, so he'll probably be best to play as a tank. He'll need something to set him apart from the Anvil throne warlord though.

Think of all the spells that are war mage only as opposed to warlord only. And holy mage only rather than priestess only.

Joseph true blood can be summoned by temple. Divine intervention means that he might sometimes want to teleport himself or another creature a long distance as a "free" action.

Oh wait. He has access to conquer, so he'll probably use soldiers after all. He will likely pay triple for arcane, since he has access to harshforge plate. He also has access to altar of carnage and eisenach's forge hammer.

Wait a minute! Altar of carnage, temple of Asyra, forge hammer and conquer? He IS using a soldier swarm. A holy soldier swarm!

He still needs to set himself apart from the warlord. The one possible ability I can imagine that would synergize with both soldier swarm and equipment in a different way than the warlord would have to be the ability to put equipment on his soldiers.

Edit: the lack of general signet ring is perplexing me. Plus, if he's using the temple, he'll want asyran clerics, not just soldiers.
Title: Re: Paladin vs. Siren mage ability theories.
Post by: ManofMagic on July 28, 2015, 10:48:51 AM
I wonder what the monster in the background will be like.
Title: Re: Paladin vs. Siren mage ability theories.
Post by: sIKE on July 28, 2015, 11:19:25 AM
Release the ?????! Maybe?
Title: Re: Paladin vs. Siren mage ability theories.
Post by: ManofMagic on July 28, 2015, 11:28:21 AM
I think it will be a giant kraken monster that can only go into flooded zones(what i think the siren's ability will be, kinda like the druid's vine markers.) but will be extremely powerful.
Title: Re: Paladin vs. Siren mage ability theories.
Post by: Coshade on July 28, 2015, 01:39:46 PM
I'm hoping for the Lightsabre that the Paladin appears to be holding:P
Title: Re: Paladin vs. Siren mage ability theories.
Post by: iNano78 on July 28, 2015, 02:23:34 PM
I'm hoping for the Lightsabre that the Paladin appears to be holding:P

I was thinking something similar but then figured he was just holding a particularly vorpal-looking Vorpal Blade. I expect we might get the Spiked Armor and/or Spiked Buckler in this set, too.

As for differences between the Paladin and Warlord, I don't see the Warlords riding horses - or Pegasus!
Title: Re: Paladin vs. Siren mage ability theories.
Post by: ManofMagic on July 28, 2015, 03:05:32 PM
Have terrain cards been confirmed to be in Paladin vs. Siren?
Title: Re: Paladin vs. Siren mage ability theories.
Post by: Kharhaz on July 28, 2015, 03:17:49 PM
Have terrain cards been confirmed to be in Paladin vs. Siren?

I think the only two confirmed cards are one Paladin and one Siren at this point :D
Title: Re: Paladin vs. Siren mage ability theories.
Post by: V10lentray on July 28, 2015, 03:34:28 PM
Vorpal blabe (sword) has been released as a promo card already.
Title: Re: Paladin vs. Siren mage ability theories.
Post by: iNano78 on July 28, 2015, 03:37:16 PM
Vorpal blabe (sword) has been released as a promo card already.

As have Spiked Buckler and Spiked Armor.  But AFAIK they haven't been spoiled for any expansions.  I figured they might be equipment we see in the Paladin vs. Siren expansion.

Or do you mean that Vorpal Blade has been spoiled for an upcoming expansion - e.g. in Battlegrounds: Domination (and I just missed it or forgot)?  I know Domination includes a lot of cards that used to only be promos, like Altar of the Iron Guard, etc.

*edit* See also http://forum.arcanewonders.com/index.php?topic=14542.0 (http://forum.arcanewonders.com/index.php?topic=14542.0) for spoilers and/or speculation for this expansion - and others who expect to see Vorpal Sword based partly on the Paladin's mage card art (?).
Title: Re: Paladin vs. Siren mage ability theories.
Post by: V10lentray on July 28, 2015, 03:42:38 PM
I have a Vorpal Blade or Vorpal Sword that was released previously as a promo card. Don't remember exactly where it was from, but i have 2 or 3 of them.
Title: Re: Paladin vs. Siren mage ability theories.
Post by: Kharhaz on July 29, 2015, 09:51:28 AM
If I have learned anything in my years of playtesting; nothing is guaranteed till the cards are printed.

Which as we know is a testament to quality assurance.
Title: Re: Paladin vs. Siren mage ability theories.
Post by: Cnoedel on August 14, 2015, 11:15:57 PM
The Paladin might have a duelling ability that triggers when he is attacked. I Imagine: If the Paladin is successfully attacked by a creature that is of a higher level than 2, place a challenge token on that creature. Whenever the Paladin makes a melee attack against a creature with a challenge token on it he gains "Melee+1" and "Piercing+1"

This benefits theme and playstyle because he is that active fighting mage without being forced to be a solo mage. Themewise level 3+ assures that he only feels challenge by bigger things like mages, dragons, trolls and makes him a bit more vunerable to swarm builds. Succesful attacks distinguish him to the forcemaster who is all about avoiding incoming attacks - this does not seem appropriate to a paladin!

I could see alot of Paladin-Equipment being build around those Challenge tokens, like a shield that allows you to place a second and adding armor/counterstrike or a war Enchantment that lets him place taunt markersto ensure that he is being attacked by creatures of his choice. Something that lets him replace said tokens or gains him even further buffs with challenge tokens!

This abillity would be really cool because I am a bit sick of "pet-abilities" and this would be more like the new warlock with an external ressource played on the enemies creatures.

For the Siren "flood markers" are not very fullfilling and are to similar to the druid. I guess the terrain subtype will greatly affect the way she playes but not as much spreaded as the vine markers are. Maybe she sets a spawning pool where all of her creatures come to land? Probably she can form water, thus freezing people, making use of airspells too? Be a master of the weather and buffing creatures that fight under rain/storms? I feel that my paladin ideas are much better :D
Title: Re: Paladin vs. Siren mage ability theories.
Post by: EricTheGreat12 on May 30, 2016, 09:23:01 AM
Wow, this section of the forums is unfortunately really dead....  :(

Anyways, the Siren will for sure have to do with Mind School as well as Water {although, Siren might be the 'unique mage' with 2 Elemental schools, but I doubt this}. Based off a previous photo, I would say that she has a kind of 'spread water' ability like the vines, while also having a water like shield.

Paladin, on the other hand, isn't as direct, and can therefore be anything related to war and/or holy spells. I would have to say though that he has to either Holy or War, so it can be a bit mystifying as to what it will finally be.

Just maybe, this will be the first set where both mages share two major schools....  ???  8)
Title: Re: Paladin vs. Siren mage ability theories.
Post by: zot on May 30, 2016, 10:21:43 PM
  it will liven up soon. tournament season is upon us, and new sets are coming out.
Title: Re: Paladin vs. Siren mage ability theories.
Post by: Sailor Vulcan on June 07, 2016, 03:04:54 PM
Hmm, the challenge tokens idea seems a bit contrived to me. It doesn't seem so much like an ability I would expect of a paladin specifically so much as any heroic warrior who likes dueling his enemies.

The Paladin will definitely have a sword and shield. He'll almost certainly be trained in Holy and War. He'll have x1 access to commands and healing, as well as temple of asyra and war only equipments. I can imagine a strategy where a paladin guards the temple while it deploys royal archers, and he protects and heals them and buffs them with commands. Only issue with that is that paladin is going to want to be attacking the enemy too, not just protecting his friends. Maybe he'll have the abilty to pay some mana and a quick action to gain the vigilant trait for a round? Somehow that seems to me to be more likely to be a spell than an ability though.

I can very easily imagine him paying triple for arcane and dark. Arcane because he's a warrior through and through and not a scholar. Dark because he's a champion of the holy school.

It would be cool if he had a spell to turn enemy undead creatures back into living creatures under his control.

I've been thinking about it for a while now, and I really have no clue what his ability will actually be. He's a paladin, and paladins are basically magic holy knights.

Paladins are pretty much always lawful good. Lawful meaning he likes order and justice and good meaning he fights evil and protects the innocent.

So. Fights evil=light attacks, which have an advantage against demons and undead? Protects the innocent = guarding? He probably doesn't rely on straight up deception, preferring to let his opponents make their own assumptions and then if it puts them at a disadvantage they've brought it upon themselves, or something.

Wow I have no clue what his abilities might actually be.
Title: Re: Paladin vs. Siren mage ability theories.
Post by: Moonglow on June 08, 2016, 12:39:55 AM
There was something in the description of the first song card that made me worry the Paladin would be using songs too...which feels more bard like than Paladin like...
Title: Re: Paladin vs. Siren mage ability theories.
Post by: Halewijn on June 08, 2016, 02:38:35 AM
There was something in the description of the first song card that made me worry the Paladin would be using songs too...which feels more bard like than Paladin like...

If I remember correctly, the paladin was trained in that song. AKA: (at least level 2) war school
The warlords are also trained in that school.
Title: Re: Paladin vs. Siren mage ability theories.
Post by: Halewijn on June 08, 2016, 03:20:39 AM
Creature wise, I'm guessing the paladin's creatures need to be trained in both holy and war. (So, no pure war/holy creatures)
Title: Re: Paladin vs. Siren mage ability theories.
Post by: iNano78 on June 08, 2016, 04:49:32 AM
Creature wise, I'm guessing the paladin's creatures need to be trained in both holy and war. (So, no pure war/holy creatures)

Or perhaps he is racist, so goblins, orcs, trolls, dwarves, elves and animals cost triple (in addition to Dark spells).
Title: Re: Paladin vs. Siren mage ability theories.
Post by: Kaarin on June 08, 2016, 05:11:06 AM
Creature wise, I'm guessing the paladin's creatures need to be trained in both holy and war. (So, no pure war/holy creatures)

Or perhaps he is racist, so goblins, orcs, trolls, dwarves, elves and animals cost triple (in addition to Dark spells).
Non-knight creatures? But Temple High Guard is elf soldier from Holy school.
Title: Re: Paladin vs. Siren mage ability theories.
Post by: iNano78 on June 08, 2016, 01:04:19 PM
Creature wise, I'm guessing the paladin's creatures need to be trained in both holy and war. (So, no pure war/holy creatures)

Or perhaps he is racist, so goblins, orcs, trolls, dwarves, elves and animals cost triple (in addition to Dark spells).
Non-knight creatures? But Temple High Guard is elf soldier from Holy school.

Ah, I missed the Temple High Guard's subtypes.  Perhaps elves are OK in his books.  Or perhaps "Non-Holy creatures cost triple" to prevent cheap access to all the unthematic War-school creatures he might otherwise use efficiently.  The Paladin is pious, after all.
Title: Re: Paladin vs. Siren mage ability theories.
Post by: Zuberi on June 09, 2016, 08:24:18 AM
There was something in the description of the first song card that made me worry the Paladin would be using songs too...which feels more bard like than Paladin like...

A great thing about Mage Wars is the amount of freedom it gives you in constructing your spellbook. Unless you are outright banned from using a card, such as it being restricted to a different type of mage, then you can definitely use it. It's just a matter of spellpoints. You can even include Dark spells in a Priest book if you really want to (and I have before).