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Topics - Aquila

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General Questions / Burn and Regeneration
« on: July 30, 2013, 06:28:42 AM »
In the Upkeep, what comes first? Burn or Regeneration? We had a game, where my Troll would have died if the burn conditions would have been handled first...!  :'(

2
Spells / Earthelemental
« on: March 07, 2013, 04:53:04 PM »
Hi everyone!
At first i must say that i've not played the Expansion yet! So correct me if i'm totaly wrong!
But this earthelemental looks a bit overpowerd for me....
omg 35 (!!!!) lifepoints, what the...
and this for 20 mana... much less than the Lord of Fire!!
When this creature gets summond it wreaks havock nasty!!
This creature is a superkiller, only can be avoided or banished!
Has anyone experience with it?
What are your opinions?
Thanks folks! :)

3
Spells / Pentagram
« on: January 31, 2013, 07:27:40 AM »
Pentagram says: "Each time a different enemy creature is attacked and damaged by a friendly creature, place 1 mana on pentagram.
Is my mage considered a friendly creature?? Cause if not, how do i get the damn thing running, when my mage (who by the way is the aggressiv Warlock...) could not get mana on this thing...? 1 channeling is worst of all spawnpoints in the game..!
And by the way, what's with Group Heal: "Each friendly living creature..." Can my poor Priestess not heal herself with this spell?
Pleas help me with some clarification!

4
Spells / Banish!
« on: January 06, 2013, 11:19:50 AM »
Hey guys, is there anyone who has ever used Banish in a game?
I don't get this card... Buying you some time for 16 (!!) mana, and after that, nothing has changed and you face the same problem as before... Two fireballs will do better!! Or Lightningbolts, or everything else...
Every card in this game, has a minor or major meaning! There are a lot of cards whose effects or strategy appears with time played the game. And that's realy awesome!! Thats why i love this game so much!
I remember numerous times, where i thought to my self: " What should that be?... Strange card...Hmm!"
And than, it jumps right into my eye, and hits me with a surprising new advantage!  :P Great!!!
But Banish never did this to me...  :( ... bad Banish...
By the way, Resurrection is the little brother of Banish... I don't get this either!

5
Spells / Jet Stream
« on: January 05, 2013, 05:03:25 AM »
We've played a game yesterday and one question came up:
What if my mage is standing in one corner of the board, and an enemy flying creature right in front of him, one zone away, next to an arena wall! If i jet stream this creature, and successfuly pushing it, i have the option to chose the direction of the push? With the only restriction, that the pushed creature must be farther away from my mage after the push, than it was just before the push? Is it than possible, to chose the wall as direction of my choice? If yes, with a Hawkeye i will do 8 (!!) dice of damage for 4 mana...

6
Alternative Play / Career Mode
« on: December 25, 2012, 06:13:50 AM »
An idea for a carrer mode will be, to halve the starting spellbook points from 120 to 60 and reduce the total life points by ten!
I have tried it, and the mages are very limited to their basic tactics, this way! But this was okay!
After each game, the winner receives a fixed amount of spellbook points, a little more than the Loser!
Lets say, 20 points for the winner and 17 points for the Loser! So balancing is preserved and no one can outgrow the other one! Also everyone gets 2 more total life points, after each game!
The distinctiveness is, that every destroyed card, stays destroyed! So if one creature dies in the arena, it's gone from your book for further games!! If you want to have it in your book again you must spend the points to add it.
If it's not possible to make progress with the mage this way, maybe the reward must be higher!

Tell me what you think about that!

Merry Christmas everyone!  :P

7
Spells / Jinx
« on: December 20, 2012, 08:26:36 AM »
Question:
What if i have a thunderbold (or so) attached to a staff/wand and get jinxed after that?
Does the Jinx force me to take back my attachment to my spellbook, when i try to quick cast the attack from the staff/wand?

Thanks :)

8
Spells / Decoy
« on: December 02, 2012, 06:52:53 PM »
I have a question about Decoy!

Is it possible to play decoy on an opponent mage to force him to reveal a hidden enchantment AND get 2 mana from it? (so for free!)
For example:
Hidden E. is a Nullify. I play Decoy, he must reveal, I get 2 mana, both cards are off the board..?
But Decoy says, that you gain 2 mana only if it's destroyed! And Nullify says, the spell is counterd!
Is this the same as destroyed?
And if this does not work, for what the heck is Decoy than?
I think fooling your opponent to cast a hellfire trap could not be the only idea of this card?

Thanks a lot! :)

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