Arcane Wonders Forum
Mage Wars => Creative => Custom Cards => Topic started by: Karadox on January 24, 2017, 11:45:36 AM
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Shadow Assassin
Skaven/Ratman or Dark Elf
120 spellbook points 31 Life 9 Mana
Training:
Traind in War lvl 1 and Dark School (except Demons, and Undead Creatures). Holy school costs the triple.
Characteristics:
Hide in the Shadows
You can use a full action to hide yourself. Pay 2 Mana put an invisible marker on your mage, you are invis until the next Supplyphase or until you use an action. You can only use Hide if there is no enemy creature in your zone.
Sneaky blow from behind
You get +2 Attack Dice Against inactive creatures.
Elusive
The Shadow Assassin has the characteristic Elusive
Basic Meele Attack 3 Damage Dice
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I have the perfect backstory for this in the fanfic :P
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Equipment for the Shadow Assassin
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In the program is no item for the belt slot.
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I'm looking forward to your opinions
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Legends
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Captain Gobbel i realy like him! ;D
One more Pirate for the Siren to.
First snatch withe the Hook, after shot the "Short-Barreled Musket" = like a Shotgun...
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Awesome work Karadox!
The shadow assassin is thematically a mage would really love to play! I wonder if it is too powerful if you can build up an entire invisible army and let them all attack at once. I guess there is not much the enemy mage could do against it. Zone attacks and dot like idol, gas cloud or terrain could work.
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Hmm, that's right!
I have not even thought about that.
"Secret way of the invisible" is to powerrful
That's why it's good to get feedback.
I have changed the card "Secret way of the invisible"
upkeep +x
Pay X mana in you upkeep phase X = you Invisible Creatures.
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more
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Traps
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Traps
I Love the isses of dispel trap. However I think it is too cheap. 2+8 = 10 for the same effect as purge magic (that is 12). So it should also be 12.
Would nullify prevent the trap dispeld?
And does it target all creatures in the zone? So it's a mass purge...
I propose making it level 3 and giving it a cap of max enchantments.
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Would nullify prevent the trap dispeld? Yes nullify pevents it.
dispel trap atm =The first enemy creatur with enchantments who comes into the zone gets dispeled.
I know purge magic costs 2 mana more, but traps can be a gamble.
I would like to stay at the 10 mana costs and level 2.
But you are right...
At least I change the mana cost.
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The Big Boss ;)
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Fatality Blow is now an Enchantment. I think it is so better.