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Messages - MrSaucy

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61
General Discussion / Re: Flavor over Function?
« on: June 13, 2014, 06:31:41 PM »
It is best to have both. Have 60-80% focus on flavor and themes (what your mage does best) and use the remaining spellpoints to cover your weaknesses and have the so-called "mandatory" spells (seeking dispel, dispel, dissolve, force push, etc.)

62
Strategy and Tactics / Re: My thought on Seedling Pods
« on: June 13, 2014, 05:20:21 AM »
I consider Druid with Seeling Pods as weak.
1) I can easily avoid the zones with seedling pods, if i want to.
2) It takes too long to spawn something with the pods. (Seeding the pod in first round, three more rounds for mana) ... and then the Seeling Pod is in a zone, where a spawned plant is maybe useless.


I cannot think of one of my builds, that could lose to a Seedling Pod Druid :)

I strongly disagree.

1) Druid has some of the best zone control in the game so she is excellent at forcing her opponent to go where she wants. Try avoiding zones with Seedling Pods when a druid has them spreading all over the arena.
2) It doesn't take long at all for the pods to get going. With tataree pumping up the pods they reach 3 mana in no time. (If tataree didn't exist then I would agree and say the pods are too slow.)


I don't like this mindset that Vine Tree > Samara Tree. Both trees are equally viable. They just require different play styles and spellbook designs to be effective. If you want to be super aggressive and focus on creatures then I would say choose Vine Tree. If you want to play a more positional, methodical game that utilizes a lot of conjurations then I would say choose Samara Tree. Vine Tree is unsurprisingly the more popular option because it is easy to overlook the benefits of Samara Tree. Seedling Pods save actions, which can be just as valuable as mana.

63
Strategy and Tactics / Re: My thought on Seedling Pods
« on: June 13, 2014, 05:17:14 AM »
I guess the first hurdle is ensuring that the samara tree/druid has enough vine markers to spread the seed pods around.  I guess packing a vinewhip staff and/or a vine tree too would be pretty important in such a build.

I prefer Samara Tree in the center. Yes, your tree is the open. But you save the vine markers for summoning things other than seedling pods. Your tree can deploy pods to 5 potential zones without using vine markers at all. I have tried Samara Tree in the corner but I never had as many vine markers as I needed. If you are going for Samara Tree in a corner then you might need a Vine Tree or Vinewhip Staff to get more vine markers going.

64
Psyloks good against zombies no? They do crit damage and zombies are resilient.

Zombies are psychic immune. Psyloks do psychic damage.

well all living creatures other than Frost Wolf Spider don't have psyhic immunity (unless i am missing a few others) so does that count for anything?

65
Strategy and Tactics / Re: My thought on Seedling Pods
« on: June 12, 2014, 12:06:24 AM »
I've played a couple of games now as the druid and unless I am missing something terribly (which is likely) I find the seedling pods to be a great addition to an already versatile mage.

Using Tatatree speeds up the process of getting 3 mana on them and typically I am doing so much more to get the opponent's attention that they ignore the pods until they are popping with death!!

I've also used them to great effect as bait....either my opponent has to come within range to attack them, placing themselves in an ideal zone for me to bring the pain or let them just build and build!!

This guy gets it. Seedling Pods can quickly overwhelm an opponent who doesn't try to stop them, and I think they really make the most out of the Thornlashers and mesh well with the Druid's themes.

66
Poor Psylocks. I completely forgot about them because nobody uses them.

67
Also between two Necromancers it doesn't take long until you have such a massive army that they have better things to worry about than the Idol of Pestilence/Deathlock combo you put up in the back corner.

You could accomplish the same effect with Altar of Skulls but I'm guessing AoS doesn't see a lot of play, even in team games. I hope I am wrong about this because the card is really cool and it would be a shame if nobody used it.

68
I have observed Forcemasters moved away from psychic spells in favor of putting in more force spells and spells to boost melee and offense, so Necromancer may not have such a huge advantage over Forcemaster after all. Forcemaster can easily take advantage of the Necro's zombies being slow with her force spells or the Necro's skeletons being very fragile. And if a Necromancer build is built around using the enemy's creatures against them the Necro will be at a disadvantage since Forcemasters don't run a lot of creatures.


69
Spellbook Design and Construction / Seedling Pod Druid
« on: June 11, 2014, 04:53:27 PM »
ATTACK
2x Acid Ball
2x Surging Wave

CONJURATION
1x Samara Tree
5x Seedling Pod
2x Mana Flower
4x Bloodspine Wall
4x Tanglevine
2x Stranglevine
2x Corrosive Orchid
2x Nightshade Lotus

CREATURE
1x Tataree
4x Vine Snapper
4x Thornlasher
4x Raptor Vine
1x Kralathor, The Devourer

ENCHANTMENT
1x Barkskin
2x Bear Strength
2x Falcon Precision
1x Mongoose Agility
2x Rhino Hide
2x Nullify
2x Block
2x Healing Charm

EQUIPMENT
1x Druid's Leaf Ring
1x Mohktari's Branch
1x Eagleclaw Boots (EXTREMELY IMPORTANT! DON'T WANT TO BE PUSHED THU YOUR OWN WALLS!)

INCANTATION
2x Rouse the Beast
2x Seeking Dispel
4x Dispel
2x Dissolve
2x Teleport
2x Force Push




70
Spells / Re: Bloodwave Greatbow
« on: June 05, 2014, 01:09:52 AM »
I also agree that Defend is going to find it's way into a lot of builds. It's just too useful not to.

Oh yeah you betcha. Defend is almost making me considering using Helm of Command for once.

71
General Discussion / Re: FIF: Anvil Throne Crossbowman Preview
« on: May 22, 2014, 11:44:13 AM »
Much needed buffer between slinger and Grimson. Solid.

What I was thinking exactly.

I'm also really glad he isn't Lightning +2!

72
Strategy and Tactics / Re: Getting Altar of Skulls Going?
« on: May 20, 2014, 10:05:42 PM »
*Edit* - The post is up here -> http://magewars.weebly.com/strategy/altar-of-skulls

Pretty much exactly what I was looking for. Thanks a bunch.

I really wish there wasn't the "once a round" restriction with priests placing skull tokens on the Altar. I realize they don't want to make any OP cards but I think just a "twice per round" restriction would be a large enough change to make the card viable in 1v1 games.

Thematically I don't understand why the card is only activated when "enemy" corporeal creatures are destroyed. If the destruction included your OWN creatures it would 1) make more sense 2) work well with Sacrificial Altar 3) work well with Shaggoth-Zora's ability to obliterate friendly zombies.

73
General Discussion / Re: Forged In Fire
« on: May 19, 2014, 06:39:09 PM »
Disappointed to be honest. Just not a practical creature by any stretch of the imagination. Who has 8 spellpoints laying around in their Warlock/Necromancer books? I know I don't. Not to squeeze in a creature that I'm probably never going to summon. And I don't think his attacks are worth the mana cost AND the upkeep cost. Dark Mages have difficulty when it comes to healing/life gain as it is.

Also, where is the Flying trait for this guy? THEN I would consider him something close to useful.

74
General Discussion / Re: My First Game
« on: May 19, 2014, 06:34:37 PM »
To answer your questions Sand Goblin, it really "depends." It depends a lot on who your opponent is, how your opponent is playing, what your spellbook is centered on, etc. I think the mage you are playing against is the most important variable to consider. Say you are playing as beastmaster. If your opponent is a Wizard then maybe swarming him is  a bad idea (Mordok's Obelisk and Suppression Cloak can really stick it to you). If your opponent is Necromancer you would want to be careful about swarming because allowing Necromancer to kill a lot of creatures gives him more creatures to choose from to reanimate. But if you are playing against a Forcemaster then swarm would probably be the way to go.

75
This card is great thematic wise but I just don't see using him. I can think of more practical ways to spend 8 spellpoints. And I don't see how this creature is worth the 24 mana. Maybe we will see spellbooks built around this creature. Who knows. But in my opinion this creature isn't worth the investment.

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