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Author Topic: Druid: Queen of the Hill  (Read 3574 times)

Ravepig

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Druid: Queen of the Hill
« on: February 10, 2017, 11:39:31 PM »
[spellbook]
[spellbookheader]
[spellbookname]Druid[/spellbookname]
[mage]A Druid Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=PSJ04]1 x Elephant Grass[/mwcard]
[mwcard=PSJ08]1 x Steep Hill[/mwcard]
[mwcard=PSJ09]2 x Swamp[/mwcard]
[mwcard=MW1J13]1 x Mana Flower[/mwcard]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=MW1J22]3 x Tanglevine[/mwcard]
[mwcard=MW1W04]2 x Wall of Thorns[/mwcard]
[mwcard=DNJ02]1 x Corrosive Orchid[/mwcard]
[mwcard=DNJ06]1 x Nightshade Lotus[/mwcard]
[mwcard=DNJ10]1 x Stranglevine[/mwcard]
[mwcard=DNJ12]1 x Vine Tree[/mwcard]
[mwcard=DNW01]2 x Bloodspine Wall[/mwcard]
[mwcard=DNJ03]1 x Etherian Lifetree[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=PSC21]1 x Shoalsdeep Crocodile[/mwcard]
[mwcard=DNC10]2 x Raptor Vine[/mwcard]
[mwcard=DNC20]2 x Vine Snapper[/mwcard]
[mwcard=DNC21]2 x Thornlasher[/mwcard]
[mwcard=DNC06]1 x Kralathor, The Devourer[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWBD1E01]1 x Astral Anchor[/mwcard]
[mwcard=PSE07]2 x Hydrothermal Vent[/mwcard]
[mwcard=PSE03]1 x Chant of Rage[/mwcard]
[mwcard=MW1E01]1 x Bear Strength[/mwcard]
[mwcard=MW1E20]1 x Harmonize[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E28]1 x Mongoose Agility[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[mwcard=DNE01]1 x Barkskin[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[mwcard=DNQ06]1 x Mohktari's Branch[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=LG01Q01]1 x Chitin Armor[/mwcard]
[mwcard=LG01Q07]1 x Waterfall Cloak[/mwcard]
[mwcard=PSQ05]1 x Leviathan Scale Armor[/mwcard]
[mwcard=PSQ08]1 x Ring of the Ocean's Depths[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=FWI11]2 x Dispel[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=FWI16]1 x Dissolve[/mwcard]
[mwcard=FWI17]2 x Force Push[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[mwcard=MW1I23]2 x Rouse the Beast[/mwcard]
[mwcard=DNI02]2 x Burst of Thorns[/mwcard]
[mwcard=MWA01I01]1 x Crumble[/mwcard]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Interested in trying out the druid with some of the new terrain. I don't know why, but the hill in particular really intrigues me. Akiro's Favor has become a staple in all my books. One of my favorite cards in the entire game.

R1: Vine Tree + Harmonize - move
R2: Ring of the Ocean + FD Hawkeye - move
R3: whatever makes sense depending on opposing mage's aggression.

Regardless, the idea is to have the druid safely atop the hill using the adjacent swamps and elephant grass to make it difficult for enemy creatures to get to the hill. Obviously, the Vine Tree casts vine creatures/conjurations while the druid binds surging wave and burst of thorns and focuses on enchantments.

Thoughts?
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wtcannonjr

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Re: Druid: Queen of the Hill
« Reply #1 on: February 11, 2017, 09:40:13 AM »
It seems the hill will limit LOS for your Vine Tree. This can still work but seems less than ideal for the Druid.

You may want to add a stronger attack spell to the Elemental Wand to handle ranged attackers. Also, the Burst of Thorns attacks won't gain any benefit from Hawkeye or the Steep Hill so you may want consider if the Steep Hill is worth the cost.

If you stay with the Hill, then you may want to consider the Hunting Bow for ranged attacks that save mana for your Vine Tree deployment or quickcast action. I would drop the War school spells and use the triple cost savings on additional nature spells.

You may want at least one zone attack spell to counter swarms. I fine that Nature school mages have a challenge with finding in school zone attacks.

I like the Crocodile and terrain combo. Did you notice that Elephant Grass can be cast from a Seedling Pod? Very interesting combo for the Druid...

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Ravepig

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Re: Druid: Queen of the Hill
« Reply #2 on: February 11, 2017, 10:28:40 AM »
Great advice, thank you- i'll look at making some changes this evening and repost.
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Ravepig

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Re: Druid: Queen of the Hill
« Reply #3 on: February 11, 2017, 05:26:17 PM »
This is closer to my first book:

A Mage Wars Spellbook, built using the OCTGN SBB 2/11/2017 5:11 PM

Spellbook points: 120 used of 120 allowed

Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost

Druid

---  Attack  ---
4 - Surging Wave - 1 - 1 - 4
2 - Acid Ball - 1 - 1 - 2
2 - Hurl Rock - 1 - 2 - 4

---  Conjuration  ---
1 - Elephant Grass - 2 - 2 - 2
1 - Steep Hill - 2 - 4 - 4
2 - Swamp - 1 - 2 - 4
1 - Mana Flower - 1 - 1 - 1
1 - Deathlock - 2 - 4 - 4
3 - Tanglevine - 1 - 1 - 3
2 - Wall of Thorns - 1 - 1 - 2
1 - Corrosive Orchid - 2 - 2 - 2
1 - Nightshade Lotus - 3 - 3 - 3
1 - Stranglevine - 2 - 2 - 2
1 - Vine Tree - 2 - 2 - 2
2 - Bloodspine Wall - 1 - 1 - 2
1 - Etherian Lifetree - 2 - 2 - 2

---  Creature  ---
1 - Shoalsdeep Crocodile - 2 - 6 - 6
1 - Raptor Vine - 3 - 3 - 3
2 - Thornlasher - 2 - 2 - 4
1 - Kralathor, The Devourer - 4 - 4 - 4
1 - Vine Snapper - 2 - 2 - 2
1 - Tarok, the Skyhunter - 3 - 3 - 3

---  Enchantment  ---
1 - Astral Anchor - 1 - 2 - 2
2 - Hydrothermal Vent - 1 - 1 - 2
1 - Chant of Rage - 1 - 2 - 2
1 - Bear Strength - 1 - 1 - 1
1 - Harmonize - 1 - 2 - 2
1 - Hawkeye - 1 - 1 - 1
1 - Mongoose Agility - 1 - 1 - 1
2 - Nullify - 1 - 2 - 4
1 - Regrowth - 1 - 1 - 1
1 - Rhino Hide - 1 - 1 - 1
1 - Barkskin - 2 - 2 - 2
1 - Blur - 1 - 2 - 2
1 - Akiro's Favor - 1 - 3 - 3

---  Equipment  ---
1 - Eagleclaw Boots - 1 - 1 - 1
1 - Mohktari's Branch - 1 - 1 - 1
1 - Chitin Armor - 1 - 1 - 1
1 - Waterfall Cloak - 1 - 1 - 1
1 - Leviathan Scale Armor - 1 - 1 - 1
1 - Ring of the Ocean's Depths - 1 - 1 - 1
2 - Hunting Bow - 3 - 3 - 6
1 - Leather Chausses - 1 - 1 - 1

---  Incantation  ---
2 - Dispel - 1 - 2 - 4
1 - Seeking Dispel - 1 - 2 - 2
1 - Dissolve - 1 - 1 - 1
2 - Force Push - 1 - 2 - 4
2 - Lesser Teleport - 1 - 1 - 2
2 - Rouse the Beast - 1 - 1 - 2
2 - Burst of Thorns - 1 - 1 - 2
1 - Crumble - 1 - 1 - 1
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ExcaliburTK

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Re: Druid: Queen of the Hill
« Reply #4 on: February 11, 2017, 05:29:17 PM »
this has inspired me, im gonna make a version of it :)

ill post my version later

Ravepig

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Re: Druid: Queen of the Hill
« Reply #5 on: February 11, 2017, 08:13:07 PM »
this has inspired me, im gonna make a version of it :)

ill post my version later

I did switch out a Hurl Rock for a Meridions Blessing. Excited to see what you come up with.
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littlenog

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Re: Druid: Queen of the Hill
« Reply #6 on: February 13, 2017, 10:40:53 AM »
Gravikor behind your hill is extremely effective also. 

It becomes a no fly zone.

Ravepig

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Re: Druid: Queen of the Hill
« Reply #7 on: February 13, 2017, 10:53:06 AM »
Gravikor behind your hill is extremely effective also. 

It becomes a no fly zone.

I thought about that, but with Kralathor, Thornslashers, and Hunting Bow, I'm less concerned with flying creatures at this point. I did forget to put a zone attack spell or two, however. I'm going to have to revisit that.
  • Favourite Mage: Wychwood Druid
No tree, it is said, can grow to heaven unless its roots reach down to hell. – Carl Jung