Arcane Wonders Forum
Mage Wars => Mage Wars Academy => Spellbook Design and Construction => Topic started by: shapeshifter on August 29, 2017, 08:39:48 AM
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The Forcemaster is my fav mage.
I was very excited to recently pick up the new Academy pack.
I would like to learn other people's impressions and strategies
After a few games, this is what my book looks like now:
Equipment
1 Shifratar
2 Symbiotic Orb
1 Jeweled Scarab
2 Illusionary Leggings
1 Headdress of Stasis
1 Force Armor
Creatures
1 Meditating Monk
1 Psionic Cobra
2 Force Gremlin
2 Force Caracal
2 Eye of Itadjet
1 Tomb Guardian
1 Force Golem
1 Tjusut, the Risen King
Enchantment
1 Desperate Focus
2 Redirect
2 Slumber
2 Redistributed Power
2 Telekentic Bomb
1 Force Shield
1 Repulsion field
Incantation
1 Desperate
1 Crumble
Attack
1 Force Daggers
Openings
Turn one - Meditating Monk + Jeweled Scarab opening.
Turn two - Eye of Itadjet + Force Gremlin/Caracal
Turn three - Eye of Itadjet + Symbiotic Orb
Turn one - Shifratar + Redistributed Power
Turn two - Tomb Guardian + Psionic Cobra
Turn three - Attack + Telekentic Bomb
Spells I would like to try
Akiro's Game - most creatures here are cheap and additional ways to ignore enemy major creatures to focus the enemy mage is good.
Naraka Vampress - combined with a redistributed power and a Gator Toughness could be a massive threat. I fear the over investment though.
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I'm also experimenting with the Force Master in Academy. Bout to play a match now in fact. I'm interested in comparing ideas.
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I have not yet played a live game with Forcemaster Academy, but a card I'd be interested to see tested is Mass Cowardice. It only works on living creatures and all of your creatures are non-living so you can get a lot of "free" attacks in and negate all of their creatures for a round.
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So is this supposed to be a toolbox? What determines which opening you go with?
The second opening might not work out if opponent puts on armor/aegis in the setup rounds.
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I have not yet played a live game with Forcemaster Academy, but a card I'd be interested to see tested is Mass Cowardice. It only works on living creatures and all of your creatures are non-living so you can get a lot of "free" attacks in and negate all of their creatures for a round.
Mass Cowardice is interesting with a couple of Major creatures. Yes it only affect living creatures but it doesn't prevent them attacking your supporting minor creatures. I particularly enjoy using Eye of Itadjet.
So is this supposed to be a toolbox? What determines which opening you go with?
The second opening might not work out if opponent puts on armor/aegis in the setup rounds.
I tend to play the same opponents frequently, so preparing different openings is important.
I think if my opponent armors/Aegis up, I would focus on their creatures to ensure I'm rolling more dice.
Being able to Attack/Crumble/Disperse and still summon a construct is a huge advantage for the Forcemaster.
Are there any other openings people have had success with?
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I'm getting some work done with the double Eye of Idjet opening. Especially if I have initiative and can force bolt their big gun early.
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I'm getting some work done with the double Eye of Idjet opening. Especially if I have initiative and can force bolt their big gun early.
Glad to know I'm not the only one who likes the eyes.
I just got the Warlord Pack yesterday. I made these changes:
-1 Illusionary Leggings = +1 Leather Belt
I had two Leggings and the belt is the only available slot for Leather.
Additional armor compliments the anti-piercing of Force Armor.
-1 Force Gremlin = +1 Telekinetic Bolt
Force Gremlin wasn't impactful enough to run 2 of
Telekenetic Bomb is better but sometimes you need the bolt now.