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Topics - Alec

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1
General Discussion / Preorder date
« on: October 22, 2013, 06:08:42 PM »
I was told I would receive my copies of DvN earlier than a store would receive theirs when I preordered at Gencon. I haven't seen anything online supporting this and now I'm skeptical. Can I get some confirmation on any of this either way.

2
Strategy and Tactics / Iron Golem Warlord spellbook
« on: September 09, 2013, 04:35:24 PM »
Ive noticed the Warlord getting a lot of hate and people asking for more with the Warlord. I'm currently playing a Warlord that centers on his own powerful melee abilities and the use of the intimidating Iron Golem.

This book is built around using mostly a Battle Forge, Helm of Command, and your own attacks with the mage.

Battle Forge, as most of you know, is a great conjuration that allows a free card to be played every turn that strengthens my Warlord with equipment. The equipment I focus on is the Helm of Command, Ring of Command, the mighty Sledge, and armor.

The Helm of Command and Ring of Command is what really make this book run smoothly. With a focus on Iron Golems, disadvantaged with the Nonliving trait, command spells become the only way of influencing your Golems. Battle Fury and Charge become the most common Command spells played, and for good reason.

When Battle Fury is played on a Golem, you double the attack of an already strong attack of 6 dice. When used with a HoC and RoC, this card is used over and over, and only for 4 mana. Now it is reusable, saving points for spellbook constructruction, and has dice to mana cost ratio 6:4. That's very efficient and allows for even more Golems for more destruction! Also remember that if your Golem destroys and enemy, it becomes a veteran! Now 7 dice (7+6 dice when BF'ed) and 6 armor. Talk about a badass!

Charge is used because of the Golem's slow trait, cancelling it out and allowing for movement and attack, or double moving. This is important because of your opponent will typically not want to have a showdown with a creature rolling 12 dice a turn, and one that has 5 armor.

And then there is your own mage. I typically get 6-8 dice out of attacks with my mage due to powerful equipment and a Bear Strength. My Battle Forge will produce my armor, typically Dragonscale and leather boots. The piece of equipment for your hands is reserved for the Gauntlets of Strength, +1 melee, and in his hands, the Sledge. Coupled with a Bear Strength now equals 8 dice for a quick attack, or 8+4 dice sweeping and daze effects as a full action. That's great damage, control, and crowd control against lower level monsters.

Finally, there are great combinations and cards needed for certain situations. Teleport, although costly in spellbook construction, is a must have. It is vital moving your Golems and chasing down the opposing mage. The Command spell Whirling Strike has great application when dealing with swarms and zones with multiple objects. Piercing Strike is great when a mage has developed stacks of pesky armor as well.

All-in-all, I've found this to be a fun way to play a Warlord and look forward to your guys' critiques and suggestions! Thanks!

-Alec

3
League / Tournament Play / Northern Indiana and southern Michigan
« on: September 05, 2013, 09:23:22 AM »
Hello mages, my names Alec Carey and I'm hosting tournaments, demos, and open gaming at my favorite game store, Fantasy Games, in South Bend Indiana. The first day will be Wednesday Sept. 18 at 6:30. Please stop by, introduce yourself, and have a blast! I'll be supplying all the necessary tools to play, and roughly 6-8 apprentice spell books. I hope to see a lot of new faces!
-Alec

4
Strategy and Tactics / Troubles with the forcemaster
« on: August 21, 2013, 11:05:14 AM »
So I've played MW now for a year, dating back to demos at last years Origins. After all this time the one thing I've noticed that I have no answer for is the Forcemaster. I've played roughly 2 dozen games against her and wondered if anyone had some tips for me. Thanks!

5
Custom Cards / Rimskara, The Black Dragon
« on: April 26, 2013, 06:05:05 PM »
Mana Cost:21
Creature: Dragon
Level 2 Nature, Level 2 Fire

Armor: 4
Health: 16

Quick Attack: Ferocious Maw, Melee, 4 dice
Full Attack: Rains of Fire, Range 0-1, 2 dice, 6-10 1 burn 11+ 2 burn

Flying

6
League / Tournament Play / Northern Indiana/ southern Michigan
« on: August 24, 2012, 03:32:44 PM »
In my gaming community Mage Wars has already spread to a number close to 6 people who have played, are currently playing, or want to play. If you're in the area of South Bend, IN, let me know. I'm very anxious to hold tournaments and maybe even beginning a league. Thanks!

7
General Questions / Counter strike and upkeep
« on: August 23, 2012, 07:40:29 PM »
Question 1) does a creature with counter strike get to make his attack if reverse attack is played?
Ex. Timberwolf attacks darkfenne hydra. Hydra is enchanted with reverse attack. What are the proper steps to execute this sequence?

Question 2) does a creature with upkeep still need to be paid for if it is banished?
Ex. Redclaw has been removed from the game by the incantation Banish. Redclaw is also enchanted with Essence Drain. Does Redclaws owner still have to pay the upkeep when he is out of play?

Thanks so much for your help, this staff is really top notch.

8
Rules Discussion / Upkeep and counter strike
« on: August 23, 2012, 07:33:18 PM »
I have two questions.
1) if my creature is banished, do I still have to pay his upkeep?
2) if reverse attack is played does the hydra or any creature still get counter strike?

Thanks!
Alec

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