Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: Karadox on February 15, 2017, 07:43:43 AM
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The Frost / Freeze marker and what he could do.
Freeze marker remove cost of 2
I think it is comparable to burn, in the supply phase gets an object damage, but certainly less than fire damage.
A:) Probably, 1 dice = 0, or 1-2 Damage. As with Burn marker, the Freeze marker is removed if the Die roll does not to any damage.
B:) Or, in the supply phase gets an object 1 direckt Frost Damage for each Freeze marker that lies on it.
In addition, it has a freezing effect ....
Has a creature equal or more Freeze Marker than its lvl is, he Frozzen = stucked and can no longer move.
"Maybe: A creature can use a Full acktion to remove 1 Freeze marker."
So at least I imagine that.
I hope I have it understandable Written.
I would like to hear your opinion!
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I had a conversation with Brian at Essen 2015 and he told me that effect depends on number of tokens you have. If your creature has one token it gets slow trait, if creature has 2 tokens it gets Restrained. Also the creature loses one frost token each upkeep. Something like that. Sounds very cool to me.
It was long time ago so everything could have changed =)
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I had a conversation with Brian at Essen 2015 and he told me that effect depends on number of tokens you have. If your creature has one token it gets slow trait, if creature has 2 tokens it gets Restrained. Also the creature loses one frost token each upkeep. Something like that. Sounds very cool to me.
It was long time ago so everything could have changed =)
Welcome to the forum! :D
That's an interesting idea. Consider:
- Creature loses Fast and gains Lumbering
- Creature gains Slow
- Creature gains Restrained
- Creature loses Uproot and gains Rooted (or could gain Unmoveable)
- Creature gains Anchored
- During Upkeep, creature gains a Stun condition marker.
(it's a magical cold, after all)
I could imagine an attack spell that can deal several frozen markers depending on the d12 roll, similar to Acid Ball but with up to 3 or 4 condition markers possible:
- 1-3 -> 1 frozen marker
- 4-6 -> 2 frozen markers
- 7-9 -> 3 frozen markers
- 10-12 -> 4 frozen markers
And Defrost would remove all Frozen markers... but might add a Daze marker (since you would think there might be some residual effects). Maybe Daze is only added if the number of Frozen markers removed this way is greater than 2, or something like that.[/list]
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That sounds very complicated probably there is frost so far not exactly for the reason.
It should be as simple as possible, but at the same time make sense with regard to frost.
I've been thinking about it for a long time as well as many of you, certainly.
Frost Freeze = As with the books of George R. R. Martin.
One waits for it to continue, that one learns what behind it is
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I had a conversation with Brian at Essen 2015 and he told me that effect depends on number of tokens you have. If your creature has one token it gets slow trait, if creature has 2 tokens it gets Restrained. Also the creature loses one frost token each upkeep. Something like that. Sounds very cool to me.
It was long time ago so everything could have changed =)
So details about this condition marker have already been released ?
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No! :(
I have made cards in the "Custom Cards" section wiht frost for a mage frostwitch.
http://forum.arcanewonders.com/index.php?topic=17803.0
There you can see how it might look.