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Mage Wars => General Discussion => Topic started by: SharkBait on May 08, 2016, 09:30:14 AM

Title: MAGE CAST 8
Post by: SharkBait on May 08, 2016, 09:30:14 AM
Good morning all,

I've finished up and posted Mage Cast 8 HERE (https://soundcloud.com/sharkbait-455678935)

I've also got a chance to show this (stay tuned to the end of the show for Puddnhead and I talking about it a little bit):
(http://i.imgur.com/1HVwmUg.png)
Title: Re: MAGE CAST 8
Post by: exid on May 08, 2016, 09:47:07 AM
pleaaaaase!
put the "spoiler alert" in the tittle...
Title: Re: MAGE CAST 8
Post by: SharkBait on May 08, 2016, 09:59:42 AM
pleaaaaase!
put the "spoiler alert" in the tittle...

This one's already been spoiled in the other thread.
Title: Re: MAGE CAST 8
Post by: Schwenkgott on May 08, 2016, 10:13:33 AM
I can't follow why knowledge of upcoming cards make the expension or the game less fun?!
Title: Re: MAGE CAST 8
Post by: Brian VanAlstyne on May 08, 2016, 10:46:31 AM
Level 2 Holy...THANK THE HEAVENS. I've been waiting for these types of creatures for a holy mage to make the temple even better and get solid creatures out more often. The mana investment of all the level 3 meant basically every other or 3rd round with the temple. Now, a holy swarm is even better with a few bigger hitters out there as well.
Title: Re: MAGE CAST 8
Post by: drmambo23 on May 08, 2016, 11:40:25 AM
This would make a pretty nasty holy avenger!
Title: Re: MAGE CAST 8
Post by: exid on May 08, 2016, 12:45:13 PM
I can't follow why knowledge of upcoming cards make the expension or the game less fun?!
i like the surprise when i recieve the box!

This one's already been spoiled in the other thread.
i didn't read the other thread if it was anounced as a spoiler!
Title: Re: MAGE CAST 8
Post by: DaveW on May 08, 2016, 09:43:56 PM
Level 2 Holy...THANK THE HEAVENS. I've been waiting for these types of creatures for a holy mage to make the temple even better and get solid creatures out more often. The mana investment of all the level 3 meant basically every other or 3rd round with the temple. Now, a holy swarm is even better with a few bigger hitters out there as well.

Clerics only cost 5, and are quite valuable creatures. I have a friend who opens: Temple, Harmonize; Deploy Cleric, Cast Cleric, x... and then his temple is up an running with four mana a turn. (I think the Assyrian Defenders also are level 2, if memory serves.)

One the cast: Thanks for putting up another one... I enjoy listening to these. I especially liked getting the Warlord and Necro tips this time out. If I had any negative criticism, it would be that there was a mention of two female Mages (maybe 1/4 to 1/3 of the way through), but they weren't named. I don't have any idea which Mages you all like the best, so this was just a little difficult to understand.

All in all, though, nice... and thanks again!
Title: Re: MAGE CAST 8
Post by: iNano78 on May 08, 2016, 09:51:49 PM
This would make a pretty nasty holy avenger!

And a nice counter to a Wizard's Tower!
(It's even immune to Arcane Zap. Talk about anti-Wizard tech!!)
Title: Re: MAGE CAST 8
Post by: Brian VanAlstyne on May 08, 2016, 10:22:54 PM
Level 2 Holy...THANK THE HEAVENS. I've been waiting for these types of creatures for a holy mage to make the temple even better and get solid creatures out more often. The mana investment of all the level 3 meant basically every other or 3rd round with the temple. Now, a holy swarm is even better with a few bigger hitters out there as well.

Clerics only cost 5, and are quite valuable creatures. I have a friend who opens: Temple, Harmonize; Deploy Cleric, Cast Cleric, x... and then his temple is up an running with four mana a turn. (I think the Assyrian Defenders also are level 2, if memory serves.)

One the cast: Thanks for putting up another one... I enjoy listening to these. I especially liked getting the Warlord and Necro tips this time out. If I had any negative criticism, it would be that there was a mention of two female Mages (maybe 1/4 to 1/3 of the way through), but they weren't named. I don't have any idea which Mages you all like the best, so this was just a little difficult to understand.

All in all, though, nice... and thanks again!

Clerics are good to get the temple generating 2-4 mana a round, but even then, you still have to spend 8 out of pocket for a Guardian Angel, High Guard, Archer leaving little room to do anything else. This costs 9 and does 4 dice of attack and can only be harmed by melee or ranged direct attacks while a Defender only does 3 dice. And I'm not saying the Defenders are bad but this at least allows for a few more options and makes a swarm a lot easier.
Title: Re: MAGE CAST 8
Post by: Puddnhead on May 08, 2016, 10:26:57 PM
Level 2 Holy...THANK THE HEAVENS. I've been waiting for these types of creatures for a holy mage to make the temple even better and get solid creatures out more often. The mana investment of all the level 3 meant basically every other or 3rd round with the temple. Now, a holy swarm is even better with a few bigger hitters out there as well.

Clerics only cost 5, and are quite valuable creatures. I have a friend who opens: Temple, Harmonize; Deploy Cleric, Cast Cleric, x... and then his temple is up an running with four mana a turn. (I think the Assyrian Defenders also are level 2, if memory serves.)

One the cast: Thanks for putting up another one... I enjoy listening to these. I especially liked getting the Warlord and Necro tips this time out. If I had any negative criticism, it would be that there was a mention of two female Mages (maybe 1/4 to 1/3 of the way through), but they weren't named. I don't have any idea which Mages you all like the best, so this was just a little difficult to understand.

All in all, though, nice... and thanks again!

Hey Dave!  Thanks for the feedback.  Sorry about the vague references.  Shark's Lady is the Adramelech Warlock and my Lady is the Forcemaster.
Title: Re: MAGE CAST 8
Post by: iNano78 on May 09, 2016, 05:53:12 AM
Clerics are good to get the temple generating 2-4 mana a round, but even then, you still have to spend 8 out of pocket for a Guardian Angel, High Guard, Archer leaving little room to do anything else. This costs 9 and does 4 dice of attack and can only be harmed by melee or ranged direct attacks while a Defender only does 3 dice. And I'm not saying the Defenders are bad but this at least allows for a few more options and makes a swarm a lot easier.

There are still many many things that kill this guy: in addition to non-spell creature attacks, there's any kind of DoT (Idol, curses, poison gas, conditions from things other than attack spells, like Rot from a creature's attack or Burn from ignite or hitting a damage barrier), traps, conjurations (like Corrosive Orchid or Mangler Caltrops), incantations like Burst of Thorns or Drain Life/Soul... quite literally everything that isn't a red card or says "spell" on the ability (like Arcane Zap).

His ability isn't very good in Academy (aside from being a minor creature with 4 attack, like a more expensive Razortusk... and I guess he's harder to Stagger since a Wizard can't just neutralize him with a Lightning spell), but he's great against an Arena Wizard who depends on Zap and Wizard's Tower.  That's about it, really. Most other mages have several ways to deal with him.

*edit* It probably just means Wizards will pack something cheap to counter him, like Force Push through a (Bloodspine) Wall (of Pikes/Fire) into a Spiked Pit/Hellfire Trap or something, to keep him off their Wizard's Towers.  Gets trickier when his opponent is packing 4x White Cloak Knight though...
Title: MAGE CAST 8
Post by: Sailor Vulcan on May 09, 2016, 08:37:33 AM

Quote
but this at least allows for a few more options and makes a swarm a lot easier.

This. "Swarm" sounds too aggro though. We need to come up with a new name for a control strategy that uses many low level creatures.
Title: Re: MAGE CAST 8
Post by: DaveW on May 09, 2016, 09:00:07 AM

Quote
but this at least allows for a few more options and makes a swarm a lot easier.

This. "Swarm" sounds too aggro though. We need to come up with a new name for a control strategy that uses many low level creatures.

Infestation?
Title: Re: MAGE CAST 8
Post by: Biblofilter on May 09, 2016, 01:16:55 PM
Its been called a Canser deck by one of the victims here  :-X

If your oponent is casting 2½ creatures each round its pretty hard to deal without counters.

Lair+W Faerie and Ring of Beast - gives you 13 mana/ round - so you could pump out 3 creatures/round  :D
Title: Re: MAGE CAST 8
Post by: Coshade on May 09, 2016, 03:45:24 PM
Its been called a Canser deck by one of the victims here  :-X

If your oponent is casting 2½ creatures each round its pretty hard to deal without counters.

Lair+W Faerie and Ring of Beast - gives you 13 mana/ round - so you could pump out 3 creatures/round  :D

The best way to deal with swarms is [mwcard=MW1J21]Suppression Orb[/mwcard] and [mwcard=MW1J16]Mordok's Obelisk[/mwcard]. Granted this was a meta back in 2013!
Title: Re: MAGE CAST 8
Post by: sIKE on May 09, 2016, 04:17:45 PM
[mwcard=FWA03]Hail of Stones[/mwcard] can be quite nasty against a low-level swarm, yes the larger the better......
Title: Re: MAGE CAST 8
Post by: iNano78 on May 09, 2016, 04:28:55 PM
[mwcard=FWA03]Hail of Stones[/mwcard] can be quite nasty against a low-level swarm, yes the larger the better......

Or [mwcard=MW1A03]Electrify[/mwcard].  Or may Akiro help swarm players if Altar of Peace ever gets printed in an official expansion.
Title: Re: MAGE CAST 8
Post by: Biblofilter on May 09, 2016, 11:14:21 PM
Swarm isn't playable because there are lots of easy counters -> as a result nobody actually carries swarm counters in their books -> swarms viable again.   :)

Title: Re: MAGE CAST 8
Post by: bigfatchef on May 10, 2016, 02:23:48 AM
Swarm isn't playable because there are lots of easy counters -> as a result nobody actually carries swarm counters in their books -> swarms viable again.   :)

From a competitive perspective....
Beginners and fun-only-gamers love swarm builds as they bring action to the board.
Also if nobody would play swarms then nobody would carry around counters. This would make a good surprising swarm effective again.

All in all I an looking forward to those level 2 demons and holy creatures coming. They will bring some fun.
Title: Re: MAGE CAST 8
Post by: iNano78 on May 12, 2016, 08:21:09 AM
I just had a crazy thought: What if there's an enchantment coming that grants a creature the Intercept trait?!

Suddenly White Cloak Knight can protect his entire zone (e.g. your mage or whatever) from non-Zone attack spells.  Perhaps that's why he's worded as he is.  That is, he could have been worded that he "can't be the target of attack spells" - but instead, they went with making him immune to the damage and effects, allowing him to still be the target.  Normally these would be equivalent, since you wouldn't choose to target him if there is another legal target... but what if there isn't another legal target in his zone because he's on Guard and has Intercept?!?!

And aside from the obvious combo with White Cloak Knight, an Intercept enchantment would be a pretty strong counter to Wizard's Tower, along with other ranged attack creatures and conjurations - even Ballista would become less powerful if I could give any (living? corporeal?) creature the Intercept trait.

Perhaps it will be another Nature enchantment like "Cat Reflexes" or "Gecko Hands" or "Eye of the Tiger" or "Spidey Senses."  ;)

Or maybe a War enchantment (targeting any Corporeal creature): "Bravery", "Kungfu skills", "Grabby Fingers."  ;)

(I imagine it would probably in an Arena expansion, though, as Intercept isn't as useful in Academy)
Title: Re: MAGE CAST 8
Post by: Coshade on May 12, 2016, 08:45:36 AM
I could see an intercept enchantment being holy - something like Martyrdom's Oath or something to show sacrifice. Cool idea Nano!
Title: Re: MAGE CAST 8
Post by: sIKE on May 12, 2016, 11:20:17 AM
Or maybe a War enchantment (targeting any Corporeal creature): "Bravery", "Kungfu skills", "Grabby Fingers."  ;)
I would go with Judo Chop! I keep telling Arron if he gives me that, I will add in sound effect for that one attack in OCTGN with Austin Powers shouting it...no buy in so far.... :)
Title: Re: MAGE CAST 8
Post by: Laddinfance on May 12, 2016, 11:27:36 AM
Or maybe a War enchantment (targeting any Corporeal creature): "Bravery", "Kungfu skills", "Grabby Fingers."  ;)
I would go with Judo Chop! I keep telling Arron if he gives me that, I will add in sound effect for that one attack in OCTGN with Austin Powers shouting it...no buy in so far.... :)

We were really close with that monk...
Title: Re: MAGE CAST 8
Post by: Sailor Vulcan on May 12, 2016, 12:24:19 PM
I could see an intercept enchantment being holy - something like Martyrdom's Oath or something to show sacrifice. Cool idea Nano!

Would that even be balanced? Then again, it probably would be with the dissipate 1 trait. Probably would be one of those spells whose reveal cost changes with the target's level. It would probably be a level 2 holy enchant. And it would probably do something else in addition to giving intercept. It would be cool if they had something like this.
Title: Re: MAGE CAST 8
Post by: iNano78 on May 12, 2016, 12:56:23 PM
I could see an intercept enchantment being holy - something like Martyrdom's Oath or something to show sacrifice. Cool idea Nano!

Would that even be balanced? Then again, it probably would be with the dissipate 1 trait. Probably would be one of those spells whose reveal cost changes with the target's level. It would probably be a level 2 holy enchant. And it would probably do something else in addition to giving intercept. It would be cool if they had something like this.

Not sure what you mean.  If Eagle Wings had a reveal cost of 0, it wouldn't be "balanced."  Such a card would simply need an appropriate spell point cost and reveal cost - just like every other card in the game.  I was thinking of a permanent Intercept ability, similar to the other stronger enchantments (like the ones that grant Melee +X, Fast, Flying, Elusive, Fast, etc).  Notice that Intercept doesn't do anything unless the creature is Guarding, so it isn't as versatile as most of those, and should have a cost that corresponds to being conditional.  Maybe a reveal cost of 2, or 1 for a Minor creature (?).