Well, the idea is set up a big fortress and let your economy beat the opponent... pretty standard Warlod idea, i guess. Here you got:
[spellbook]
[spellbookheader]
[spellbookname]IRON WALL[/spellbookname]
[mage]Anvil Throne Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[mwcard=MWSTX2FFA02]1 x Hurl Rock[/mwcard]
[mwcard=mw1a09]1 x Jet Stream[/mwcard]
[mwcard=MWSTX1CKA01]1 x Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX2FFJ03]1 x Altar of Domination[/mwcard]
[mwcard=FWJ02]1 x Archer's Watchtower[/mwcard]
[mwcard=FWJ03]1 x Barracks[/mwcard]
[mwcard=MWSTX2FFJ05]1 x Construction Yard[/mwcard]
[mwcard=FWJ04]3 x Garrison Post[/mwcard]
[mwcard=MWSTX2FFJ01]1 x Harshforge Monolith[/mwcard]
[mwcard=FWJ07]1 x Quicksand[/mwcard]
[mwcard=MWSTX2FFW01]2 x Wall of Earth[/mwcard]
[mwcard=FWW01]2 x Wall of Pikes[/mwcard]
[mwcard=mw1w02]1 x Wall of Stone[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC01]1 x Asyran Defender[/mwcard]
[mwcard=FWC01]1 x Dwarf Kriegsbiel[/mwcard]
[mwcard=MWSTX1CKC07]3 x Dwarf Panzergarde[/mwcard]
[mwcard=FWC05]4 x Goblin Grunt[/mwcard]
[mwcard=FWC06]2 x Goblin Slinger[/mwcard]
[mwcard=FWC11]2 x Orc Butcher[/mwcard]
[mwcard=FWC14]1 x Sir Corazin, Blademaster[/mwcard]
[mwcard=FWC15]1 x Thorg, Chief Bodyguard[/mwcard]
[mwcard=MWSTX2FFC12]1 x Talos[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=mw1e10]1 x Decoy[/mwcard]
[mwcard=FWE06]1 x Fortified Position[/mwcard]
[mwcard=mw1e27]1 x Marked for Death[/mwcard]
[mwcard=mw1e29]1 x Nullify[/mwcard]
[mwcard=MWSTX1CKE05]1 x Spiked Pit[/mwcard]
[mwcard=FWE09]1 x Standard Bearer[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=FWQ02]1 x Defense Ring[/mwcard]
[mwcard=mw1q04]1 x Deflection Bracers[/mwcard]
[mwcard=mw1q08]1 x Elemental Wand[/mwcard]
[mwcard=MWSTX2FFQ04]1 x General's Signet Ring[/mwcard]
[mwcard=MWSTX2FFQ05]1 x Harshforge Plate[/mwcard]
[mwcard=FWQ06]1 x Horn of Gothos[/mwcard]
[mwcard=mw1q16]1 x Leather Gloves[/mwcard]
[mwcard=DNQ10]1 x Meditation Amulet[/mwcard]
[mwcard=MWSTX1CKQ04]1 x Reflex Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI02]1 x Conquer[/mwcard]
[mwcard=MWSTX2FFI06]1 x Defend[/mwcard]
[mwcard=mw1i06]2 x Dispel[/mwcard]
[mwcard=mw1i07]1 x Dissolve[/mwcard]
[mwcard=MWSTX2FFI04]1 x Flank Attack[/mwcard]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=mw1i13]1 x Group Heal[/mwcard]
[mwcard=mw1i17]1 x Minor Heal[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
The book intends for a start with [mwcard=FWJ03] Barracks[/mwcard] (12) + [mwcard=MWSTX2FFJ05] Construction Yard[/mwcard] (7) in zones adyacent to your starting corner. Second turn, move to near center and drop Garrison post on FC (3+1).
This is a slow start, but great economy (you got on turn three 9 channeling, plus 3 on the barracks and at least 1 on the construction yard). You still got 2 mana on the barracks and 6 on the mage to finish second turn. From there, i tried to get different defences for protecting this base.
If you expect a Big Guy offence, you can runed leather gloves second turn, plus Thorg turn 3 (thinking about Lord of Fire...)
Or you can go with an Asyrian defender turn 2 to get a guarding gut turn 3.
The idea is to get nice defenders, and some effective protecting runed equipment (the main reason to choose the dwarf instead the orc). You also got an utility elemental wand to get some active protection if you charge it with jet stream or wave and gains positional advantages, plus some cheap walls.
I dropped most usuall commands in favour of some utility, letting space to armour ward and nullify to protect mage's equipment. I expect i can replace perfect strike and evade with attacks from the grunts, and jsut summon more creatures instead of battle fury / akiro's cry / power strike.
I have doubts about the altar of domination... maybe changing it for an altar of carnage for more medium term control. I considered also adding [mwcard=MW1J09] Temple of the Dawnbreaker[/mwcard] for improved survivability of the mage and its defenders... but probably is not worth it.
I just tried a similar book once, getting a terrible defeat from a very agressive wizard
Which give me the idea of getting a more defensive approach on first turns so I let my build time to shine... I'm eager to try this (modified book) again
I will be glad to hear any advice or comments
Edit: i forget the meditation amulet