I like this idea of different Wizards focused in a different element with maybe unique ability card. This could help with balance of the Wizards abilities and offer some choice and balance.
Definitely more drastic than i expected. I'm not sure I agree with getting rid of the other elemental wizards. Sharing a school with another mage does not mean that it will steal that mage's tricks, so to speak. Just as the druid and the beastmaster do not conflict with each other's playstyles. And I've always thought of the wizard as four different mages with their own styles, not one mage with flexibility granted to him by his choice of school. I'm very interested in hearing not only why you guys chose this solution, but why you think that it's the optimal solution out of all other possibilities.
Might there ever be other arcane mages trained in a different elemental school?
Wizard is dead
I should hope not. I'm pretty sure that's not the intent of these nerfs.
While neat, it is the very problem that has been addressed.
Yesterday the wizard had an incredible advantage in the construction of his spell books. He could focus on one element at a premium and then pay normal rate for the others. It was not the intention for him to be 4 mages; just the wizard.
Today the above state is still true. He receives arcane & air at a premium and all other spells at the normal rate. He is still the mack daddy jack of all trades because he does not have a x3 cost.
What this does now is give the warlord a unique premium in the game now; This now gives Warlocks a unique premium in the game now; Siren will have a unique premium with Druid having a little one step in her pond. A hurl meteor sized burden has been lifted from the design lens.
Earth Mage Only no longer means wizard. That's huge and in a very good way!
The old wizard mage ability card even has the air symbol next to his arcane symbol.
*Damn you beat me to it Baron*