I wasn't sure whether to put this in the Spells or Mages section, so please feel free to move this if I chose wrongly. My question is specific to spellbook building for a Necromancer, and relates to two specific spells.
I was looking at the spell Blur, and started to wonder whether the Necro even needs the
Cloak of Shadows these days. My thought was to put Blur in the Necro's book and (possibly) add the
Elemental Cloak instead of his iconic Cloak. I am looking for feedback on this idea.
Blur (Mind level 1 Enchantment) Mana cost 2/0 (+1 to maintain per time being hit in combat) grants Obscured.
The Cloak of Shadows (Dark level 2 Equipment) Mana cost 6 grants Obscured and Light -2.
I am not running a Battle Forge and am looking to stay at range compared with my opponents' creatures with this book. Does the answer depend on how well I am able to stay at range (and thus not needing the armor or other traits granted by the spells)?
Does the answer depend on whether I go with skeletons or zombies primarily?
Does the answer depend on whether I use the Tome, Graveyard, or both?
Does the answer depend on what additional Light attacks are added to the game with PvS or others?
I understand that both equipment and enchantments have counters in dissolve and dispel. Does the answer depend on which Mage you are facing (Druid with cheap access to Dissolve, or Wizard with cheap access to Dispel, for example)? If so, then would having Blur in addition to the Cloak (or two Cloaks) be a good idea for versatility? (It feels like too many spellbook points may be spent on Obscured going with all of these.)
Thanks in advance for your help in analyzing this.