Arcane Wonders Forum
Mage Wars => Player Feedback and Suggestions => Topic started by: Karadox on February 02, 2017, 08:20:50 PM
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... in the Future.n
Giants: Frost Giant, Stone Giant, Hill Giant,...
Elementals: Air Elemental,... Minor Elementals Level 2 for Academy maybe?
More Insect: Ants, a Mantis, Mosquitos.... more Spiders
A Legendary Gigantic Turtel for the Siren
A Shapeshifter with resiland, who adapts the attacks and traits of creatures in his zone.
Oger: Example War Oger, Chainfighter Attacks with range and unavoidable.
A Big Worm in the style as in the Movies "Tremors, Land of Rocket Worms" and "Dune, The Desert Planet"
Example: Desert Worm Characteristics Slow, Tough -2, Burrow
As long as this creature has a buried marker, it loses the Slow Trait and gets Fast.
New Keyword Burrow: This creature can use a full action to bury itself, Put a Buried marker on this creature. Buried creatures can only be attacked by other Buried creatures in the same zone, attack, spells and skills of other objects in the arena do not affect this creature, As long as it is buried. As soon as this creature attacks an obiekt that does not have a Buried marker , remove the Buried marker from it.
we have the Equipment Wind Wyvern Hide and Storm Drake Hide. I would like to see these creatures if they are not all exterminated.
There are a lot more ...
What would you like to see?
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What would really be nice are some Flying War School creatures. ;D
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What would really be nice are some Flying War School creatures. ;D
I wanted this too for awhile. After playing the different mages over several years as new expansions have come along, now i like that each school emphasizes different traits and effects on in-school creatures. If all schools have access to everything than it would be less thematic to me. YMMV
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What would really be nice are some Flying War School creatures. ;D
I wanted this too for awhile. After playing the different mages over several years as new expansions have come along, now i like that each school emphasizes different traits and effects on in-school creatures. If all schools have access to everything than it would be less thematic to me. YMMV
I cannot agree more. Therefore, I do not want flying war things. Lets keep them soldiers on the ground.
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What would really be nice are some Flying War School creatures. ;D
I wanted this too for awhile. After playing the different mages over several years as new expansions have come along, now i like that each school emphasizes different traits and effects on in-school creatures. If all schools have access to everything than it would be less thematic to me. YMMV
I cannot agree more. Therefore, I do not want flying war things. Lets keep them soldiers on the ground.
While I wouldn't want too many or too powerful of War flying creatures, I'd love to see a fragile Goblin and/or Dwarven solo-piloted flying machine. Maybe make one of each that are Unique or Legendary... and reasonably fragile and/or with low attack (since it takes so much of the pilot's attention to keep it in the air).
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I dont like War shool and Flying creatures Reach, like my example of the oger, Or Creatures with bow, crossbow or throwing weapons, Is good for the War School.
Hmm maybe a War Machine, a Legendary Dwarven Airship or Unique Goblin Balone I can imagine;-)
What I would like is a Skeleton with intercept ... a Skeletal Tomb Guardian
A legendary Lich Lord who can Summon level 1 and 2 Undeads.
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I wanted this too for awhile. After playing the different mages over several years as new expansions have come along, now i like that each school emphasizes different traits and effects on in-school creatures. If all schools have access to everything than it would be less thematic to me. YMMV
I still would like at least one. Every single other school has Flying creatures, so already the flying ability is pretty spread out and in-school accessible to all but War.
And not hard to imagine that with the mechanization of War school that there could be some Da Vinci-esque flying harness a Goblin could use. ;D
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How about a Giant who can throw Level 1 Creaturs ;-) then you would have fligenden Goblins.
Joke aside, I think nothing speaks against such a creature or a conjuration for the War School.
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How about a Giant who can throw Level 1 Creaturs ;-) then you would have fligenden Goblins.
Joke aside, I think nothing speaks against such a creature or a conjuration for the War School.
That is a cool idea man! Throw creatures around. The thrower takes corporeal, normal movable creatures and throws them up to 2 zones away. Thrown creatures get a slam condition and unavoidable 3 dice attack (floor hits like the arena wall). I like that !
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How about a Giant who can throw Level 1 Creaturs ;-) then you would have fligenden Goblins.
Joke aside, I think nothing speaks against such a creature or a conjuration for the War School.
Playing BloodBowl too, are you ? ;)
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you got me! :)
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And not hard to imagine that with the mechanization of War school that there could be some Da Vinci-esque flying harness a Goblin could use. ;D
There is precedent for this in some other games and franchises...
(http://static.starcitygames.com/sales/cardscans/MTG/MMQ/en/nonfoil/KyrenGlider.jpg)(http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=129582&type=card)(http://static.starcitygames.com/sales/cardscans/MTG/MRD/en/nonfoil/GoblinDirigible.jpg)
(http://img.photobucket.com/albums/v293/Triceron/Gyrocopter_zps6fc02f22.gif)(http://www.sodemons.com/bwgallery/bwdwfgyro2.jpg)
I could either envision 1x Dwarf and 1x Goblin that are each Legendary, or I could imagine cheap Level 1 goblin flyers that are basically [mwcard=MW1C08]Darkfenne Bat[/mwcard]s without the d12 Rot roll and coming in a point cheaper to cast. Should probably be a "Pest," too.
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I want to see some more powerful nature flyers
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A Big Worm in the style as in the Movies "Tremors, Land of Rocket Worms" and "Dune, The Desert Planet"
Example: Desert Worm Characteristics Slow, Tough -2, Burrow
As long as this creature has a buried marker, it loses the Slow Trait and gets Fast.
New Keyword Burrow: This creature can use a full action to bury itself, Put a Buried marker on this creature. Buried creatures can only be attacked by other Buried creatures in the same zone, attack, spells and skills of other objects in the arena do not affect this creature, As long as it is buried. As soon as this creature attacks an obiekt that does not have a Buried marker , remove the Buried marker from it.
Only if buried creatures take double damage from earthquakes. They also couldn't move through aquatic terain, and if aquatic terrain would be cast on their zone they would lose buried and gain slam. It need special interaction with some spells.
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A Big Worm in the style as in the Movies "Tremors, Land of Rocket Worms" and "Dune, The Desert Planet"
Example: Desert Worm Characteristics Slow, Tough -2, Burrow
As long as this creature has a buried marker, it loses the Slow Trait and gets Fast.
New Keyword Burrow: This creature can use a full action to bury itself, Put a Buried marker on this creature. Buried creatures can only be attacked by other Buried creatures in the same zone, attack, spells and skills of other objects in the arena do not affect this creature, As long as it is buried. As soon as this creature attacks an obiekt that does not have a Buried marker , remove the Buried marker from it.
Only if buried creatures take double damage from earthquakes. They also couldn't move through aquatic terain, and if aquatic terrain would be cast on their zone they would lose buried and gain slam. It need special interaction with some spells.
they can still bury under water. There generally is some ground 8)
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I like it :)
Unfortunately I had no place for a regular attack on the card.
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Maybe water doesn't stop them from moving through a zone, but what about this? If the zone they are in is hit by a terrain spell, the sudden change in terrain breaks the buried effect? likewise, i agree that earthquake should have some sort of interaction with it. Otherwise, i like all the ideas talked about here.
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I also think that an earthquake has interaction on Buried creatures / obiektes
But then have to write the effect on earthquake and not on the creature as with wind attackspells 2+ vs Flying.
Earthquake = +X vs. Buried Creaturs and Conjurations
One more Point
Buried Creaturs are not affected by walls.
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Ichellid Support and Pirate Support.
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I want centaurs.
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I want centaurs.
Slightly off topic (?), but I was thinking about Barbarian mage the other day:
- Trained in Level 2 Nature and War
- Trained in Ice spells (or Freeze, or whatever they're going to be called).
This way, he has full training to summon [mwcard=MWSTX1CKC01]Bridge Troll[/mwcard]. Centaurs could also fall into both these schools: a Level 2 Centaur might be Level 1 Nature & Level 1 War; a Level 3 Centaur might be Level 1 Nature & Level 2 War. Level 4 Giants might be Level 2 in each of Nature + War. And a Level 6 Legendary Giant might be "Ice" subtype (or whatever the subtype gets called), so he'd have full training in it. Then give us our Frost damage attack spells with "Ice" subtype (probably Air & Water school), which the Barbarian would be trained in despite not being trained in an Elemental school, and still making Frost spells somewhat pricey for the Siren, Druid and Wizard (sort of how only Warlocks have full training in [mwcard=MWSTX2FFA01]Devil's Trident[/mwcard] while making it more costly for both Necromancers and Fire Wizards, back when they were a thing).
So ya... Centaurs, Giants, other War & Nature creatures that go nicely with a Barbarian.
And "Ice" spells that deal "Frost" damage and its associated condition, 'cause we've been waiting for those since the 2012 core set ([mwcard=MW1Q02]Bearskin[/mwcard], [mwcard=MW1Q07]Elemental Cloak[/mwcard], [mwcard=MW1C26]Necropian Vampiress[/mwcard], [mwcard=MW1C34]Steelclaw Grizzly[/mwcard], and more recently [mwcard=MWSTX1CKC02]Dire Wolf[/mwcard], Woolly Rhinoceros, Mountain Ram, Magma Golem, Water Elemental, etc - Not to mention all the Flame attacks that have the "Defrost" trait).
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Good idees iNano78!
The Barbarian will somehow be traind in dinosaurs.