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Messages - HomelessJoe

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31
General Discussion / Re: Druid vs Necro Spoilers
« on: October 31, 2013, 01:35:51 PM »
Nice the Necro is the second Mage to only get 4 mana creatures. This guy is thematically so awesome! Way better than the Warlord grunts. I'm not saying i'll be using them, but the idea of them is terrific!!!!

Well, maybe for synergy graveyard purposes...

32
League / Tournament Play / Re: How to play LEAGUE?
« on: October 31, 2013, 11:03:22 AM »
Just keep in mind that you are organizing an event for people to enjoy. If you went with rule #1 you might run into people getting upset about the lack of customization and strategy changes. I find that most people have one or two strong mage builds they will stick with anyway. So the rule is there for people to feel less restricted to a game which is revered for it's deck building.
However, also keep in mind that unless playing under an honor system you will need a moderator to go through each book for spell book count. If each player is changing out their mage/cards frequently, this could add up to a lot of work.
If this were a one day tournament event I would say that #1 is best just for time flow and ease of supervision. Because you don't have that time restriction #2 is the best hands down.

Good luck to you in your tournament endeavor. They are an absolute blast.

33
General Discussion / Re: Druid vs Necro Spoilers
« on: October 30, 2013, 02:02:52 PM »

Still, global 3 poison damage (with Idol) whilst you're immune and have mostly nonliving is potentially awesome. Flavoursome? Most definitely! Will it be played alot? Jury's out here...

Though situational (obviously wouldn't work very well against a golemn book) I was planning to also include many poisonous gas clouds. Despite being wind, they are well worth it imo. Of course this is dependent on the attack spells of Necro as well as any further conjurations/ equipment. I still think based on pictures that the Necro's staff is going to have some type of poison cloud to it. With these mixed with Wraiths (or the equivalent poison enducing creature) I think this is going to be a very formidable build. The Necro is going to be the king of direct upkeep damage!
Thinking about the staff in relation to the new cloak shown, instead of poison, it could just be be an area effect obscure. The gas billowing out of the staff is black after all. The picture i'm thinking about specifically show the Necromancer with his staff raised high above the heads of his oncoming horde. So obscure could be more likely. Whatever the case, i'm excited to see.

34
General Discussion / Re: Druid vs Necro Spoilers
« on: October 30, 2013, 12:49:04 PM »
Being able to obscure a familiar or other conjuration / creatures that are currently slightly too fragile might be an interesting dynamic if it's provided.   Cloud of darkness or something..

An interesting mechanic that will surely change the meta for dark mages. I highly doubt they would introduce a new rule just for this cloak. My guess is we will see an enchantment or incantation with obscure. My immediate thought was, 'ok so if i can cloak my zombies, lumbering just got drastically reduced as a disadvantage'. Obscured brutes, yes please.

The cloak is an auto include in any of my dark books. Far surpasses elemental cloak imo. I will have such an upper hand on the wand battle, among tons of other long range strategy's. It essentially totally nullify's sniper/wizard tower strategy. I mean come on, elemental cloak, pssshhh. I might as well rip this card up right now haha. The -2 light is a really nice addition for theme.

Anybody saying this makes dark mages too op, you bite your tongue!!!! This simply gives dark mages a much deserved boost. There is a reason why you don't see too many warlock's taking down tournaments. Thanks designers for putting us back in the game!!!!

35
General Discussion / Re: Druid vs Necro Spoilers
« on: October 29, 2013, 06:32:08 PM »
Hahahah yeah it's been previously spoiled, so i'm sure that's why no buzz, but truth be told I was just biding my time until all this Tree talk went away.

Unstable zombie is very cool. I really appreciate that the developers didn't play it safe making all the zombies the same. It really feels that each class has it's own identity. Unstable zombie is such a cool name. He instantly reminded me of the ooze zombie in Return of the living dead (1985). I love his versatility. I could have done without the 'pest' but with everything you give and take. Of course they are not better than the brutes, but they are the next best thing for sure. Level 2 and low mana cost, you can get a few of these out in no time. They get to use the non lumbering to make their way quickly to battle, they get to pierce +3, and when they get low on health they can heal up. Combined with resiliency that's pretty awesome.

So.... Correct me if i'm wrong but have we seen any form of ranged creature for Necro? Hopefully some skeleton archers. Also no flying so far. Though the dragon will probably cover that. I was hoping for a low level flying undead. Of course I can use darkfene's but idol of pestilence is going to kill them in a few rounds. Oh well, can't have it all.

It's funny, I know the moment I finally get my copy and I finish looking through all the cards, i'll be daydreaming once again about what the Necro will get in further expansions.

36
General Discussion / Re: Druid vs Necro Spoilers
« on: October 29, 2013, 11:36:19 AM »
It's in relation to her Tree bond skill and which is the superior tree for Tree bonding.

37
General Discussion / Re: Druid vs Necro Spoilers
« on: October 28, 2013, 08:07:26 PM »
It really seems like she will be taking the coveted spot of most defensive Mage. Seems like a strong contender for best mage to turtle with as well. She certainly has a bunch of tricks up her sleeve. Being able to cast a creature/plant and then that creature turning into a minor mage is huge. For you to be able to put out something that over a few rounds will become incredibly powerful and near impossible to shut down is a daunting thought for those going up against her.
She sets the tempo before the game even begins. That's a big deal. I truly look forward to my zombies cosplaying lumberjacks.

38
General Discussion / Re: Druid vs Necro Spoilers
« on: October 28, 2013, 01:02:12 PM »
Its a solid good ring. Cheap enough both mana wise and spellbook wise. Since it's very situational (how many condition markers do you normally get against a beastmaster, warlord etc) it imo had to be 1 sb point to justify putting it in there. It's a strong counter to Necromancer who will be trying to put as many on their opposing mage as possible, but it's not an exclusive counter since other mages can stack markers depending on play style. Instead of a good ring this would have been a great ring if the removal/heal was a free action. As it stands, the Druid will have to pick her removal's very carefully. Wasting Mage actions to remove markers that non mage creatures are inflicting can really turn the tide. Larvae is the only one I can think of atm to be the one for sure removal choice. Rot, weaken and cripple are other considerations for removal. The other's will either remove themselves over time or are just not worth the action. Anyway, like i said, good ring.

39
General Discussion / Re: Druid vs Necro Spoilers
« on: October 27, 2013, 05:18:06 PM »

Except you have to pay 3 mana in the first place for that Seedling Pod. It only saves you mana if you let it sit 4+ turns or you cast it with Samara Tree (but so far nothing I've seen would make me choose it over Vine Tree).

Vine tree and Samara are good. Samara is more subtle in the overall effectiveness and I ended some games with a total of 82 extra mana channeled or otherwise saved.  When a pod is coming into play every turn you have forced the opponent to focus on them, end this game quickly, or they lose. Plain and simple. If you let her get out of control, you lose.

I hate her.

40
Spells / Re: Wizard Tower
« on: October 25, 2013, 08:02:48 PM »
Please understand. At the time I wrote that I really didn't feel like I was being aggressive at all. I wasn't even angry. I didn't realize what message people were perceiving from me until I saw the reactions. Saying stupid things that I don't mean and not being completely aware of how other people feel in response is one of my biggest faults that I've been trying and failing to fix all my life. It's no exaggeration to say that it is my greatest shame and the source of my greatest fears. I already apologized to Shad0w for my latest bout of sheer idiocy and deleted what I wrote, and I just sent him a second apology. I am not aware of anything else I can do to make amends, but if you are, I would love to hear it.

Most would not reply with this level of honesty. That takes courage and I commend you for it. Everybody has faults. Well done. Time to move on.

41
Spells / Re: Wizard Tower
« on: October 25, 2013, 04:38:56 PM »
You've surprised me with another ludicrous assertion. Whether a card unbalances the metagame or not isn't based on just a single game or matchup. You know that just as well as the rest of us. If you don't have time to give a decent logical explanation, even a short one, then maybe someone else can do it instead. Just because you're too busy and don't care enough to explain it anytime soon doesn't mean that everyone is.

Although the fact that you've posted on this thread multiple times today, and even was the first person to post here again after you spoke of not having enough time, makes me wonder how busy you actually are.

Wow dude. I think some perspective is in order. I cannot remember another product where the company was so concerned about feedback. Moderators, playtesters and even the designers regularly post on this forum to answer questions, brainstorm etc. None of them HAVE to do this. Many company's keep their fanbase in the dark and if they aren't happy with the product then tough. Shadow has responded to you many times. Because you don't like the answer or feel it wasn't long enough doesn't warrant this type of response. Please in the future keep in mind the type of company Arcane Wonders is before posting this kind of unnecessary aggressive post.

42
General Discussion / Re: Druid vs Necro Spoilers
« on: October 25, 2013, 03:49:06 PM »
For the Druids sake i'm hoping they include 5+ Bloodspine Walls rather than the usual 2 as they did with the Warlock. With her reaching vines her seedling pods could really create quite the barrier fairly quickly for a rather cheap mana investment. Another gain in her ever increasing defensiveness.

Death Ring is awesome, simple as that. I'm sure we all expected this ring in some fashion, but I didn't expect it to be used by spawnpoints. Obviously this will help with the horde. Good job guys yet again!

Now I want to know about the Necros staff shown in the cover art. Looks two handed and it's spewing some type of gas. I would love something that gave a rot area effect (as there is definitely not enough rot yet imo). But that's probably hoping for a bit too much. Anyway, looking forward to that one.

43
General Discussion / Re: Druid vs Necro Spoilers
« on: October 23, 2013, 04:29:02 PM »
Check Mage Wars facebook. Normally a spoiler every few days or so.

44
Custom Cards / Re: Enhanced Bloodthirsty
« on: October 22, 2013, 08:52:12 PM »
I'd have to vote no. For me, if this were implemented it would just make playing creatures that were advanced bloodthirsty not advantageous. I would never put anything in my book that could turn itself on me. You are basically fighting an opposing mage  as well as a portion of your army.  I get the thematic idea you were going for, I just don't think it would play very well.

45
General Discussion / Re: Regarding the expansion pre-order
« on: October 22, 2013, 04:55:08 PM »
They will be included for sure as long as you pre ordered by Sept 30th. This includes all online retailers and stores.  If you ordered after that they cannot guarantee promo cards. Hope this answered your question.

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