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« on: November 01, 2013, 12:45:15 AM »
Shame about the Necro's staff. I'll more than likely just equip Libro Mortuos and incantation wand. Of course i'll play around with it, but in it's vacuumed state I'm not seeing need to even put in book. The 8+ rot is too risky to waste an action vs the always useful wand. The quick action Melee +1 with range 0-1 and 2 mana cost is unlikely to make it worth the points unless you specifically played to the staff by hording zombies in the same zone. Generally not a great idea because of area effect spells. Of course I could be totally off the mark, but so far imo the Necro isn't a front line (warlord style) fighter. In most games i'll position my mage defensively while allowing creatures and poisons to rack up. Therefore the +1 melee would become very situational. I bet it's better in a rush skeleton (due to no lumbering) build.
Now the Druid's staff is something different entirely. Only a level 2 compared to Necro's Level 3, 1 less mana , equal dice to necros, the awesome reach factor (vs heavy flying builds), and the awesome 4 mana vine stuck condition. A perfect answer to big creature builds.
Especially useful because unlike Necro I can envision her as a very good tank, Barkskin (4 mana cantrip, come on!!!) mixed with regen belt and a regrowth enchantment and she is healing 6 hp each round automatically. That's impressive.