May 02, 2024, 10:44:16 AM

Author Topic: Octgn Thunderdome I.  (Read 42839 times)

sIKE

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Re: Octgn Thunderdome I.
« Reply #30 on: June 10, 2015, 01:09:45 AM »
The argument by using Charmya is that he has been one of the best at figuring out corner cases and combinations that flowed the best in the game the quickest and by doing this making him the legend that he is.

In the end they are Action Intensive mana sinks that might get a total of 10 attack dice out (and that is a pair of them), I would rather have a flock of birds with a tree buffing them any day.
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Schwenkgott

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Re: Octgn Thunderdome I.
« Reply #31 on: June 14, 2015, 06:56:55 AM »
16/16  8)

We are full atm. But as you might know, you still can apply for the tournament (waiting list)
Akiro, I have never prayed to you before. No one will remember if we were good men or bad. Why we fought, or why we died. All that matters is that one stood against many. That's what's important! Valor pleases you, Akiro... so grant me strength! And if you do not listen, then to HELL with you!

Halewijn

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Re: Octgn Thunderdome I.
« Reply #32 on: June 20, 2015, 01:23:37 PM »
Something I believe could be fun (or maybe for a future tournament):

randomly assign a mage to every player (in private) before the match. That way you

1) can force someone not to play with his 1 extremely powerfull deck, but maybe come up with a new strategy
2) currently there are 12 mages --> 4 double mages and 8 unique mages. There will be more diversity in the tournament.

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Schwenkgott

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Re: Octgn Thunderdome I.
« Reply #33 on: June 20, 2015, 01:32:05 PM »
I will think about it after the tournament, if it lacks diversity.
Akiro, I have never prayed to you before. No one will remember if we were good men or bad. Why we fought, or why we died. All that matters is that one stood against many. That's what's important! Valor pleases you, Akiro... so grant me strength! And if you do not listen, then to HELL with you!

ringkichard

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Re: Octgn Thunderdome I.
« Reply #34 on: June 20, 2015, 05:33:42 PM »
I am kinda interested in an Aviary book that uses Ballista as birds #s 7 through 10. They have that Quick Action Synergy, and the things that are good against Birds are not quite the same things that are good against Ballistas. Gotta figure a way to make the mana work though.
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Sailor Vulcan

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Octgn Thunderdome I.
« Reply #35 on: June 20, 2015, 07:13:51 PM »
Why use your mage's action to summon a ballista when you already have a lair in play that can deploy? Besides, ballista is house ruled as unique in octgn tournaments.
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ringkichard

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Re: Octgn Thunderdome I.
« Reply #36 on: June 20, 2015, 10:45:17 PM »
Because its easy to run out of birds.
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Intangible0

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Re: Octgn Thunderdome I.
« Reply #37 on: June 23, 2015, 12:19:04 AM »
I could see throwing a ballista in an Aviary deck. It would help ping things out of the sky so your birds are unhindered.
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V10lentray

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Re: Octgn Thunderdome I.
« Reply #38 on: June 23, 2015, 12:45:58 PM »
Gravikor kills birds. Plain and simple.

Here is a sticky wicket - Thunderrift Falcons have fast. If they lose flying shouldn't they lose fast. Birds dont run very well.
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iNano78

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Re: Octgn Thunderdome I.
« Reply #39 on: June 23, 2015, 02:30:33 PM »
Gravikor kills birds. Plain and simple.

Here is a sticky wicket - Thunderrift Falcons have fast. If they lose flying shouldn't they lose fast. Birds dont run very well.

Does everyone run Gravikor?  Seems like it's a waste of usually 4 sbp* to have Gravikor when the vast majority of opposing mages aren't running birds, and there are other ways to deal with small numbers of flyers (like Maim Wings or ranged attack spells or zone attacks or reach or Knockdown or creatures with ranged attacks or... you get the picture).

Only 2 sbp for Warlords and Earth Wizards.

Regarding flightless birds not being fast:



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Intangible0

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Re: Octgn Thunderdome I.
« Reply #40 on: June 23, 2015, 02:45:29 PM »
Yeah Ray, you've obviously never heard of the terror bird!
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V10lentray

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Re: Octgn Thunderdome I.
« Reply #41 on: June 23, 2015, 03:31:24 PM »
Actually a Coyote's top speed is 43 Mph, while a Roadrunner's top speed is 20MPH.

Your childhood is ruined.

And yes in the book I played when filming the Battlegrounds video, I ran a Gravikor. And in any book I feel I have a weakness to flying I will throw in one of my Signed Promo Stamped Gravikor. On a side note, I own the original art for Gravikor.
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iNano78

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Re: Octgn Thunderdome I.
« Reply #42 on: June 23, 2015, 03:35:10 PM »
Actually a Coyote's top speed is 43 Mph, while a Roadrunner's top speed is 20MPH.

Your childhood is ruined.

And yes in the book I played when filming the Battlegrounds video, I ran a Gravikor. And in any book I feel I have a weakness to flying I will throw in one of my Signed Promo Stamped Gravikor. On a side note, I own the original art for Gravikor.

O RLY?!

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V10lentray

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Re: Octgn Thunderdome I.
« Reply #43 on: June 23, 2015, 03:56:55 PM »
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Intangible0

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Re: Octgn Thunderdome I.
« Reply #44 on: June 23, 2015, 03:57:40 PM »
It's not about your top speed!



It's about what's in the ACME box...
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