Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: Laddinfance on June 01, 2016, 05:40:01 PM
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This poll will run for one day, then on Friday I'll spoil the card with the most votes. It's pretty simple. Bring your friends!
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I root fot Voice of the Sea! It sounds like another Song and that it has something to do with watered terrain ... I'm so curious :D
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Another thing I'd be curious to see is how equipment plays out in this set; hoping its not like some mages where they show off an equipment on the art yet they don't include those weapons in the set.
Hopefully we'll see a Siren's Trident as well as a mighty sword and shield for the Paladin
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They all sound cool 8)
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Seems we have two spoilers tomorrow. :)
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Knight of the Red Helm
"If your mage plays with the red action stones, all creatures gain Melee +10 until the end of the game."
:) ;) :D ;D :P
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Knight of the Red Helm sounds like a Game of Thrones character. No objections, just sounds really badass
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poor "martyr's restoration", no one wants him :(
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Knight of the Red Helm
"If your mage plays with the red action stones, all creatures gain Melee +10 until the end of the game."
:) ;) :D ;D :P
No, no....all your creatures gain Fast! Because "Red ones go faster!"
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Knight of the Red Helm
"If your mage plays with the red action stones, all creatures gain Melee +10 until the end of the game."
:) ;) :D ;D :P
No, no....all your creatures gain Fast! Because "Red ones go faster!"
And if you play with the blue action stones, your Mage gains indestructible for the first 10 rounds! Red=attack Blue=defend
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Eye for an Eye:
"INCANTATION. Your mage rolls X attack dice. X is the difference between the number of eyes your active creatures have vs the number of eyes your inactive creatures have (made a positive number). If the total on the attack dice is an even number, your opponents mage rolls 1 dice less than you did. If the total on the attack dice is an uneven number, your opponents mage rolls 1 dice more than you did. A mage can never roll more dice than the total cost of all remaining cards in their spell book minus the number of cards that remain in their spell book. A mage can never roll less dice than the number of creatures that could cause hindrance to the opponents mage if that opponent mage had the flying trait for all zones without walls on their border and the elusive trait for all other zones. The mage who can roll dice the longest may choose a random creature card from the opponents spell book and put it in the zone where the mage who owned this card started the game. If a route exists from this zone to the zone where the other mage started, and this route is no more than 1 zone longer than the theoretical shortest route between these zones, then the creature becomes defected and gains the loud and flapping traits. Otherwise it gains the unloyal and lightning fast traits. If the creature has the flying trait, it temporarily loses this trait for the purpose of calculating this route. If - in the next turns - the other mage can move this creature to their starting zone while the creature did not get more damage than the amount of armour it has, all its traits and attributes are multiplied by 2, the creature gains the dissipate 4 trait and is now controlled by the opposite mage. Creatures with the dissipate X trait, but without markers on them, are returned to their original owner's spell book and all traits and attributes return to their printed values - 1."
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lol Donovan thanks for making me laugh.
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lol Donovan thanks for making me laugh.
Btw, I DO love the game!!! 8)
You guys are fun to watch on youtube!
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Martyr's Restoration
"INCANTATION. Epic.
In every upkeep phase, each player must put 1-3 doomed condition markers on any object or enchantment in the arena - except for the mages (max 1 per object). In the first planning phase where the arena only contains the mages without any enchantments, the planning phase is being replaced by the following action: All players must take their discard pile, shuffle the cards and put that pile face down. Beginning with the player who first invoked Martyr's Restoration, players may take the top card from their shuffled discard pile and position this card anywhere in the arena as long as the card finds a valid location. Each time a player can not place a card, his mage suffers 5 damage and loses 5 life and the card is discarded to a new discard pile. When all cards have been restored to the arena, gameplay resumes with the mage who did not put the last card into the arena."
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Eye for an Eye:
"INCANTATION. Your mage rolls X attack dice. X is the difference between the number of eyes your active creatures have vs the number of eyes your inactive creatures have (made a positive number). If the total on the attack dice is an even number, your opponents mage rolls 1 dice less than you did. If the total on the attack dice is an uneven number, your opponents mage rolls 1 dice more than you did. A mage can never roll more dice than the total cost of all remaining cards in their spell book minus the number of cards that remain in their spell book. A mage can never roll less dice than the number of creatures that could cause hindrance to the opponents mage if that opponent mage had the flying trait for all zones without walls on their border and the elusive trait for all other zones. The mage who can roll dice the longest may choose a random creature card from the opponents spell book and put it in the zone where the mage who owned this card started the game. If a route exists from this zone to the zone where the other mage started, and this route is no more than 1 zone longer than the theoretical shortest route between these zones, then the creature becomes defected and gains the loud and flapping traits. Otherwise it gains the unloyal and lightning fast traits. If the creature has the flying trait, it temporarily loses this trait for the purpose of calculating this route. If - in the next turns - the other mage can move this creature to their starting zone while the creature did not get more damage than the amount of armour it has, all its traits and attributes are multiplied by 2, the creature gains the dissipate 4 trait and is now controlled by the opposite mage. Creatures with the dissipate X trait, but without markers on them, are returned to their original owner's spell book and all traits and attributes return to their printed values - 1."
AH! My eyes!! (Wall of Text!)
:P
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Wall of Text
Conjuration-Wall
Creature caught looking at Wall of Text, become blind, and must stumble around the arena. Bats and other creatures with echolocation or enhanced senses are immune.
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So what spoiler do we get today? Knight for an Eye or Eye of the Re helm? :P
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So what spoiler do we get today? Knight for an Eye or Eye of the Re helm? :P
Voice of the Sea won, so after lunch you'll all get that spoiler.
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I will have a dinner in next 15 minutes... what about brunch instead of lunch? :)
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So what spoiler do we get today? Knight for an Eye or Eye of the Re helm? :P
Voice of the Sea won, so after lunch you'll all get that spoiler.
Here in Switzerland it's almost bed time, just saying... ::)
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It's totally after lunch! Its almost 2pm here! I am also just saying lol
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I just finished posting it ;-)
Voice of the Sea (http://www.arcanewonders.com/arcane-wonders/paladin-vs-siren-voice-of-the-sea)
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I just finished posting it ;-)
Voice of the Sea (http://www.arcanewonders.com/arcane-wonders/paladin-vs-siren-voice-of-the-sea)
Worth the wait!
I can go to bed now, with a song in my head :)
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I just finished posting it ;-)
Voice of the Sea (http://www.arcanewonders.com/arcane-wonders/paladin-vs-siren-voice-of-the-sea)
Worth the wait!
I can go to bed now, with a song in my head :)
Hope I didn't keep you up too long. ;-)
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So, are Song spells with Dissipate all Enchantments? It appears that you only get Dissipate +1 when revealing.
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Wall of Text
Conjuration-Wall
Creature caught looking at Wall of Text, become blind, and must stumble around the arena. Bats and other creatures with echolocation or enhanced senses are immune.
Now_THAT's_ an awesome card! ;D
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Do we get the runners up today?
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Do we get the runners up today?
I believe Mr. Laddinfance is on a well deserved vacation for a few days.
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Wall of Text
Conjuration-Wall
Creature caught looking at Wall of Text, become blind, and must stumble around the arena. Bats and other creatures with echolocation or enhanced senses are immune.
Is that from the upcoming Librarian and Politician expansion? ;-)
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Wall of Text
Conjuration-Wall
Creature caught looking at Wall of Text, become blind, and must stumble around the arena. Bats and other creatures with echolocation or enhanced senses are immune.
Is that from the upcoming Librarian and Politician expansion? ;-)
Thought it was musician and politician? :P
Also just to be clear he's referencing a suggestion I made a long time ago to have joke expansions and there probably aren't any plans for one.
Also shouldn't wall of text have extendable?
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Wall of Text
Conjuration-Wall
Creature caught looking at Wall of Text, become blind, and must stumble around the arena. Bats and other creatures with echolocation or enhanced senses are immune.
Is that from the upcoming Librarian and Politician expansion? ;-)
Thought it was musician and politician? :P
Also just to be clear he's referencing a suggestion I made a long time ago to have joke expansions and there probably aren't any plans for one.
Also shouldn't wall of text have extendable?
You assume wall of text can fit on a single card ;-) I'm pretty sure it's three cards side-by-side. lol.
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Wall of Text
Conjuration-Wall
Creature caught looking at Wall of Text, become blind, and must stumble around the arena. Bats and other creatures with echolocation or enhanced senses are immune.
Is that from the upcoming Librarian and Politician expansion? ;-)
Thought it was musician and politician? :P
Also just to be clear he's referencing a suggestion I made a long time ago to have joke expansions and there probably aren't any plans for one.
Also shouldn't wall of text have extendable?
You assume wall of text can fit on a single card ;-) I'm pretty sure it's three cards side-by-side. lol.
Because nothing is more annoying than having to scroll text sideways ;)
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You assume wall of text can fit on a single card ;-) I'm pretty sure it's three cards side-by-side. lol.
Yep, new rule: Wall of Text automatically expands Arena Wall to Arena Wall...