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Messages - Halewijn

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46
it's pretty obvious that someone limited to core set after 5 arena expansions, 4 academy mages and 1 domination set is going to have a hard time against someone with access to everything.  ::)

More importantly, core set cards are still viable in books today. Todays books are still packed with core set cards. It's not like spells from the core set are weak compared to newer cards. (they are simpler/more broad though)

47
General Discussion / Re: Forcemaster Academy Spoilers!
« on: June 02, 2017, 04:35:18 AM »
Yeah, I agree, that's why I said "some". :)

For me personally, it will replace all of them. In the past (apart from the stalker) there was no other option than to go out of school if you wanted any creature at all. I just don't want to spend 12 spellbookpoints on a creature anymore if I can replace it with these guys.

48
General Discussion / Re: Forcemaster Academy Spoilers!
« on: June 01, 2017, 04:20:31 AM »
I think it will replace many creatures in forcemaster books. Instead of having 1 or 2 level 3+ creatures, costing you 12-24 spellbookpoints, you can replace it with a couple of in school creatures and actually hit with galvitar during the same round. You will probably even have more spellbookpoints left for other non-creature spells. It really allows the forcemaster to cast a temporary creature without losing a ton of momentum.

I think these creatures will replace a couple of vampiresses/bears/trolls...

49
Since the hill doesn't block movement, I'd say the elemental may use that ability. Just as force push also gets them on the hill.

50
Indeed, it cannot. There is no interaction with steep hill & fast, slow or lumbering.

51
General Discussion / Re: Forcemaster Academy Spoilers!
« on: May 30, 2017, 02:28:19 AM »
In my experience academy, this card is especially good when used by removing a dissipate token. I wouldn't use it all that much by paying 3 mana.  :)

In arena, I think both paying and removing a dissipate token might be equally viable. Depending on the situation. This card is no doubt one of the key cards in the set to keep the forcemaster running strong.

52
I like the summary, but wonder what happened to Water and Wind attacks?

Well, wind is purely for pushing and killing flyers. Really a niche spell. There aren't many wind spells out there yet. Water is great for push & slam but doesn't work on flyers, so in that regard they complement each other. Water is also great for battle forge & burns of course. So, yeah, I put these in the same category as light spells but for push instead of daze.

53
How I see it:

Earth is harder to boost, but also harder to counter. This is both an advantage and a disadvantage. The disadvantage is that I think that heavy earth spell books are not as good as any other element (air/water/fire/light) because there aren't many interacting spells. However, if you want to use only a couple attack spells each game, earth is the way to go. Aka: most beastmasters, necromancers, ... study earth magic for this reason. The effect die on earth is not something to consider mostly. You can occasionally daze/slam something but that's certainly not why you would use the spells.

Fire needs a bit of extra work, but once you have your buffs out, fire hits MUCH harder than earth, especially if you include the burn damage. That's why adramelech warlock uses way more attack spells than a warlord on average. Fire +/-X is more often than not helpfull imo. If something is fire resistent, just don't attack it with fire.

Lightning has a very awesome effect die chance that can really annoy your enemy. The damage output is not horrible, but it can become very decent. A wizard can use the lightning ring, staff of storms, (+ hawkeye) to make the spells both dangerous and control heavy. Ideally, I think the number of lightning attacks in a game is somewhere between fire and earth. Maybe not usefull every single turn but still pretty damn often. If you let the staff power up a couple of turns, a lightning attack can become absurdly strong. I think many people underestimate the power of lightning, but stun on a mage/buddy can really mess up the plans.


Light Without any buffs, I'd say most of the light spells are only usefull only on undead things. However, since PvS, there are just like lightning, more spells to buff them. Light + Alfiya is the most deadly thing there is, even deadlier than fire.


As a conclusion, I think Earth is the one to use out of school, but I think light, lightning and fire can be much better when used by a trained mage.

54
General Discussion / Re: Core set (old?) vs Arena Core set?
« on: May 08, 2017, 07:47:21 AM »
Arena core set = Mage Wars core set indeed. There are some very minor changes between editions like a different subtype on a card or some more markers but other than that, the boxes are the same. Your version is newer and thus more up to date than his. I also think the sets have a different map. (Westlock for the old and Straywood forest for the new?)

I own the second edition core set so I don't know exactly what's new.

55
General Discussion / Re: Can OCTGN work on a MacBook?
« on: May 07, 2017, 02:44:48 PM »
What assignments could they possibly give you that require using a mac and can't be done on a pc? I mean, I'd expect that of a graphic design college, not a high school. That is completely unnecessary for them to require that.

Did the school say why they require you to *purchase expensive unnecessary extra equipment*? Because I bet the purpose of it is to make them look more prestigious--the picture of a classroom full of students using their own personal mac computers for their class which is (supposedly) hard enough to require this particular special technology in order to participate makes the school seem more impressive. It is a pure status signal if ever I saw one and it most likely has nothing to do with practicality or what's actually necessary to do well in the class.

+1. I'd even add that at university, many of my classmates had to find and search for different versions of the same software to be able to do their assigments on their macs. They always could manage but it takes some extra effort to find an alternative for specific software needed in uni (or things like OCTGN). Love it or hate it, but most software is designed for Windows.

56
General Discussion / Re: Can OCTGN work on a MacBook?
« on: May 07, 2017, 11:18:08 AM »
What kind of school makes you buy a mac??? I know that macs give a more smooth experience but apart from that I don't really see the advantage of a mac, especially looking at the huge price difference. As far as I know, almost all (non design) companies work with windows.


57
General Discussion / Re: Can OCTGN work on a MacBook?
« on: May 07, 2017, 10:47:21 AM »
It is not. You could instal a windows emulator on a mac, but I'm not sure you'll be willing to do that.

58
Spellbook Design and Construction / Re: Army Paladin!
« on: May 07, 2017, 07:31:46 AM »
I have a few comments as well. Feel free to disagree :p

- I agree that you could use a few more war spells.
- A few more attack spells might be nice as well. I don't mean out of school per sé especially not with the ring.
- I think the mana crystal (and maybe even the monk) is an overkill. You already have the temple, clerics to boost that, cassiel and the monk.
- Personally I think the nature spells rock, but I don't know that many are worth the spellbookcost?
- Critical strike is 1 point and amazing. I'd add more.
- I've had success with song of love, but I don't know think it's worth it if you plan on having many creatures. It shines in buddy builds more I think. (Not played enough to be certain though)
- Without a forge (I don't think you need one) I don't think mage wand is worth it.
- I'd maybe add more paladin equipment. (boots, shield, extra plate ...) However, maybe you don't have enough mana and actions.
- Cassiel can remove curse for mana and it's also great for warlocks. So I'd add at least 2 more of those.


I'm interested in how it goes and how White cloak knight works in combination with aura's.  ;)

59
General Discussion / Re: No News is Good News?
« on: May 06, 2017, 03:51:50 AM »
This summer (june-september, idk exactly) academy warlord and academy forcemaster will be released. (This has been discussed in other treads)

I believe spoilers will be released in the near future. (1-2 months)  :)

60
General Discussion / Re: Mage Cast 11
« on: May 03, 2017, 11:37:06 AM »
Quote
If you really want you can set it off with a drain soul, but I don't think it is necessary. 95% of the times if you get to 27 you already lost. The extra 6 life is rarely going to make the difference

I don't agree with this because once your mage only has a certain amount of life left, many players will change gear and try to finish the job. At the start of the game your opponent will very often cast long term investments like creatures, conjuration, equipment and enchantments. Other than that, they will deal with some of the things you throw at them (creatures, ...)

Once they think they can seal the deal, they will very often start being very agressive and mostly disregard the other things you have to threaten them. If for example you would do this if the opponent has 10 life left, this would already happen at 17 damage instead of 23 damage.

So in that regard, losing the 6 life really matters.

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