Arcane Wonders Forum
Mage Wars => Spells => Topic started by: Reddicediaries on August 14, 2016, 08:30:55 PM
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See title.
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Which ones and what do you want to do with them? I mean any of them is prolly a bad idea because the best ones are slow, but id need more info on what you want to accomplish with said book aside from playing a few golems.
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Iron golems. In priestess to just soak up attacks while mage removes corrodes. Priest to combo with a holy avenger.
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Iron golems. In priestess to just soak up attacks while mage removes corrodes. Priest to combo with a holy avenger.
I tried to use Golems before. Then I learned what Slow actually does, and now I don't. It's a shame really, as otherwise they're pretty good cards.
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Iron golems. In priestess to just soak up attacks while mage removes corrodes. Priest to combo with a holy avenger.
Holy Avenger - When a non-Legendary HOLY creature comes into play...
Iron Golems are non-living, so poison and psychic stuff doesnt matter and for just removing corrode markers, its better to have Warlord with Wand of Healing then Priestess with Iron Golems :)
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I mean to have the golem soak up attacks while I use maybe the Victorian griffin as a holy avenger.
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Go Griffins! :)
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I mean to have the golem soak up attacks while I use maybe the Victorian griffin as a holy avenger.
How exactly do you plan to have him "soak up attacks" ?
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He guard and since while the Griffin is flying, no elusive, they have to hit him.
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Then i would argue with myself, if it is not better to have just Guardian Angel which i can Heal or some super hitters from PvS :)
Iron golem, when he is damaged, there is no way how to heal him or at least support him, which is the main reason for me to play holy school. Also Corrosive Jelly beats Iron Golem :)
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He guard and since while the Griffin is flying, no elusive, they have to hit him.
There are a million ways around guard.
They don't "have to" hit him at all.
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With the Griffin and when the opponent melee attacks, when have tonhit him.
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If there weren't pushes, Teleports, Tanglevines, Strangevines, Knockdowns, Shrinks,...
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Good point. That's why nullify is handy. And likely putting 5 or more dispels and some magewands in the book will help.