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Spellbook Design and Construction / Plantgirl the beginning
« on: December 20, 2015, 12:37:03 PM »
Hello fellow mages!
I've been trying to make a good all-around deck for the Druid. The deck is based on the vine trees ability to deploy conjurations and creatures while your mage will mainly focus on building economy the first rounds.
Opener
I see three different openers with this build:
1 Druid's Leaf ring + Vine Tree
2 Vine Tree + Mana Flower
3 Vine Tree + Meditation Amulet.
This always depends on what mage you're up against and what kind of strategy you think he/she will be playing.
The safest choice is Druid's Leaf Ring + Vine Tree. since it's a very solid opener.
Gameplan
For the most of the game what you'll want to do is spread 2 vines/turn while building your economy with the Medidation amulet. You want to be aggressive with your plants and make the other mage react to you.
Thornlasher aggro is great vs mages that do not use conjurations. Thorn + wall = so good!
If you're playing vs a Wizard being able to react to a Wizard tower should be your main focus, while tearing away his economy.
I've one force hammer in this deck, it's mainly there to be able to deal with deathlock.
It's tempting to use it to deal with a Wizzard's tower however I would rather block the towers vision to my vine tree or deal with it by using my creatures. I would only use the force hammer as a last resort. I see my creatures as expendable and therefore gladly have the opponet use attack spells do deal with them.
Your feedback is higly appreciated.
[spellbook]
[spellbookheader]
[spellbookname]Plantgirl the beginning[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]1 x Surging Wave[/mwcard]
[mwcard=FWA02]1 x Force Hammer[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ02]2 x Corrosive Orchid[/mwcard]
[mwcard=MWSTX2FFW01]1 x Wall of Earth[/mwcard]
[mwcard=mw1w04]2 x Wall of Thorns[/mwcard]
[mwcard=DNJ12]1 x Vine Tree[/mwcard]
[mwcard=DNW01]4 x Bloodspine Wall[/mwcard]
[mwcard=mw1j22]2 x Tanglevine[/mwcard]
[mwcard=DNJ06]2 x Nightshade Lotus[/mwcard]
[mwcard=mw1j13]2 x Mana Flower[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC06]1 x Kralathor, The Devourer[/mwcard]
[mwcard=DNC16]2 x Spitting Raptor[/mwcard]
[mwcard=DNC20]2 x Vine Snapper[/mwcard]
[mwcard=DNC10]4 x Raptor Vine[/mwcard]
[mwcard=DNC21]4 x Thornlasher[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e13]1 x Eagle Wings[/mwcard]
[mwcard=DNE01]1 x Barkskin[/mwcard]
[mwcard=MWSTX2FFE07]2 x Rust[/mwcard]
[mwcard=mw1e36]2 x Rhino Hide[/mwcard]
[mwcard=mw1e01]1 x Bear Strength[/mwcard]
[mwcard=mw1e31]1 x Poisoned Blood[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=mw1e29]3 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ10]1 x Meditation Amulet[/mwcard]
[mwcard=mw1q02]1 x Bearskin[/mwcard]
[mwcard=DNQ04]1 x Druid's Leaf Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i07]4 x Dissolve[/mwcard]
[mwcard=mw1i06]4 x Dispel[/mwcard]
[mwcard=mw1i28]2 x Teleport[/mwcard]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=DNI02]2 x Burst of Thorns[/mwcard]
[mwcard=mw1i14]1 x Heal[/mwcard]
[mwcard=mw1i23]3 x Rouse the Beast[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
I've been trying to make a good all-around deck for the Druid. The deck is based on the vine trees ability to deploy conjurations and creatures while your mage will mainly focus on building economy the first rounds.
Opener
I see three different openers with this build:
1 Druid's Leaf ring + Vine Tree
2 Vine Tree + Mana Flower
3 Vine Tree + Meditation Amulet.
This always depends on what mage you're up against and what kind of strategy you think he/she will be playing.
The safest choice is Druid's Leaf Ring + Vine Tree. since it's a very solid opener.
Gameplan
For the most of the game what you'll want to do is spread 2 vines/turn while building your economy with the Medidation amulet. You want to be aggressive with your plants and make the other mage react to you.
Thornlasher aggro is great vs mages that do not use conjurations. Thorn + wall = so good!
If you're playing vs a Wizard being able to react to a Wizard tower should be your main focus, while tearing away his economy.
I've one force hammer in this deck, it's mainly there to be able to deal with deathlock.
It's tempting to use it to deal with a Wizzard's tower however I would rather block the towers vision to my vine tree or deal with it by using my creatures. I would only use the force hammer as a last resort. I see my creatures as expendable and therefore gladly have the opponet use attack spells do deal with them.
Your feedback is higly appreciated.
[spellbook]
[spellbookheader]
[spellbookname]Plantgirl the beginning[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]1 x Surging Wave[/mwcard]
[mwcard=FWA02]1 x Force Hammer[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ02]2 x Corrosive Orchid[/mwcard]
[mwcard=MWSTX2FFW01]1 x Wall of Earth[/mwcard]
[mwcard=mw1w04]2 x Wall of Thorns[/mwcard]
[mwcard=DNJ12]1 x Vine Tree[/mwcard]
[mwcard=DNW01]4 x Bloodspine Wall[/mwcard]
[mwcard=mw1j22]2 x Tanglevine[/mwcard]
[mwcard=DNJ06]2 x Nightshade Lotus[/mwcard]
[mwcard=mw1j13]2 x Mana Flower[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC06]1 x Kralathor, The Devourer[/mwcard]
[mwcard=DNC16]2 x Spitting Raptor[/mwcard]
[mwcard=DNC20]2 x Vine Snapper[/mwcard]
[mwcard=DNC10]4 x Raptor Vine[/mwcard]
[mwcard=DNC21]4 x Thornlasher[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e13]1 x Eagle Wings[/mwcard]
[mwcard=DNE01]1 x Barkskin[/mwcard]
[mwcard=MWSTX2FFE07]2 x Rust[/mwcard]
[mwcard=mw1e36]2 x Rhino Hide[/mwcard]
[mwcard=mw1e01]1 x Bear Strength[/mwcard]
[mwcard=mw1e31]1 x Poisoned Blood[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=mw1e29]3 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ10]1 x Meditation Amulet[/mwcard]
[mwcard=mw1q02]1 x Bearskin[/mwcard]
[mwcard=DNQ04]1 x Druid's Leaf Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i07]4 x Dissolve[/mwcard]
[mwcard=mw1i06]4 x Dispel[/mwcard]
[mwcard=mw1i28]2 x Teleport[/mwcard]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=DNI02]2 x Burst of Thorns[/mwcard]
[mwcard=mw1i14]1 x Heal[/mwcard]
[mwcard=mw1i23]3 x Rouse the Beast[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]