Arcane Wonders Forum

Mage Wars => Alternative Play => Topic started by: Ophidimancer on February 08, 2016, 11:50:50 AM

Title: No Planning Phase?
Post by: Ophidimancer on February 08, 2016, 11:50:50 AM
I did a quick search, but couldn't find a previous topic like this, but has anyone tried playing Arena with no planning phase like Academy?
Title: Re: No Planning Phase?
Post by: Sailor Vulcan on February 08, 2016, 06:35:41 PM
probably not. that would be broken. You'd have to completely change some fundamental aspects of the game to accommodate that. For instance, nullify would probably need to cost 2 or 3 more mana to reveal, as would every other mandatory enchantment. And a lot of the gameplay would be very different. Say you cast and reveal enfeeble on sardonyx. With a planning phase, if Sardonyx's controller didn't predict your enfeeble, they would have to wait until next round to dispel it. Without a planning phase, they could just pull it out of their spellbook and get rid of it instantly. There's probably plenty more examples of issues like that which could happen if there was no planning phase in arena.
Title: Re: No Planning Phase?
Post by: Ophidimancer on February 11, 2016, 11:57:04 AM
Does that just change tactics, does it make any part of the game not work correctly?
Title: Re: No Planning Phase?
Post by: Sailor Vulcan on February 11, 2016, 11:59:54 AM
It would cause a lot of cards to be under costed, and some cards to become over costed. The ability to change a planned spell is a particular effect in arena that usually costs something. Ie Mage wand, mordok's tome
Title: Re: No Planning Phase?
Post by: Trent Magnus on February 11, 2016, 03:27:34 PM
The ability to change a planned spell is a particular effect in arena that usually costs something. Ie Mage wand, mordok's tome

Wizards Tower... oh wait, never-mind.