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Author Topic: New Player - Zombie Necromancer Spellbook Feedback  (Read 3467 times)

Erebus

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New Player - Zombie Necromancer Spellbook Feedback
« on: March 01, 2015, 02:44:38 PM »
[spellbook]
[spellbookheader]
[spellbookname]28 Rounds Later[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a06]2 x  Flameblast[/mwcard]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ04]1 x  Graveyard[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=DNJ13]1 x  Ziggurat of Undeath[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[mwcard=DNW02]2 x  Wall of Bones[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC12]1 x  Shaggoth-Zora[/mwcard]
[mwcard=DNC19]3 x  Venomous Zombie[/mwcard]
[mwcard=DNC22]3 x  Zombie Brute[/mwcard]
[mwcard=DNC23]2 x  Zombie Crawler[/mwcard]
[mwcard=DNC24]3 x  Zombie Minion[/mwcard]
[mwcard=mw1c23]1 x  Malacoda[/mwcard]
[mwcard=DNC04]2 x  Grey Wraith[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e40]1 x  Vampirism[/mwcard]
[mwcard=mw1e22]2 x  Hellfire Trap[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=mw1e23]1 x  Jinx[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=mw1q05]1 x  Demonhide Armor[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI06]2 x  Zombie Frenzy[/mwcard]
[mwcard=DNI01]2 x  Animate Dead[/mwcard]
[mwcard=mw1i29]1 x  Vampiric Strike[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i08]1 x  Drain Life[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Experimenting with the Necromancer, but I have very little experience in building spellbooks. Any feedback regarding what you see as strengths or weaknesses would be greatly appreciated!

Additionally, I'm curious as to why Ziggurat of Undeath and Deathshroud Staff aren't included in any zombie spellbooks I've seen on this forum. Why are these cards not being chosen and should I remove Ziggurat?

Thanks a bunch!
« Last Edit: March 01, 2015, 04:25:18 PM by Erebus »
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Re: New Player - Zombie Necromancer Spellbook Feedback
« Reply #1 on: March 01, 2015, 04:56:37 PM »
[spellbook]
[spellbookheader]
[spellbookname]28 Rounds Later[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a06]2 x  Flameblast[/mwcard]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ04]1 x  Graveyard[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=DNJ13]1 x  Ziggurat of Undeath[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[mwcard=DNW02]2 x  Wall of Bones[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC12]1 x  Shaggoth-Zora[/mwcard]
[mwcard=DNC19]3 x  Venomous Zombie[/mwcard]
[mwcard=DNC22]3 x  Zombie Brute[/mwcard]
[mwcard=DNC23]2 x  Zombie Crawler[/mwcard]
[mwcard=DNC24]3 x  Zombie Minion[/mwcard]
[mwcard=mw1c23]1 x  Malacoda[/mwcard]
[mwcard=DNC04]2 x  Grey Wraith[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e40]1 x  Vampirism[/mwcard]
[mwcard=mw1e22]2 x  Hellfire Trap[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=mw1e23]1 x  Jinx[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=mw1q05]1 x  Demonhide Armor[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI06]2 x  Zombie Frenzy[/mwcard]
[mwcard=DNI01]2 x  Animate Dead[/mwcard]
[mwcard=mw1i29]1 x  Vampiric Strike[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i08]1 x  Drain Life[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Experimenting with the Necromancer, but I have very little experience in building spellbooks. Any feedback regarding what you see as strengths or weaknesses would be greatly appreciated!

Additionally, I'm curious as to why Ziggurat of Undeath and Deathshroud Staff aren't included in any zombie spellbooks I've seen on this forum. Why are these cards not being chosen and should I remove Ziggurat?

Thanks a bunch!

Ziggurat of Undeath is unpopular because it is only really useful against swarms, where you can be sure of many kills. Deathshroud Staff requires you do be close to the action, which Necromancers don't like to do, being rather squishy.

Regarding spellbook:

1. Consider dropping either the Libro or the Graveyard to make space for other spells. It is hard to maintain both. Personally, I prefer the book.

2. Drop a grey wraith. You don't need two.

3. If you are going to use Zora, add 1-2 more crawlers as food.

4. Vampiric strike is useless to you. You want to get deathlock out in most games, and if your Mage is forced to resort to melee, it is over anyway.

5. Add some tanglevines/force holds/stumbles to stop your enemy from getting away. Zombies can inflict massive harm, but only if they can actually catch their target (which is frequently easier said than done).

6. Drop one of the Animate Deads. They are marginally useful if you manage to take out a very powerful enemy creature, but this will generally only happen once per game, and your brutes are more than enough firepower anyway.

7. Include a Skeletal Knight (or Mort) as a guard. Malacoda is too slow to keep up with you, and your Zombies certainly can't protect you.

8. Add a Hurl Boulder for finishing the enemy and a Force Hammer against conjurations.

9. Add 1-2 Maim Wings for high-priority flying enemies.

Erebus

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Re: New Player - Zombie Necromancer Spellbook Feedback
« Reply #2 on: March 01, 2015, 05:04:03 PM »
Thanks a bunch for the reply! I was not expecting such a thorough response.

I guess hadn't really considered how weak Necromancer is in melee, so options like adding the guard since zombies are pests seems really intelligent. I'll definitely try and make most of those changes.

Would you recommend still using Malacoda even though he's pretty slow? Additionally, I added the two grey wraiths because in my last game they were my only good answer to Kralthor the Devourer. Is there a better way to deal with that card with so many undead creatures?
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Re: New Player - Zombie Necromancer Spellbook Feedback
« Reply #3 on: March 01, 2015, 05:52:20 PM »
Thanks a bunch for the reply! I was not expecting such a thorough response.

I guess hadn't really considered how weak Necromancer is in melee, so options like adding the guard since zombies are pests seems really intelligent. I'll definitely try and make most of those changes.

Would you recommend still using Malacoda even though he's pretty slow? Additionally, I added the two grey wraiths because in my last game they were my only good answer to Kralthor the Devourer. Is there a better way to deal with that card with so many undead creatures?

I usually include a [mwcard=MW1C16]Flaming Hellion[/mwcard] or two in my necro books to deal with plants. They are in-school, and also give you some much-needed ranged options.

Whether or not to use Malacoda is up to you. Personally, I have never used him, but that is mostly just because he is not really my style; if you can stay in his zone, he would certainly punish enemies that try to attack you, but you have to weigh that against his cost and slowness. If you can make him work, then props to you! I can't give very good advice on how to use him best, though.

Erebus

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Re: New Player - Zombie Necromancer Spellbook Feedback
« Reply #4 on: March 01, 2015, 05:58:59 PM »
That's a smart way of handling druid for sure! I have a bunch of new options to think about now! Necromancer is an awesome mage and I'm super excited to keep experimenting and learning about all his different strategies. Thanks a ton for your input!
  • Favourite Mage: Straywood Beastmaster
"You see the great thing about madness is that it's all in your head."