Mage Wars > Mages

Why does no one use the divine auras ability?

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Reddicediaries:
After playing pally exclusively for about 6 months, I can say I have maybe used the auras 4 or 5 games out of 80-120.
If you're losing, Auras might get you back to even but won't really get you in the lead a lot of times. If you're ahead, then the auras are often not needed and it is better to simply press your advantage. The best case for auras is when you are engaging in a drawn out game and both sides are relatively even. In such a situation, the auras are at their most effective and can give you enough of an advantage to pull out the win.

Halewijn:
I'm agreeing with Puddnhead here although I think I use them slightly more than the people in this thread suggest. I think I have 1 aura activated in general.

The main problem is indeed that it costs an action. I find that most often, I want the paladin to melee attack and use the valor to boost the sword or use it for smite. So, if you want to try a tweak, I'd suggest allowing aura's to be activated during upkeep.

silverclawgrizzly:
Just fought a Paladin today who used an aura, it gave him an edge. I usually get one out.

Kelanen:
I think Auras are a situational extra. Sometimes the right circumstances come up, you have the Valour, you have the the action, it does what you want - then they are good. Sometimes you never play an aura, and that's fine too - Paladin is pretty good without them.

zot:
I suggest picking the auras you want to play in most games and design the book to help make that happen as quickly as possible and take greatest advantage of it being on. and perhaps a secondary aura for specific matchups.

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