Arcane Wonders Forum

Mage Wars => General Discussion => Topic started by: Kelanen on December 09, 2015, 01:20:52 PM

Title: Academy on OCTGN
Post by: Kelanen on December 09, 2015, 01:20:52 PM
Does anyone (sIKE?) know when Academy will be available in OCTGN? Or at least the deckbuilder side, I don't care about the online play...
Title: Re: Academy on OCTGN
Post by: sIKE on December 09, 2015, 01:23:29 PM
Soon as you can find them here:

http://forum.arcanewonders.com/sbb/database.php

I will get them into the image pack and push out the next release.
Title: Re: Academy on OCTGN
Post by: Kelanen on December 10, 2015, 06:06:54 AM
Thank you sIKE - I got all excited when I saw they were a set in OCTGN, and then realised the set was there, but not the cards!

Would anyone responsible know even a tentative ETA for them being on the card database?
Title: Re: Academy on OCTGN
Post by: Laddinfance on December 10, 2015, 07:59:03 AM
No I do not have an ETA on the database. However, we are working on it.
Title: Re: Academy on OCTGN
Post by: sIKE on December 10, 2015, 09:57:49 AM
The only thing in the release version at this point is the new Stagger condition marker.
Title: Re: Academy on OCTGN
Post by: Kelanen on December 13, 2015, 05:18:57 PM
Any chance of the card list in the downloads section?
Title: Re: Academy on OCTGN
Post by: Laddinfance on December 14, 2015, 08:15:20 AM
Yes, there is totally a chance of that. I just have to make it. :) I'll see what I can do.
Title: Re: Academy on OCTGN
Post by: Kelanen on February 05, 2016, 11:18:19 AM
Still no card list - little point now, we've all had the set a couple of months.

Still no Academy set on OCTGN?  :(  OCTGN is essentially useless as a deckbuilder now since 95% of books need academy cards. And there is no other alternative (and certainly not the app!)
Title: Re: Academy on OCTGN
Post by: sIKE on February 05, 2016, 11:27:26 AM
Still no card list - little point now, we've all had the set a couple of months.

Still no Academy set on OCTGN?  :(  OCTGN is essentially useless as a deckbuilder now since 95% of books need academy cards. And there is no other alternative (and certainly not the app!)
OCTGN is ready the day the cards hit the online CardDB. Its been ready for months, I just cant release until the Art is made public. There is not a book builder out there that can currently do this so no disadvantage at all. Wish I can do more.
Title: Re: Academy on OCTGN
Post by: Sailor Vulcan on February 05, 2016, 02:09:05 PM
Does anyone know when the art will be made public? Last time  I asked Sike in January I think he said it would be a couple of months, but that seems like kind of a ridiculously long time
Title: Re: Academy on OCTGN
Post by: RomeoXero on February 07, 2016, 10:19:52 PM
its literally happening right now!
so excited!
Title: Re: Academy on OCTGN
Post by: Kelanen on February 08, 2016, 02:45:08 PM
Hallelujah! Thank you whoever was responsible!
Title: Re: Academy on OCTGN
Post by: Kelanen on February 08, 2016, 03:08:34 PM
Re: the comments above about artwork - it appears to have no artwork? Not that I am complaining, I just need the cards available for the deckbuilder, so this is great!
Title: Re: Academy on OCTGN
Post by: SharkBait on February 08, 2016, 04:05:29 PM
Re: the comments above about artwork - it appears to have no artwork? Not that I am complaining, I just need the cards available for the deckbuilder, so this is great!

Gotta install the new image pack http://octgngames.com/magewars/install-2/imagepacks/
Title: Re: Academy on OCTGN
Post by: Kelanen on February 12, 2016, 02:47:53 AM
*sighs* I really do hate the clunkiness of OCTGN...

Thank you Sharkbait!
Title: Re: Academy on OCTGN
Post by: SharkBait on February 12, 2016, 09:07:56 AM
Don't hate, OCTGN's fantastic  8).
Title: Re: Academy on OCTGN
Post by: Sailor Vulcan on February 12, 2016, 09:25:56 AM
We need a giant one zone arena for Academy on OCTGN. People have been using the 2x3 which doesn't look as good with academy being played on it.
Title: Re: Academy on OCTGN
Post by: sIKE on February 12, 2016, 09:45:54 AM
I can add the old "no board" option back in easily enough if that would help.
Title: Re: Academy on OCTGN
Post by: leggybl0nde on February 12, 2016, 04:03:07 PM
So excited for academy cards on octgn!! I am having some trouble binding tangle root - is anyone else?
Title: Re: Academy on OCTGN
Post by: sIKE on February 12, 2016, 05:37:55 PM
So excited for academy cards on octgn!! I am having some trouble binding tangle root - is anyone else?
Known issue, this will be fixed with the upcoming point release. Just working at a couple of other issues first.
Title: Re: Academy on OCTGN
Post by: leggybl0nde on February 12, 2016, 08:39:14 PM
So excited for academy cards on octgn!! I am having some trouble binding tangle root - is anyone else?
Known issue, this will be fixed with the upcoming point release. Just working at a couple of other issues first.

Thank you!!  :)
Title: Re: Academy on OCTGN
Post by: Sailor Vulcan on February 12, 2016, 09:04:11 PM
I can add the old "no board" option back in easily enough if that would help.

Yes. Please.
Title: Re: Academy on OCTGN
Post by: Kelanen on February 13, 2016, 04:20:36 PM
Don't hate, OCTGN's fantastic  8).

I don't use it to play, just as a deckbuilder. Maybe it's fantastic to play with - but as a DeckBuilder it's waaay sub-optimal compared to MtG applications we had even 10-12 years ago.

It's the best we have for MW, but it's average at best.
Title: Re: Academy on OCTGN
Post by: sIKE on February 13, 2016, 05:02:56 PM
Comparing apples and oranges he aren't we?
Title: Re: Academy on OCTGN
Post by: Kelanen on February 14, 2016, 06:52:40 AM
Comparing apples and oranges he aren't we?

No I don't believe so at all. A deckbuilder is a deckbuilder.

The Magic ones were ported over to many other games successfully.
Title: Re: Academy on OCTGN
Post by: bigfatchef on February 14, 2016, 09:52:40 AM
In my opinion, Octgn is mainly a program that succeeds in managing many of the very complex rules, steps and effects of a magewars game. It does so extremely well!
It needs a card database to work, so it is no wonder that a deckbuilder is included. Without knowing I guess 95% of all effort goes into gameplay automatics and optimization.
The spellbookbuilder is also the best there is and is good to use. Even though it is maybe more or less just an add-on.
I see no reason in hating anything here! I see a lot of reasons to say thank you to sIKE and ACG and who ever spends precious time and energy in making a platform like Octgn possible!
What I hate are people who hate around without a constructive background. Maybe I am too sensitive in that point...
Title: Re: Academy on OCTGN
Post by: sIKE on February 14, 2016, 11:10:10 AM
Comparing apples and oranges he aren't we?

No I don't believe so at all. A deckbuilder is a deckbuilder.

The Magic ones were ported over to many other games successfully.
Yes 30 years vs. 3 years. Apples and Oranges. Magic is the biggest CCG there is with lots of money around it. Mage Wars in comparison is quite small. So yeah Apples and Oranges. The second piece is this is unofficial, the card data falls within the fair use doctrine (mostly) but the card art does not. The solution is to split one from the other. If the site hosting the card images gets a take down order from the copyright holder, the game itself on OCTGN is not broken. Its not optimal, agreed but I document the heck out of all of this in both the Changelog and here: http://octgngames.com/magewars/install-2/

I honestly have no insight on Magic Card Deckbuilders, but what I can tell you is this one will let you sort/search/filter on practically anything piece of card data contained on the cards (I do not have any of the flavor text in card data set but why would you want to search on Flavor text any ways?). I find this aspect of the deckbuilder make's it head and shoulders better than what else is currently available. If you (or anyone else) would like to see the game engine and deckbuilder get better the best way to do that is to become an OCTGN subscriber, otherwise it is free and it is what is....
Title: Re: Academy on OCTGN
Post by: MtR on February 29, 2016, 08:57:02 AM
So excited for academy cards on octgn!! I am having some trouble binding tangle root - is anyone else?
Known issue, this will be fixed with the upcoming point release. Just working at a couple of other issues first.

I hope the mages get added soon as well, so I can start building academy decks.
Title: Re: Academy on OCTGN
Post by: Mystery on February 29, 2016, 09:03:20 AM
So excited for academy cards on octgn!! I am having some trouble binding tangle root - is anyone else?
Known issue, this will be fixed with the upcoming point release. Just working at a couple of other issues first.

I hope the mages get added soon as well, so I can start building academy decks.

you can do that also now, and play manually.
Title: Re: Academy on OCTGN
Post by: MtR on February 29, 2016, 11:27:13 AM
I hope the mages get added soon as well, so I can start building academy decks.

you can do that also now, and play manually.

The academy mages are not in the database yet.
Title: Re: Academy on OCTGN
Post by: sIKE on February 29, 2016, 12:11:41 PM
They are not as the support for starting mana is not there. Also know that the rules for things such as Melee +1 and such are way different between Academy and Arena, and the OCTGN module currently only supports the Arena rule set for rule difference such as these.
Title: Re: Academy on OCTGN
Post by: MtR on February 29, 2016, 01:25:18 PM
They are not as the support for starting mana is not there. Also know that the rules for things such as Melee +1 and such are way different between Academy and Arena, and the OCTGN module currently only supports the Arena rule set for rule difference such as these.

I assume you mean programming rules. Because the game rules for Melee+1 are the same for both, aren't they?
Title: Re: Academy on OCTGN
Post by: sIKE on February 29, 2016, 01:35:17 PM
They are not as the support for starting mana is not there. Also know that the rules for things such as Melee +1 and such are way different between Academy and Arena, and the OCTGN module currently only supports the Arena rule set for rule difference such as these.

I assume you mean programming rules. Because the game rules for Melee+1 are the same for both, aren't they?
Nope they are not the same, and that is what I was getting at.
Title: Re: Academy on OCTGN
Post by: Brian VanAlstyne on February 29, 2016, 03:12:08 PM
Melee bonuses apply to all attacks in Academy and only the first attack action in Arena, correct? You can get the bonus twice in one full round of Arena if one is a counterstrike from a guard because those are two separate attack actions, but for the most part the Melee + bonus is a once per round thing while in Academy it exists multiple times in the same round.
Title: Re: Academy on OCTGN
Post by: iNano78 on February 29, 2016, 03:17:07 PM
Quote from: Mage Wars Academy rules, web version
Melee +X
The first time this creature makes a melee attack this round, that attack rolls +X additional attack dice. If a creature acquires multiple “Melee +X” traits, they are cumulative and all will increase its first melee attack.

Academy doesn't make a distinction between an "attack" and an "attack action."  It would seem that Doublestrike (e.g. Sailfin Hydra) can get Melee +X on both its attacks, since they're two steps inside one attack.

Quote from: Mage Wars Academy rules, web version
Doublestrike
This attack may make a second attack against the same target. The additional attack occurs before the Counterstrike Step of the attack.

The wording is rather terrible, as having an attack make an attack seems to generate an infinite loop of nested attacks...
Title: Re: Academy on OCTGN
Post by: iNano78 on February 29, 2016, 03:23:55 PM
Hmmm... I just realized that Pests are VERY different in Academy.  In Arena, Pests don't hinder and can be ignored when they are guarding.  But in Academy, not only can they be ignored when they're guarding, but when a Pest attacks a guard, the guarding creature doesn't have to lose its Guard token.  The guard can just ignore the pest - which means it won't counterattack either, but it can save its Guard marker for when another creature attacks.  Thus, a swarm of Pests (e.g. Steelclaw Cubs) might all have to attack the same guard.

Quote from: Mage Wars Academy rules, web version
Pest
A small nuisance creature. A Pest can be ignored. Creatures can ignore enemy Pests, who are guarding, to melee attack other targets. If a Pest makes a melee attack against a guarding creature, the guard can choose to ignore the Pest. If it does, the Pest attacks as normal, but the guard does not lose its guard marker and the guard cannot make a counterstrike against the Pest.
Title: Re: Academy on OCTGN
Post by: sIKE on February 29, 2016, 03:58:44 PM
But this is a bigger part of the rule set:

Quote
A creature can protect other friendly creatures from melee attacks by guarding. If a creature chooses to guard for its action, place a guard marker on it.

When an enemy creature makes a melee attack, it must attack one of your guarding creatures (if you have one). Using guards is great way to protect your Mage!

Counterstrike
A creature who is guarding also gains the ability to counterstrike! If the creature has a quick action melee attack, that attack gains the Counterstrike trait. (Note that full action and ranged attacks cannot be used to counterstrike.)

Immediately after receiving a melee attack, a creature who has an attack with the Counterstrike trait (either printed on the card, or gained by guarding) can use that attack against their attacker. This attack is conducted just like a normal attack, following the steps outlined above.

Using a counterstrike is always optional. A creature does not have to use its counterstrike.
Title: Re: Academy on OCTGN
Post by: Kaarin on March 03, 2016, 11:34:43 AM
Quote from: Mage Wars Academy rules, web version
Melee +X
The first time this creature makes a melee attack this round, that attack rolls +X additional attack dice. If a creature acquires multiple “Melee +X” traits, they are cumulative and all will increase its first melee attack.

Academy doesn't make a distinction between an "attack" and an "attack action."  It would seem that Doublestrike (e.g. Sailfin Hydra) can get Melee +X on both its attacks, since they're two steps inside one attack.

Quote from: Mage Wars Academy rules, web version
Doublestrike
This attack may make a second attack against the same target. The additional attack occurs before the Counterstrike Step of the attack.

The wording is rather terrible, as having an attack make an attack seems to generate an infinite loop of nested attacks...
IIRC melee+x in Academy is once per round.