For example who has points for "combat tricks" like stumble if you have to cut 20 points from your books. If you want more variety you have to increase the sbp limit so that we can include more than the bare minimum of "core cards". Because those core-cards are the best cards you can get, but there aren't that many available.. but they are obviously the first ones to include.
I totally agree with this part. Very situational cards that is not marked as my 911 for a specific lineup are the first to get cut after after i build my books. I usually land on around 140-160 Sbp after the initial draft.
If sbp was increased it would actually not make
my books more different from each other. because it would be alot of the same situational cards that all books could suddenly afford... but it would make
my games see more different spells than they do now.
The way i see it, increased sbp by 20~ish:
Would make undo vs undo take longer and be more boring. Because basically they wouldn't increase types of spells, just copies in order to fare well vs another 'hardcore' undo book.
It would potentially not make defensive control spawnpoint books more interesting either because they kinda face same dilemma as above... When facing another *i stay in corner with my spawnpoint book* - who invested the most in creatures to make the biggest army.
Any other medium to fast books would (imo) benefit greatly from increased sbp. And i think it could open for the possibility of properly having 2 main strategies in your book.
(for instance an air wizard with 1 focus on poison direct damage and as an alternative run teleport pit with few bigs - right now this is not really viable because you dont have the sbp to have both strategies in your book.)