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Messages - jacksmack

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31
Events / Re: The Arcane Duels League
« on: April 30, 2019, 01:14:56 PM »
I missed that part in the OP :)

32
Events / Re: The Arcane Duels League
« on: April 30, 2019, 11:46:38 AM »
Hmm... while it can help build the hype announcing / revealing what mages has been selected, I’m afraid it will have a negative impact on the spellbook building having this knowledge.

33
Alternative Play / Re: OCTGN Mage Wars module 2.1.22 patch notes
« on: April 29, 2019, 04:24:09 AM »
Thanks for all your work.

Sounds great with the added phases. I’m wondering if just 1 phase before upkeep is enough?

34
Events / Re: The Arcane Duels League
« on: April 24, 2019, 12:54:30 PM »
I can give this a go if there is still room.

Can the same mage be played multiple times?

35
Rules Discussion / Re: Rage Tonic and Dancing Scimitar (autononous)
« on: April 14, 2019, 03:49:12 PM »
Oh darn. Meant the corrode potion.

36
Rules Discussion / Rage Tonic and Dancing Scimitar (autononous)
« on: April 13, 2019, 06:30:40 PM »
Do they work together assuming scimitar deals damage?


37
Look up rage... Im pretty sure it says that if the creature is ever at full health all tokens are removed.

So if it already had damage then you might be right, but I’m not sure about that either.

38
General Discussion / Re: Gen Con Academy pre releases
« on: January 10, 2019, 05:10:35 AM »
Im pretty sure at the time you reveal this it’s no longer a spell, so the ring doesn’t trigger.

Objects on the board are no longer spells.

39
Spells / Re: Buffs and Counters to Killer Bees
« on: December 23, 2018, 02:51:05 PM »
the Lifetree does not work to increase health. the swarms have the finite life trait and cannot gain life. nor can they be healed for the same reason.

innate life bypasses the finite life trait

40
General Discussion / Re: Gen Con Academy pre releases
« on: December 14, 2018, 06:22:13 AM »
I think this has been answered in other rule clarifications.

Example the ring of healing cannot benefit the angels that heal when they are summoned/destroyed.
Because at the point where they heal they are no longer a spell but rather a creature/object.

41
Rules Discussion / Re: tsunami and ring water
« on: October 08, 2018, 09:32:33 AM »
All attacks with Tsunami actually does benefit from ring of tides.

Both the effect dice and the amount of red dice rolled.

The reason for this is the wording on ring of tides.
Unlike most other effects it does not grant ranged +x.

The rule for zone attacks is that they do no benefit from ranged +x. Ring of tides is different.


A side note: a creature with flame +2 also receives extra dice against a ring of fire.
So there are different ways that zone attacks can roll extra dice.
Marked for death is another way.

42
Rules Discussion / Re: New armor druid and corrode tokens
« on: August 28, 2018, 06:23:39 AM »
If you read the codex for corrode it should be clear.

Something along the lines: if there ever is more corrode tokens than armor remove tokens (corrode) until you end up with equal armor and nr of tokens.

43
General Discussion / Re: Gen Con Academy pre releases
« on: August 16, 2018, 08:43:50 AM »
Cant be that alone puddin.

Is it for Living it doesn’t matter?

44
General Discussion / Re: Gen Con Academy pre releases
« on: August 15, 2018, 09:00:47 AM »
Thanks Falcas1 we have much more images of new cards and stat's cards of Druid and Elementalist. You can find all information here: https://drive.google.com/drive/u/1/folders/1T1d01MDzYmbFkx7tjUFVloRCklAIKkJ7

Only wish for Christmas is now an arena elementalist!

Looks really cool!

(But corrode removal seems very easy now - maybe “bankers” will be the new thing again.)

45
Rules Discussion / Re: Divine Intervention and Gear Up
« on: August 10, 2018, 01:37:38 PM »
There is no rule to when you cannot reveal.

It’s when you can reveal. Between steps... there is no steps inside the resolve of gear up. Just like there is steps inside the upkeep when pillar of flame is in play.

added a 'no' too many.

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