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Messages - jupiter999

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31
Rules Discussion / Re: Flight trait - new rule?
« on: December 23, 2014, 10:58:03 PM »
Cool~
That opens up new tactics for sure!
For Push, I wonder if we need some kind of z-level pushing mechanism or not, because I'm thinking flying creatures can be push up / down...
That will add another layer of reality, but possibly bog down the game play...
Just a thought anyway :)

32
Player Feedback and Suggestions / Re: Ideas for Holy spells
« on: December 23, 2014, 10:49:35 PM »
Holy Ward - Holy Glyph reworks could just use a mana cost. I'm really liking these, plus my version can help resist teleports.

EX: Holy Ward
holy 2 enchant target zone
cost: 2 reveal 4
Whenever an enemy non-mage creature makes a move action into this zone, it's controller must first pay one mana.

or
EX: Holy Ward 2
holy 2 enchant target zone
cost: 2 reveal 4
Whenever a non-living creature makes a move action into this zone, it's controller must first pay two mana.

and
EX: Holy Glyph
holy 1 enchant target zone or target enemy creature
cost 2 reveal 3
Same wording as [mwcard=MW1E22]Hellfire Trap[/mwcard] but instead an attack, holy glyph attaches to that creature. Whenever this creature would leave the zone, it's controller must first pay 3 mana. If this creature successfully leaves the zone, Holy Glyph attaches to the starting zone and flipped facedown.

I think make the mana payment cost even higher would be better...

Anyway, both version (either controller pay the upkeep or opponent pay the mana) would be nice, so there would be different strategy / tactics involved.
Just don't make that single card handles everything. That's not a good design. Each should have strength / weakness in itself, imho~ :)

33
Player Feedback and Suggestions / Re: Ideas for Holy spells
« on: December 21, 2014, 09:42:27 PM »
Incantation / Conjuration
Holy Ward - mark a zone that opponent units cannot enter.
Holy Glyph - mark a zone that opponent units cannot escape.

Enchantment
Holy Aura - during upkeep, each opponent dark creature within same zone with this creature will get 1 Light Direct Damage each round.

34
Alternative Play / Re: MW Thematic - The Battle of the Five Armies
« on: December 21, 2014, 08:07:50 PM »
Beorn.

And that's where Shapeshifter (Mage) or shapeshifting (trait) creatures come in ;D

35
Mages / Re: Mage suggestions
« on: December 20, 2014, 09:03:59 PM »
Why would ice slow creatures? Isn't ice slippery?

Yea, agree that ice should slippery.
Maybe Ice floor / terrain may cause movement "overshoot" into another zone in move direction, and bump onto wall (if applicable) for additional damage.

Thematically I want a Bard/Skald character (so bad it hurts).  Mechanically, I'm not sure how I would work this though; the Warlord already occupies the obvious (to me) design space.

Perhaps Bard will trained in Sound based Mind school, but must equipped with musical instruments.
Sound mechanism might affect certain targets, though not sure the details yet...

Anyway, just some ideas.
Happy MW.

36
Creative / Re: Custom Spell Book WIP
« on: December 19, 2014, 09:08:02 AM »
Looks cool, especially with cards on black background ;)
The bindings can be improved.
Yea, agree that double-sided pages would be nice.

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