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Topics - ClockWork

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1
Rules Discussion / Wall(s) and Steep Hill
« on: June 17, 2019, 10:00:40 PM »
1 2 3                    1 2 3
4 5 6                    4 5 6
7 8 9                    7 8 9

I remember this game has some Tom-foolery with corners/intersections and LOS. In the 2 examples above, each number represents a zone in the arena, 5 is the zone containing the hill, and the underlines below 4 and 5 represent walls that block LOS.

Can a non-flying object target another non-flying object in zone 4, from 7,8, or 9 in either example?

In the first example( left side, 1 wall); can a non-flying object target another non-flying object in zone 6, from zone 7 or 8?

2
Rules Discussion / climb+wall+steepHill
« on: January 22, 2017, 09:15:14 PM »
Climbing wall into a zone with steep hill....  doesn't work, right?

Need the full round to climb, and the full round to enter, you can spend it both.... can you?

3
Rules Discussion / Drown
« on: December 23, 2016, 07:57:45 AM »
If drown kills a creature during the upkeep phase the controlling mage does not need to pay the upkeep that turn becuase he/she can simply choose to add the suffocate token before paying the upkeep..... right?

4
Rules Discussion / Harder question
« on: November 21, 2016, 09:02:50 AM »
This might be a harder question.....

Do Champion's Gauntlets prevent Steal Equipment from targeting an item that can and will be stolen?

5
Rules Discussion / Easy question
« on: November 20, 2016, 10:32:10 AM »
Spent some time searching, the search tool here is a little yucky, I could not find :-[

What phase of casting a incantation against a mage with Armor Ward is the extra mana paid?
 i.e. hidden nullify and armor ward.

6
Rules Discussion / Hydro Thermal Vent
« on: November 16, 2016, 04:11:17 AM »
Hydro Thermal Vent is the only trap subtype enchantment that doesn't list the restriction of having  to target a zone without enemy creatures. Is this intentional? Hydro Thermal Vent already seems like quite a bargain at 4 or sometimes 3 mana. Am I missing something?

7
Mages / Wizard Fix
« on: November 11, 2016, 08:23:29 AM »
Whatcha all think so far

8
Rules Discussion / Holy Familiar
« on: November 10, 2016, 06:01:39 AM »
That new Holy Familiar can cast protection and healing spells. I've read elsewhere enchantments don't gain traits until revealed, does that mean she has to cast enchantments revealed, or not at all?

Can the fire imp cast curses face down?

Can direct damage be purchased using Morloch's Torment  on a face down curse cast by the Fire Imp?

9
General Discussion / Fix Bloodwave Warlord
« on: November 09, 2016, 11:38:54 PM »
I remember even when he was brand new, BWWL didn't feel that great. I don't know if i like especially because he is an underdog, or if punching dudes in a game about magic makes me feel like a nerd rebel.

I think fixing the hammer from his set could be really great, and also releasing a whole bunch non-novice war equipment.

10
General Discussion / That errata pack
« on: November 06, 2016, 08:54:18 PM »
Everybody always asking about a reprint of errata cards.Have read real expensive to print singles. I believe it, but as well 6-8 errata cards(wizard rule card), some more leather boots and gloves, tanglevine/skeletal sentry subtype reprints would make a great small pack i could easily spend $10 retail to pick. Maybe make that crappy Orc Hammer usable, and always toss in a couple teleports, maybe some lesser teleports too.

Arcane Wonders, I LOVE your game. You guys are awesome and impressive designers. I have money and want them cards, lets make this happen.

Everyone reply and let them know we can pay a fair prices for corrected cards(with a side of common goodies). We are not mad that AW errated cards. All the changes were needed and helped the game. There is great honor in fixing your mistakes, much love and respect.

11
General Discussion / Paladin's Aura
« on: November 06, 2016, 08:40:12 PM »
How can I or another player know what a Paladin's aura does without cracking open a rulebook?

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