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Mage Wars => Rules Discussion => Topic started by: Tim on December 10, 2013, 08:59:10 AM

Title: 2 rise again
Post by: Tim on December 10, 2013, 08:59:10 AM
Another question:

What would happen if there's a face down rise again on a creature that I control and my opponent also enchant it with a rise again of there own. They both are revealed if the creature is destroyed.
Who get to reanimate the creature? How is this determent?

Grtz
Title: Re: 2 rise again
Post by: sIKE on December 10, 2013, 09:14:23 AM
The person with Initiative would get to reveal theirs first and the other would be discarded.
Title: Re: 2 rise again
Post by: Tesmara on December 10, 2013, 09:24:43 AM
I'm not sure that you would take control over the creature if you use Rise Again on a opponent creature.
Animate Dead says any discard pile and summon in to your zone. Like it's yours.

Rise Again Just says that you can pay have the cost to Reanimate it.
So I do not think it changes ownership no matter who uses Rise Again on it
Title: Re: 2 rise again
Post by: jacksmack on December 10, 2013, 09:32:43 AM
codex for reanimate:

Reanimate (Effect)
This creature reanimates upon death. If this creature is destroyed, it is moved from the discard pile to the zone it was just destroyed in, and placed face down in that zone, with a face-down action marker on it.
This creature is considered temporarily out of play. At the end of the round, the creature card is flipped face up and is Summoned into play. Reanimate does not occur if the creature is removed from the game when it is destroyed. See “Obliterate.”
Title: Re: 2 rise again
Post by: Laddinfance on December 10, 2013, 09:33:00 AM
When you rise again something you become the controller of that "risen" creature.

As for two rise agains in conflict, I would actually think the older enchantment would be the one that goes through. Now keep in mind I'm not making a ruling here, just speaking out loud. The order enchantments play is important, and technically the second rise again should not be able to be played on the creature. I would think you'd check the oldest enchantment first to see if they wish to reveal it then keep moving up till you hit the other Rise again.

Now, this does mean I have something to discuss with Bryan and the Rules team. Once I have a firm ruling we'll let you guys know!
Title: Re: 2 rise again
Post by: jacksmack on December 10, 2013, 09:38:17 AM

The order enchantments play is important, and technically the second rise again should not be able to be played on the creature.


Where do you get this from?
I only recall it being important to keep the order of face down enchantments so the enemy can choose what to seeking dispell properly or keep track of illegal plays.

Im pretty sure that Sike is correct.
Title: Re: 2 rise again
Post by: Wildhorn on December 10, 2013, 10:12:51 AM
When you rise again something you become the controller of that "risen" creature.

As for two rise agains in conflict, I would actually think the older enchantment would be the one that goes through. Now keep in mind I'm not making a ruling here, just speaking out loud. The order enchantments play is important, and technically the second rise again should not be able to be played on the creature. I would think you'd check the oldest enchantment first to see if they wish to reveal it then keep moving up till you hit the other Rise again.

Now, this does mean I have something to discuss with Bryan and the Rules team. Once I have a firm ruling we'll let you guys know!

In the rules, it states that whenever the two players want to reveal enchantment at the sametime, it is initiative that determine who goes first. So if both want to reveal Rise Again, whoever has Initiative has priority.
Title: Re: 2 rise again
Post by: Laddinfance on December 10, 2013, 10:44:16 AM
Like I said, I wasn't making a ruling or anything. Didn't have a chance to scour my rulebook this morning. I will be taking a look at it when I get home tonight though.
Title: Re: 2 rise again
Post by: Zuberi on December 10, 2013, 12:29:43 PM
1) The codex for reanimate says that the creature is summoned.
2) The FAQ on page 21 states that the mage who controls the effect responsible for the reanimation is the object that performs the summon.
3) The codex for controller says that each spell or object in the game is controlled by the person who casts it.

Therefore, the mage who controls the Rise Again spell gains control of the creature they used it on.



In the Rulebook v2.0 on page 18 it states that when two players wish to reveal their enchantment at the same time, the player with initiative gets to go first.

In the FAQ on page 8 it discusses Duplicate Enchantments. It is not legal to knowingly duplicate an enchantment, so the only time it can happen is when two opponents do it accidentally. When this occurs, whichever enchantment is revealed first becomes the legal enchantment. As long as the revealed enchantment is in play, the duplicate can not legally be revealed. It is allowed to remain in place unrevealed indefinitely, but if its controller attempts to reveal it without removing the first enchantment beforehand, then the second one simply gets destroyed without effect.

Thus, with Rise Again, they would both trigger at the same time. The player with initiative would get to reveal their's first. The creature would be reanimated (placed face down and considered removed from play until the end of the round) and the Rise Again would be discarded. Then the 2nd Rise Again could be revealed. At this point, it's effect is invalid since it can not reanimate a creature that is currently removed from play, so it gets destroyed without effect.

That is my interpretation of the rules.
Title: Re: 2 rise again
Post by: Shad0w on December 10, 2013, 01:50:27 PM
When you rise again something you become the controller of that "risen" creature.

As for two rise agains in conflict, I would actually think the older enchantment would be the one that goes through. Now keep in mind I'm not making a ruling here, just speaking out loud. The order enchantments play is important, and technically the second rise again should not be able to be played on the creature. I would think you'd check the oldest enchantment first to see if they wish to reveal it then keep moving up till you hit the other Rise again.

Now, this does mean I have something to discuss with Bryan and the Rules team. Once I have a firm ruling we'll let you guys know!

If it it can be tracked this would be the case but if it could for some reason not be tracked then it would fall to the player with  Initiative.

It would work like this creature A is about to die (at this point if play order could not be tracked) the player with  Initiative would have to make the choice. If they did not want to it would then pass to the next player in turn order and so on.
Title: Re: 2 rise again
Post by: Zuberi on December 10, 2013, 02:01:44 PM
Quote from: Shad0w
If it it can be tracked this would be the case but if it could for some reason not be tracked then it would fall to the player with  Initiative.

It would work like this creature A is about to die (at this point if play order could not be tracked) the player with  Initiative would have to make the choice.

I am having a hard time finding a passage in the rules that states play order matters when resolving enchantments. Where can I find this?
Title: Re: 2 rise again
Post by: Zuberi on December 10, 2013, 02:13:36 PM
I actually want to modify my rules interpretation. Taking a closer look at Rise Again, I see that it is not a Mandatory Enchantment that gets revealed upon the destruction of the creature (the reveal cost is not red). Therefore, you actually have to reveal it before the creature gets destroyed, and it remains attached to that creature. If you were to wait till after the creature was destroyed, you would be too late. Once the creature is destroyed, the enchantment gets destroyed as well and so it can not be revealed. And you can not interrupt an event to reveal an enchantment, so you can't reveal while the creature is being destroyed either.

Thus, what would happen is you must choose to reveal your enchantment before the creature takes lethal damage (such as after Step 3: Roll Dice during an attack). Whomever reveals first has the legal attachment and the other Rise Again can not be revealed per the Duplicate Enchantment rules in the FAQ on page 8. In the case of both players wishing to reveal simultaneously, the person with initiative decides. The creature then gets destroyed by damage and reanimates under the appropriate persons control, while the unrevealed duplicate Rise Again is destroyed without ever revealing or having any effect.
Title: Re: 2 rise again
Post by: sIKE on December 10, 2013, 02:30:34 PM
Just like I said, but with a lot more words :)
Title: Re: 2 rise again
Post by: Shad0w on December 10, 2013, 03:51:13 PM
The reason play order matters is due the the duplicate attached object rule. Because the second one played would have been illegal.
Title: Re: 2 rise again
Post by: sIKE on December 10, 2013, 05:28:25 PM
The reason play order matters is due the the duplicate attached object rule. Because the second one played would have been illegal.
With Enchantments play order does not matter, and since the FAQ ruling that it is legal for opposing mages to place the same Hidden Enchantment on creature, we then have to work off of the initiative rule for Enchantments.
Title: Re: 2 rise again
Post by: sdougla2 on December 10, 2013, 05:34:01 PM
But playing the second one (assuming that the first one is face down and controlled by the opponent) is not illegal.

Quote
Duplicate Enchantments

When an enchantment is revealed, if it is attached to an object or zone which already has a revealed enchantment with the same name attached to that same object or zone, the newly revealed enchantment is immediately discarded without effect. 

Players cannot cast an enchantment which targets a zone or object if there is either (a) a friendly hidden enchantment with the same name attached to that zone or object, or (b) a revealed enchantment with the same name (friendly or enemy) attached to that zone or object. Note that it is possible to attach a duplicate enchantment to the same zone or object as an opponent’s hidden enchantment. 

This would be unintentional or accidental, because you will not know that the duplication exists. Later, if the enemy hidden enchantment is revealed, you will realize that you have attached a duplicate enchantment to the same object.  When this occurs, you may leave the duplicate enchantment in play as a hidden enchantment. If you later reveal that enchantment while the duplicate is still attached, you will have to destroy and discard the newer copy which you just revealed without it having any effect.   

When you reveal an enchantment, you only discard it without effect if there is another revealed enchantment of the same name attached to that zone or object. A hidden enchantment of the same name does not cause you to discard the newly revealed enchantment.

The wording in the new FAQ does not indicate to me that order matters. I can see how it could hint at such an interpretation, but it certainly doesn't explicitly change the rules for the order of revealing enchantments, so I see no reason not to use the standard enchantment reveal order rules. As such, I agree with Zuberi and sIKE.

It qualifies the order with if the opponent reveals their hidden enchantment, you cannot reveal yours until the revealed enchantment is gone (or you'll have to discard your enchantment without effect). It says the newer enchantment, but in that context newer could refer to either enchantment 1 or enchantment 2, so long as the other enchantment was revealed (not played) first. Even if newer was meant to indicate the enchantment played first, there is no reason to believe that the situation would not be symmetric if the second enchantment played was revealed first, and again, it does not explicitly change the rules for the order of revealing enchantments.
Title: Re: 2 rise again
Post by: Shad0w on December 11, 2013, 03:26:14 AM
The reason play order matters is due the the duplicate attached object rule. Because the second one played would have been illegal.
With Enchantments play order does not matter, and since the FAQ ruling that it is legal for opposing mages to place the same Hidden Enchantment on creature, we then have to work off of the initiative rule for Enchantments.
good to hear only been asking for it to be that way since beta. Did not know if it had made it into the FAQ yet.Thanks for the heads up

Title: Re: 2 rise again
Post by: Laddinfance on December 11, 2013, 10:13:07 AM
As Shadow said, this rule had been changed a couple times in testing. I'm very sorry that an archaic interpretation confused what should otherwise be a simple issue.
Title: Re: 2 rise again
Post by: ringkichard on December 11, 2013, 11:26:12 AM
I actually want to modify my rules interpretation. Taking a closer look at Rise Again, I see that it is not a Mandatory Enchantment that gets revealed upon the destruction of the creature (the reveal cost is not red). Therefore, you actually have to reveal it before the creature gets destroyed, and it remains attached to that creature. If you were to wait till after the creature was destroyed, you would be too late. Once the creature is destroyed, the enchantment gets destroyed as well and so it can not be revealed. And you can not interrupt an event to reveal an enchantment, so you can't reveal while the creature is being destroyed either.

Thus, what would happen is you must choose to reveal your enchantment before the creature takes lethal damage (such as after Step 3: Roll Dice during an attack). Whomever reveals first has the legal attachment and the other Rise Again can not be revealed per the Duplicate Enchantment rules in the FAQ on page 8. In the case of both players wishing to reveal simultaneously, the person with initiative decides. The creature then gets destroyed by damage and reanimates under the appropriate persons control, while the unrevealed duplicate Rise Again is destroyed without ever revealing or having any effect.

I'm quoting this because it's so good.
Title: Re: 2 rise again
Post by: jacksmack on December 11, 2013, 11:44:34 AM
Then i have 1 more question.

How excately does the revealing take place.

Opponent has initiative.
You decide to reveal after opponent declares attack because you think he MIGHT have a Rise Again AND he MIGHT kill your creature.

Must you then:

A)
Ask him: Do you wish to reveal?
(such a leading question -_-)

B)
Say: I want to reveal, do you want to reveal first?
(another leading question)

C)
Just reveal after X time where he had the chance to do it?
Title: Re: 2 rise again
Post by: lettucemode on December 11, 2013, 11:53:59 AM
I would say B, and his decision would have to be made before you reveal yours. If he decided to reveal his too, you would still have to reveal yours, which would then be destroyed per the above discussion.
Title: Re: 2 rise again
Post by: jacksmack on December 11, 2013, 11:59:22 AM
I would say B, and his decision would have to be made before you reveal yours. If he decided to reveal his too, you would still have to reveal yours, which would then be destroyed per the above discussion.

thats riddicilous. I really hope i am not forced to reveal in this case.
Title: Re: 2 rise again
Post by: lettucemode on December 11, 2013, 12:10:58 PM
I would say B, and his decision would have to be made before you reveal yours. If he decided to reveal his too, you would still have to reveal yours, which would then be destroyed per the above discussion.

thats riddicilous. I really hope i am not forced to reveal in this case.

Why is it ridiculous? You are both revealing at the same time (just after Declare Attack, before Avoid Attack). Since he has initiative, once you've both decided to reveal, he gets to pick which one resolves first.

I think it'd be ridiculous that if you were able to say "actually, I take it back" once you've seen what his enchantment is. You already made the decision to reveal...
Title: Re: 2 rise again
Post by: ringkichard on December 11, 2013, 12:32:36 PM
I don't think the rules cover this scenario specifically. This is the kind of tournament level grit that needs to be in a system reference document, but is way to baroque for the general rulebook. Maybe as an appendix to the FAQ.

The way Magic the Gathering would have handled it is that you'd say, "Wait. I'd like to do something after those dice are rolled." At that point it'd be up to your opponent to say, "I have initiative, I'm doing something first." instead of saying, "Okay, go ahead." After your opponent did something, you'd then be free to pass.

When I have time I'll look to see what the Mage Wars rules actually say about this.
Title: Re: 2 rise again
Post by: jacksmack on December 11, 2013, 12:47:45 PM
I refuse to believe its like you suggested lettuce.

Must i also specify the exact enchantment i want to reveal?

In theory i could have agony on the attacker, but mby i wanted my creature to die for it to be resummoned, but now that i see my opponent with initiative revealing his Rise Again then i rather reveal agony to let me creature live another round... dispell his rise and reveal my own.
Title: Re: 2 rise again
Post by: lettucemode on December 11, 2013, 01:11:54 PM
I refuse to believe its like you suggested lettuce.

Ok.
Title: Re: 2 rise again
Post by: ringkichard on December 11, 2013, 01:14:53 PM
Ok, I had some time.  ;)

Quote from: The Rules" p. 18-19
If both players want to reveal an enchantment at the same time, the player with the initiative goes first. He may reveal as many enchantments as he wants, one at a time, resolving each one before revealing the next. When he is finished, then the other player may reveal any enchantments, revealing and resolving them one at a time. Then the first player can reveal again, and so on. Each enchantment is resolved as soon as it is revealed.

The FAQ doesn't seem to have anything relevant to say on this, so judging by the above, it's a "I get exclusive priority till I pass" system. If you're to the point where you're revealing the enchantment, your opponent can't interrupt, but you need to signal your intention to act before you start revealing, and if your opponent has initiative, he or she can act before you do, and keep acting before you do, until they run out of enchantments to reveal.

Is this reasonable?
Title: Re: 2 rise again
Post by: ringkichard on December 11, 2013, 01:21:20 PM
In the absence of a direct ruling, I think the procedure I suggested above would be kosher and competitive.

I should note, there is at least 1 loophole to this that will get your Rise Again revealed despite your opponent having priority, even if he or she intends to box you out the moment you say "wait". If you cast and then immediately reveal, the rules don't allow your opponent to reveal an enchantment at that time, but you're free to reveal the Rise Again. He or she could reveal during the casting of the enchantment, but if that was the plan, he or she would have done it by now.
Title: Re: 2 rise again
Post by: Zuberi on December 11, 2013, 01:25:45 PM
Quote from: jacksmack
How excately does the revealing take place.

As ringkichard stated, this is not really something covered by the rules. It's more an etiquette question than a rules question if you ask me.

I personally play it similar to ringkichard. If I want to reveal an enchantment I'll declare my intention to my opponent, such as "Wait, before you continue I would like to reveal this enchantment." It is then up to my opponent to state an intention to also reveal an enchantment. If they fail to do so before I have revealed mine, then it is too late for them to do so.

Now if you use this method, courtesy dictates that you do give your opponent time to respond. You don't just go "Aha!" as you flip over the enchantment. But again, it is entirely an etiquette thing that you have to work out individually with your group. Some people may be more comfortable asking their opponent if they would like to respond rather than risking hurt feelings from people who don't think you gave them ample opportunity to respond.

Whatever method of common decency you decide to personally abide by, however, I do not believe you would ever be required to reveal if your opponent beat you to it. The rules on pages 18 and 19 of the Rulebook v2.0 clearly make use of the word "may." Basically what happens, is you both declare a desire to reveal an enchantment. The person with initiative gets the first opportunity to actually act upon that desire and reveal their enchantment. They are not required to. Then the other person gets the opportunity to act upon their desire and reveal. If the actions of your opponent has made your desired action no longer beneficial, you can certainly change your mind and decide not to perform it.
Title: Re: 2 rise again
Post by: ringkichard on December 11, 2013, 01:44:25 PM
There's a similar issue with revealing Force Hold when your opponent tries to move a creature. Your last chance is after the creature is activated but before the creature starts move.

 In that circumstance, I find that the word "Wait" does wonders, but you do have to be paying attention to what your opponent is doing. You want to pronounce that sylable reasonably close to when they flip the action marker.
Title: Re: 2 rise again
Post by: Shad0w on December 11, 2013, 02:11:37 PM
If you want to get into the ticky tacky of it between each step all player get a chance to respond in the order of play.

So it would be player A do with wish to reveal any enchantments, then after the choice is made you move to the next player. Player B do you wish to reveal. After all players have made the choice you move to the next step and repeat this process. At no point do we go back and ask players more than once per step.
Title: Re: 2 rise again
Post by: Hedge on December 13, 2013, 02:18:36 AM
If you want to get into the ticky tacky of it between each step all player get a chance to respond in the order of play.

So it would be player A do with wish to reveal any enchantments, then after the choice is made you move to the next player. Player B do you wish to reveal. After all players have made the choice you move to the next step and repeat this process. At no point do we go back and ask players more than once per step.


Unless someone reveals an enchantment. It clearly dictates in the section from the rules that it does ask again.


Quote
If both players want to reveal an enchantment at the same time, the player with the initiative goes first. He may reveal as many enchantments as he wants, one at a time, resolving each one before revealing the next. When he is finished, then the other player may reveal any enchantments, revealing and resolving them one at a time. Then the first player can reveal again, and so on. Each enchantment is resolved as soon as it is revealed

The game does not progress until all players decide that it progresses to the next step. Now in another game I played it had things that interupted the normal flow of the game and didn't pass to the next step until all players choose not act consecutively. This seems to be implied with enchantment reveals, but it is not clear.


If I choose not to reveal any enchantments and my opponent does. The chance to reveal should return to me since the game board has changed.

Hedge
Title: Re: 2 rise again
Post by: DeckBuilder on December 13, 2013, 04:08:54 AM
Yes, timing of reveal enchantments "uses the stack".
It's the only instant speed in the game (invocations and attack spells are sorcery speed)
Title: Re: 2 rise again
Post by: Shad0w on December 13, 2013, 09:57:55 AM
If you want to get into the ticky tacky of it between each step all player get a chance to respond in the order of play.

So it would be player A do with wish to reveal any enchantments, then after the choice is made you move to the next player. Player B do you wish to reveal. After all players have made the choice you move to the next step and repeat this process. At no point do we go back and ask players more than once per step.


Unless someone reveals an enchantment. It clearly dictates in the section from the rules that it does ask again.


Quote
If both players want to reveal an enchantment at the same time, the player with the initiative goes first. He may reveal as many enchantments as he wants, one at a time, resolving each one before revealing the next. When he is finished, then the other player may reveal any enchantments, revealing and resolving them one at a time. Then the first player can reveal again, and so on. Each enchantment is resolved as soon as it is revealed

The game does not progress until all players decide that it progresses to the next step. Now in another game I played it had things that interupted the normal flow of the game and didn't pass to the next step until all players choose not act consecutively. This seems to be implied with enchantment reveals, but it is not clear.


If I choose not to reveal any enchantments and my opponent does. The chance to reveal should return to me since the game board has changed.

Hedge

Revealing Enchantments

Important: Hidden Enchantments have no effect as long as they are hidden! You may choose to reveal your enchantment at any time, as long as you do not interrupt an action or event, even if it is your opponent’s turn! This is a “free action” that does not require you to activate a creature or flip an action marker. When you reveal your enchantment, first you pay the reveal cost, before resolving the effect of the enchantment. If the cost is not paid, the enchantment is destroyed before it can resolve and have any effect. If the cost is paid, flip the
enchantment over and reveal it to your opponent, then place it partially under the object it is attached to.
When you reveal an enchantment, check to be sure the target listed on the enchantment matches the object it is attached to. If it does not, destroy the enchantment without effect. In some cases, the object may have changed and is no longer a valid target. Enchantments cannot affect an event that occurred before it was revealed. For example, you cannot reveal a Rhino Hide enchantment after the enchanted creature takes damage from an attack, to reduce the amount of damage it received. If both players want to reveal an enchantment at the same time, the player with the initiative goes first. He may reveal as many enchantments as he wants, one at a time, resolving each one before revealing the next. When he is finished, then the other player may reveal any enchantments, revealing and resolving them one at a time. Then the first player can reveal again, and so on. Each enchantment is resolved as soon as it is revealed. In a rare case where two enchantments conflict with one another (for example, one grants Flying, and another takes away Flying), the later enchantment (the last one to be revealed) always take precedence.

If you want to get into the ticky tacky of it between each step all player get a chance to respond in the order of play.

So it would be player A do with wish to reveal any enchantments, then after the choice is made you move to the next player. Player B do you wish to reveal. After all players have made the choice you move to the next step and repeat this process. At no point do we go back and ask players more than once per step.

Let me rephrase this

" If you want to get into the ticky tacky of it between each step all player get a chance to respond in the order of play.

So it would be player A do with wish to reveal any enchantments, then after the choice is made (to not reveal) you move to the next player. Player B do you wish to reveal, then after the choice is made (to not reveal) you move to the next playerand so on. After all players have made the choice (to not reveal) you move to the next step and repeat this process. At no point do we go back (if all players passed on reveal)and ask (again in the same step)."



Does that look better?
Title: Re: 2 rise again
Post by: Hedge on December 13, 2013, 04:04:44 PM
But what happens if the last player chooses to reveal something? do the previous players get an additional chance to reveal also?  The rules seem to dictate so.



Hedge
Title: Re: 2 rise again
Post by: Shad0w on December 13, 2013, 04:53:32 PM
But what happens if the last player chooses to reveal something? do the previous players get an additional chance to reveal also?  The rules seem to dictate so.



Hedge

It goes back to player 1(person with initiative any time an enchant is revealed). You only move on after all players have passed (chosen not to reveal).