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Strategy and Tactics / Niche Animal tactics
« on: November 28, 2019, 08:56:35 PM »
I was thinking about Creatures to put into a Straywood BM book recently, and have considered a few that I'd never used much before for specialized roles. I'm sure that there are others, but here are the ones that I came up with the other day:
Feral Bobcat:
Even when you don't have initiative, you can get a guard out before your opponent gets to act if cast in first quickcast phase. In conjuntion with the Altar of the Iron Guard, you can quickcast the Bobcat as a guard -- as it has a melee defense, it could take a hit away from your Mage and might possibly be around for another turn. Use it to guard again or move it to attack with the Charge bonus on the next turn... whichever is better at the time.
Mountain Ram - Two uses:
1) vs. Corporeal Conjurations... half the spell book point cost of a Force Hammer for a six dice attack (presuming that it gets the charge bonus). This is a creature that seems best cast when in a zone adjacent to a corporeal conjuration with a Rouse the Beast cast on it to keep the opponent from putting a wall between it and the target before it can attack. It'll probably get a second attack on another target the next turn.
2) vs. Creatures... 4 die attack with a bonus 6+ push when moving... might push the enemy into or through a wall, or reposition it where it might not want to be.
Hellfire Ants:
The swarm of choice seems to be the Bees... but the Ants have something going for them: Their additional strikes may be made against different creatures. This allows them to knock several creatures off guard in the same turn, or "sweep" from a guarding creature into the creature you really want to attack. Downside: Any guarding creature will get its counterstrike in after the last time you attack it, so you will lose one attack each time you change between guards. On the positive side, however, each guard ttacked will only do one damage in return due to the swarm trait. Therefore, it doesn't matter how big the guard is... attack the largest guards with this one creature and then attack your main target with your other creatures.
Hunting Falcon:
Everyone has seen a pet Thunderift Falcon, but against an enemy with a sturdy flyer (Victorian Griffin, for example), a pet Hunting Falcon could be a better choice in my opinion. You get three extra life and piercing +1 for the extra two (or three, if a pet) mana and Fast trait as compared with the Thunderift Falcon. Either bird will be hindered by the flyer... so most of the time I would find the extra life and piercing the better choice. Downside: You don't get to quickcast the thing as it is level 2.
Any other interesting animals... especially those that might have niche usefulness that people may not often consider?
Feral Bobcat:
Even when you don't have initiative, you can get a guard out before your opponent gets to act if cast in first quickcast phase. In conjuntion with the Altar of the Iron Guard, you can quickcast the Bobcat as a guard -- as it has a melee defense, it could take a hit away from your Mage and might possibly be around for another turn. Use it to guard again or move it to attack with the Charge bonus on the next turn... whichever is better at the time.
Mountain Ram - Two uses:
1) vs. Corporeal Conjurations... half the spell book point cost of a Force Hammer for a six dice attack (presuming that it gets the charge bonus). This is a creature that seems best cast when in a zone adjacent to a corporeal conjuration with a Rouse the Beast cast on it to keep the opponent from putting a wall between it and the target before it can attack. It'll probably get a second attack on another target the next turn.
2) vs. Creatures... 4 die attack with a bonus 6+ push when moving... might push the enemy into or through a wall, or reposition it where it might not want to be.
Hellfire Ants:
The swarm of choice seems to be the Bees... but the Ants have something going for them: Their additional strikes may be made against different creatures. This allows them to knock several creatures off guard in the same turn, or "sweep" from a guarding creature into the creature you really want to attack. Downside: Any guarding creature will get its counterstrike in after the last time you attack it, so you will lose one attack each time you change between guards. On the positive side, however, each guard ttacked will only do one damage in return due to the swarm trait. Therefore, it doesn't matter how big the guard is... attack the largest guards with this one creature and then attack your main target with your other creatures.
Hunting Falcon:
Everyone has seen a pet Thunderift Falcon, but against an enemy with a sturdy flyer (Victorian Griffin, for example), a pet Hunting Falcon could be a better choice in my opinion. You get three extra life and piercing +1 for the extra two (or three, if a pet) mana and Fast trait as compared with the Thunderift Falcon. Either bird will be hindered by the flyer... so most of the time I would find the extra life and piercing the better choice. Downside: You don't get to quickcast the thing as it is level 2.
Any other interesting animals... especially those that might have niche usefulness that people may not often consider?