DAY 2!I got up early, had good food, got there early. I was feeling great.
Semifinals: Weighted Training Clothes vs. TrentMagus' Forcemaster, part 2.Yay! I dodged the Priestess! I really wasn't looking forward to playing two long and grueling matches.
Time to take off the weighted training clothes! Out comes Gate to Voltari! I opened Mana Crystal in C4 and Gate to Voltari in C3 while moving to B4 because I figured my opponent was going to play aggressive again. Make him choose between myself and Gate. I could tell as soon as I dropped the Gate on the field he wasn't sure what was going on, and it seemed to force him to change plans. He opened Mana Crystal in A1 with Enchanter's Wardstone in B1 while also moving to B1. T2 Gargoyle Sentry comes out of the gate along with a Mana Crystal in B4. He moves to C1 and Force Hammer's my Gate to Voltari. As soon as I see this I'm excited, if someone focuses Gate to Voltari I generally have the game barring god rolls. I move to B2 and Jinx him. T3, my initiative with a Jinx already on him. I pass quick, my Jinx pops something that I don't remember, I jinx him again and guard with Gargoyle Sentry. He moves and pops another Jinx. I move to B3 and cast Wizard's Tower in B3. The rest of the game goes quick, he ends up killing Gate to Voltari with another Force Hammer and a Galvitar swing but not before I also get Huginn, Raven Familiar out to deal with all that annoying Forcemaster stuff. This game his deflection marker was in my favor and I don't think he hit a single one, so that really helped. I guess it evened out in the end. I also got a timely daze that he failed while trying to sweeping my Gargoyle Sentry and Gate to Voltari. I then proceed to out action him and Jinx him out of the game. He later told me that using the Gate opening really threw him off because he didn't see it during swiss, mission accomplished.
Meanwhile Tim went super aggro against the Priestess and managed to finish his game faster than I did mine. Overall, round 1 was done in 25 minutes.
FINALS! Weighted Training Clothes vs. Tim McCurry's Wizard(Earth), part 2.I'm really glad that last round went quick, because this match was INSANE. I knew that after playing Tim on round three that there was almost a 100% chance that he was going to go aggro on me. Make sure to watch the video from Arcane Duels, they recorded the entire match!
His opening was a move to A2 with an enchantment on himself(I figured it was a Nullify, Tim learned how crazy Jinx is) and Storm Drake Hide on himself. I moved to C3 with Mana Crystal in C4 with harmonize on myself, which I flipped during channeling. I knew at this point he was most likely going to open Wizard's Tower in B3 but there was also a chance that he might do it in B2. Because he played James, I knew that he was playing three Wizard's Towers so going the route of destroying investments and dealing with him just wasn't going to work. I opted to just run away from the tower and let it sit there all game. I turned on Voltaric Shield and I decided to sit in C3 and cast an enchantment on myself(Rhino hide). He moved to B2, placed Wizard's Tower in B3, as expected, and put an enchantment on me. I was lucky because Tim did it in the wrong order, using the enchantment first, which left him unable to activate Wizard's Tower. This was because there was a ruling during the tournament that Wizard's Tower had to be used IMMEDIATELY after a creatures action. Silverclawgrizzly will chime in about this ruling in a later post, I feel like it was a good ruling in a very gray area. I then cast Moonglow Amulet in final quick cast to make sure my investments stayed ahead of him.
I wanted to get away from the tower, but because he had initiative I was unable to double move away. After picking cards Tim flipped Rust on me, and I jumped for joy, I was hoping that it wasn't a Jinx or Nullify. Mostly Jinx. He passed his quick and I proceeded to Teleport to C1 while he cast an enchantment on himself and moved to C2, hitting me with Arcane Zap. For my action I held position equipped Dragonscale Hauberk. I had the choice between Gargoyle Sentry, Gate to Voltari, and Wizard's Tower. Looking back at it, I picked hands down the worst of the three options. Wizard's Tower. Gargoyle Sentry would have left him having to deal with guard tokens while being Jinx'd, but I was worried about Force Push combo being able to ignore Gargoyle Sentry's guards. Gate to Voltari would have meant that I could just keep him off me long enough and win the game. My logic was that he wouldn't be able to battle through Jinx and Wizard's Tower while I was out of range of his Wizard's Tower, and if I cast Wizard's Tower in B1 that would put it in range of his Wizard's Tower and he might focus that instead of my Wizard. I also thought that I could just damage race him even if I stayed out of range of his Wizard's Tower. I turned on Voltaric Shield yet again and cast Jinx on him during my quick cast to pop his Nullify, which I should have used a seeking dispel in order to have another Jinx in my book for later. I cast Wizard's Tower in B1 followed by Fireball for seven damage and a burn. He then Force Pushed me through Wall of Thorns between B1 and C1 followed by Hurl Boulder on his Wizard's Tower for a total of eight damage. The big one though, he rolled a god tier timed slam on the Hurl Boulder which almost ended the game. I had initiative but was unable to Flameblast the Wall of Thorns because of slam. Acid Ball comes off his tower to knock my armor to zero AND break Voltaric Shield. He pushes me through the wall and rolls above average dealing 15 and putting me to 23 followed by an enchantment on himself. I attempt to Jinx him to get my slam/daze off and hit a Nullify again. I then Flameblast the Wall of Thorns, killing it in one hit.
So, I'm sitting at 23 damage with my initiative. Time to heal! We trade back and forth for awhile, unfortunately my heals are a bit below average with the first one healing for five and the second for seven while his Hurl Boulders are average at about seven damage. Thankfully this leaves me at one life before the second heal and I am able to recover from there with a combination of Minor Heal, Regrowth Belt, and Gargoyle Sentry. I would like to thank Trentmagus for reminding me how stupid Regrowth effects are if they go unanswered. I would also like to point out that at one point Tim asked to see my discard pile, I look up at him and go “I used all my Jinxs.” He then elects not to look at it and says “Oh good, now I get to play the game!” Thanks to Regrowth Belt and my last Heal I am able to worm my way back up from 31 to eight damage while Tim is at 17.
At the home stretch! I have Gargoyle Sentry and Huginn on the field and am feeling pretty good about my chances at this point. Tim then throws down a Minor Heal on a Mage Wand. NOOOOO! Thankfully, Huginn is a champion and wades into the dangers of a Wizard and Wizard's Tower just to dissolve that. I have about a five life advantage on Tim and he's out of healing effects while I still have a minor heal. The final last clutch move of the game, I have a Nullify on myself in C1 while Tim is C3. Time in the round is called. At the very end of the turn as the last creature activation my Wizard double moves from C1 to A1 and it's my initiative for the last turn of the game! I pass my quick, as does he. Gargoyle Sentry double moves to A1 and I use my quick cast to Guard him in my square. At this point Tim says that the double move won the game and he doesn't think there's anything that he can do, I'm inclined to agree. He shows me his cards left, it's a teleport and Hurl Boulder. Nullify and Gargoyle Sentry deal with those, I use my final Minor Heal to go back up to 1 damage and the game is done. PRAISE CTHULHU I FINALLY WON GENCON! There was much rejoicing. Overall this game was a crazy back and forth all game long and was one of the best but most stressful games of Mage Wars I've ever played. I feel if I would have played better that it wouldn't have been nearly as close but Tim played an excellent game with a very powerful aggro book. I also feel that if either persons rolls would have been bumped up a notch, mine to average and his to above average, that it would have swung the match in that persons favor.
Afterwards, I got a sweet print of a Wizard card that I hope never sees print because it's amazing, haha. But the art is awesome! I also got tons of Mage Wars swag in the form of Academy, Domination, and a gorgeous wooden Mage Wars dice tower. I'm still harassing them about a trophy because the ones from last year were beautiful and I want a first place one to go with the second place one so badly I can't describe it, so here's to hoping someone important reads this!
That concludes my tournament report, I'll talk a bit more about the direction of the game and my book in some later posts. I would like to thank James first and foremost, I wouldn't be here without him. The amazing Arcane Wonders staff for putting on the tournament, having stellar judges, and creating my favorite game ever made. Arcane Duels (
https://www.facebook.com/arcaneduels?fref=ts and
https://www.youtube.com/channel/UCJlTpUZS02GTO9rWXbR-jow) for all their cool interviews, recording the matches, and helping the game grow and thrive. Finally, the community for being the reason my favorite game is successful and still being made! I hope to see everyone in the future and encourage you to come have a war of mages at Gencon 2016 against me!
P.S. I'd love to hear feedback and questions to create a great discourse! So shoot them out there and I'll answer in as timely a manner as possible!