Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: echephron on January 05, 2015, 08:47:59 PM
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https://www.kickstarter.com/projects/tomvasel/the-dice-tower-2015-season-11
and I believe Messenger of Bim Shala used to be called Mending Angel.
The Pictures are too big!
Magma Golem
(https://s3.amazonaws.com/ksr/assets/003/105/743/e09c8b127b1424b707d7671300b27dfd_large.png?1420439390)
Messenger of Bim-Shalla
(https://s3.amazonaws.com/ksr/assets/003/105/744/c873c1a4d1beb5d89cb2e036f9b0476c_large.png?1420439408)
Unstable Fire Imp
(https://s3.amazonaws.com/ksr/assets/003/105/746/a41fb440d75e4315d0610567ff01e622_large.png?1420439418)
Reinforce
(https://s3.amazonaws.com/ksr/assets/003/105/749/9b8c2e61057e1493f04128cb9cdfeb2a_large.png?1420439453)
Life Link
(https://s3.amazonaws.com/ksr/assets/003/105/752/561aa8aac02ca5b62ebbfbf5a1b7c9d6_large.png?1420439467)
Hidden Tunnels
(https://s3.amazonaws.com/ksr/assets/003/105/753/bde6ba29114969dd765665ee1d25ae9f_large.png?1420439481)
Dwarf KriegsHammer
(https://s3.amazonaws.com/ksr/assets/003/105/755/8a87088c27fe70aa94929813a38d0c2f_large.png?1420439501)
Bind Spirit
(https://s3.amazonaws.com/ksr/assets/003/105/757/4ad9cfc44d550e7ae3abd5d702867947_large.png?1420439514)
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Love the tunnels idea, if only there was a way to have more outposts! :)
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I like the War spells the most and holy the second-most. That is probably bias on which mages i like. The only ones i don't love are unstable imp and bind spirit (just because there are so few incorporeal creatures to bind) Magma golem is iffy too.
I'm wondering what to cast reinforce on right now.
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https://www.kickstarter.com/projects/tomvasel/the-dice-tower-2015-season-11
and I believe Messenger of Bim Shala used to be called Mending Angel.
The Pictures are too big!
Yes, the playtest Title was Mending Angel.
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I'm really digging the Reinforcement, Life Link, and Hidden Tunnels. I could see all three of them getting some serious play. Could you imagine putting Life Link on a Bridge Troll? Oh man they'd be healing 6 a turn! I also like the thematic reverse nature it has with Death Link.
I could see the Magma Golem being a hoot to pull out now and then as well.
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Magma golem will be super powerful with the adramelech warlock against creature heavy builds. With adramelch's torment, moving burns, adramelech's touch...
I don't think the messenger will be too strong but I'm not sure how it works when you summon more than one.
I really like life link though which will combo well with intercept guards making your guardian angel even harder too kill.
I don't know what too think about the bind spirit but since there are no good incorporeal creatures in the game so far.
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No nature spells? more war and fire? meeehhh...
The art is fantastic.
the link to heal it´s very powerfull with the angels of kumanjaro they can heal 5 points, angels are now very powerfull, worried with this card.
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Guardian Angel is good with extra healing, but that was already true with Regrowth, and frankly it's not like they were hard to keep around to begin with.
Stacking Bridge Troll to 6 is pretty cool, but remember that it hurts your mage. The cost makes Sardonyx look cheep!
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Guardian Angel is good with extra healing, but that was already true with Regrowth, and frankly it's not like they were hard to keep around to begin with.
Stacking Bridge Troll to 6 is pretty cool, but remember that it hurts your mage. The cost makes Sardonyx look cheep!
Sardonyx quit life, this do damage that a holy mage can heal easyly with a regrowth, you heal 3 damage for only one damage.
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Magma golem will be super powerful with the adramelech warlock against creature heavy builds. With adramelch's torment, moving burns, adramelech's touch...
Of course, it will not last very long if it has too many burns. More than ~3 and your opponent will likely take in down in 1 round. It requires a careful balancing act to keep it alive and dangerous.
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Extinguish/geyser ruins his day too
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I'm surprised no one has yet to comment on the exploding pig demon. He's hilarious!
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I'm surprised no one has yet to comment on the exploding pig demon. He's hilarious!
He is immune to flame damage, so explode won't do anything to him
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He is immune to flame damage, so explode won't do anything to him
The flying pig demon isn't immune to Flame. The demon himself explodes. That's the hilarious part!
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He is immune to flame damage, so explode won't do anything to him
The flying pig demon isn't immune to Flame. The demon himself explodes. That's the hilarious part!
Sorry i totally misread what you said.. thought you meant using explode on a magma golem who had stacked up a bunch of burns. (which was a great counter to an early playtest version of him!)
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Do you mean Combustion?
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Do you mean Combustion?
Yeah.. my head is a shuffle of cards and names at this point
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Trust me, I totally understand that.
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These look SO FUN! Also, noticed that the tunnels don't have zone exclusive and the unstable fire imps can go off from a friendly creature's attack! Awesome!
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Exploding goblins, imps and zombies... I wanna have an exploding angel!
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I figured out how i want to use Secret Tunnels. In a corner, put mohtari, renewing spring, Secret Tunnels, and wall it off. put outposts in the 3 zones which are 2 zones away from it. That way any soldiers fighting at an outpost can retreat and heal 5 in one action.
except that it will cost all the mana.
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I figured out how i want to use Secret Tunnels. In a corner, put mohtari, renewing spring, Secret Tunnels, and wall it off. put outposts in the 3 zones which are 2 zones away from it. That way any soldiers fighting at an outpost can retreat and heal 5 in one action.
except that it will cost all the mana.
Works best if you summon the soldiers first.
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What happened to build it and they will come?!! :)
I figured out how i want to use Secret Tunnels. In a corner, put mohtari, renewing spring, Secret Tunnels, and wall it off. put outposts in the 3 zones which are 2 zones away from it. That way any soldiers fighting at an outpost can retreat and heal 5 in one action.
except that it will cost all the mana.
Works best if you summon the soldiers first.
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Magma Golem is a cool option for an Adramelech Warlock that should work well with fire immune demons and strong position control. Whether it will be worth the effort is hard to say, but I'd like to give it a try once it's released.
Messenger of Bim-Shalla makes Temple of Asyra more attractive, particularly if holy gets a more spellbook efficient way to boost swarm (Rust and Acid Ball are nice, but Marked for Death is kind of pricey for a holy mage).
I'm not really interested in Unstable Fire Imp. I can see someone including him in a Pentagram build, but I probably wouldn't bother.
I like that Reinforce allows you to keep your conjurations alive. For spawnpoint builds it could be worthwhile.
I like Life Link because it strengthens board dominance plays, and gives holy mages the ability to heal a creature over time.
Hidden Tunnels will be an interesting way to improve mobility for the warlord.
I really like the look of Dwarf Kriegshammer. It will make a dwarf focused build much more worthwhile. I would much rather use Dwarf Kriegshammer than Dwarf Kriegsbiel.
Bind Spirit is pretty narrow, and I have trouble seeing why anyone would include it. Holy mages can generally kill incorporeal targets pretty efficiently, and it's not that spellbook efficient for anyone else. Other solutions to incorporeal objects are useful in a much wider variety of situations.
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Exploding goblins, imps and zombies... I wanna have an exploding angel!
Same here!
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Reinforce on Barracks - yeah! With that, I might be able to finish a game without losing them. ;)
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MBS is to Mage Wars what Nekrataal was to Magic. From a design standpoint, not original, but a game changer.
All the War spells look great. Hidden Tunnels is an auto include for serious Lord Swarm if Invisible does what I think it does.
I like the imp more than the golem for Adlock since it looks easier to implement but I don't know if it warrants slots from Wildfire.
Lifelink is cool. BS is basically Holy School Mind Shield/Rise Again. Very narrow and cute.
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I've been looking for a creature in MageWars like Mending Angel for a while now.
A creature with an "ETB" ability is really awesome.
I hope to see more of these in the future.
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A creature with an "ETB" ability is really awesome.
And it's splashable, making it more awesome.
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Worst case scenario it costs 6 spell points in a Necromancer or Warlock book. 4 points for everyone else except a preist / priestess so totally splashable in every book.
My friends and I have a few other ideas for "etb' creatures.
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MBS is to Mage Wars what Nekrataal was to Magic. From a design standpoint, not original, but a game changer.
All the War spells look great. Hidden Tunnels is an auto include for serious Lord Swarm if Invisible does what I think it does.
I like the imp more than the golem for Adlock since it looks easier to implement but I don't know if it warrants slots from Wildfire.
Lifelink is cool. BS is basically Holy School Mind Shield/Rise Again. Very narrow and cute.
Invisible is an already existing trait. Look at Invisible Stalker.
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Like the "Bind Spirit" -Fast Attack with a big creature vs Holy Mages was the best tact-, and the "Life Link" too.
Still awaiting a "Holy Armor" lvl 1.
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Invisible is an already existing trait. Look at Invisible Stalker.
Yes, I know. Hence, the rhetorical statement of it "doing what I think it does".
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Invisible is an already existing trait. Look at Invisible Stalker.
Yes, I know. Hence, the rhetorical statement of it "doing what I think it does".
Hence why you should have said "doing what I think it does".
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All these cards seem awesome!
Reinforce on a Wizard's Tower seems pretty nice ;P
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What i want to do is wall myself in and reinforce the wall they attack. then when it has 4 or less life, "shift enchantment" to another wall(destroying the weakened wall), then use a goblin builder in that zone to build a fresh wall in the gap
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Hence why you should have said "doing what I think it does".
Hence why you should try reading between the lines sometime and stop assuming things.
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All these cards seem awesome!
Reinforce on a Wizard's Tower seems pretty nice ;P
Also on battleforge.
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What creatures are uncontainable right now?
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All incorporeal creatures are uncontainable. Also, Bind Spirit can only target Incorporeal Creatures.
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And [mwcard=DNC03]Devouring Jelly[/mwcard]
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Will these cards be available in normal expansions?
Invisible tunnels is fantastic.
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All promos will be released in future expansions.
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Reinforce on a Wizard's Tower seems pretty nice ;P
NO!!! Bad CoShade!!
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[mwcard=MWSTX2FFJ03]Altar of Domination[/mwcard],[mwcard=DNJ01]Altar of Skulls[/mwcard],[mwcard=MW1J19]Deathlock[/mwcard],[mwcard=DNJ10]Stranglevine[/mwcard]and[mwcard=DNJ12]Vine Tree[/mwcard] will all be good targets for reinforce... But even better would be [mwcard=MW1J14]Mana Siphon[/mwcard] or [mwcard=MW1J16]Mordok's Obelisk[/mwcard]!!
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[mwcard=MWSTX2FFJ03]Altar of Domination[/mwcard],[mwcard=DNJ01]Altar of Skulls[/mwcard],[mwcard=MW1J19]Deathlock[/mwcard],[mwcard=DNJ10]Stranglevine[/mwcard]and[mwcard=DNJ12]Vine Tree[/mwcard] will all be good targets for reinforce... But even better would be [mwcard=MW1J14]Mana Siphon[/mwcard] or [mwcard=MW1J16]Mordok's Obelisk[/mwcard]!!
Vine Tree/Stranglevine cannot be Reinforced, because it requires non-living conjuration
Mana Siphon cannot be Reinforced because it requires Corporeal conjurations
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Reinforce on a Wizard's Tower seems pretty nice ;P
NO!!! Bad CoShade!!
You're right I should put two in case one gets dispelled :P
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I really like reinforce because if put something on my battle forge the opponent won't know what it is anymore.
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I like reinforce because its only a 2 mana investment if you never need to reveal it(they never bother attacking it), can be swaped with a decoy, and makes the enemy hesitate in attacking the target
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I really like reinforce because if put something on my battle forge the opponent won't know what it is anymore.
Since it is the only enchantment that can attach itself to a conjuration currently other than decoy, it's kind of a give a way.
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Harmonize is also possible.
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Why wouwould you cast Harmonize face down?
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Technically you cast all enchantments facedown. You can choose to reveal it after it survives the counterspell phase.
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Can't see them any more on the kickstarter site for some reason (may just be me), so:
[mwcard=MWPROMO70]Bind Spirit[/mwcard].
[mwcard=MWPROMO71]Dwarf Kriegshammer[/mwcard].
[mwcard=MWPROMO72]Hidden Tunnels[/mwcard].
[mwcard=MWPROMO73]Life Link[/mwcard].
[mwcard=MWPROMO74]Magma Golem[/mwcard].
[mwcard=MWPROMO75]Messenger of Bim-Shalla[/mwcard].
[mwcard=MWPROMO76]Reinforce[/mwcard].
[mwcard=MWPROMO77]Unstable Fire Imp[/mwcard].
Edit: Well, bah! Not currently showing up as images, either... : )
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Can't see them any more on the kickstarter site for some reason (may just be me), so:
[mwcard=MWPROMO70]Bind Spirit[/mwcard].
[mwcard=MWPROMO71]Dwarf Kriegshammer[/mwcard].
[mwcard=MWPROMO72]Hidden Tunnels[/mwcard].
[mwcard=MWPROMO73]Life Link[/mwcard].
[mwcard=MWPROMO74]Magma Golem[/mwcard].
[mwcard=MWPROMO75]Messenger of Bim-Shalla[/mwcard].
[mwcard=MWPROMO76]Reinforce[/mwcard].
[mwcard=MWPROMO77]Unstable Fire Imp[/mwcard].
Edit: Well, bah! Not currently showing up as images, either... : )
Yeah promos don't work like that, I have been trying to convince the powers that be to add them in with no luck so far.....
These seem to be back up on the Kickstarter now....
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Do the tunnels go in the zone that is passed through, or in one of the ends of the tunnel... know what I mean?
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That card changed since original playtesting. But it can go between the 2 zones or the zone with the outpost. it was originally that it had to go into the zone with the outpost.
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That card changed since original playtesting. But it can go between the 2 zones or the zone with the outpost. it was originally that it had to go into the zone with the outpost.
So, if you have an outpost in NC and put the tunnels there... you can go into all but two zones (which are each three zones distant) without having to worry about anything in between? Sounds almost like giving flying to all the Warlord's creatures there.
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you can only go from outpost to outpost.
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I'm a monster cuz i necro threads. but these are my most favourite of promos and i really need to reinforce my barracks so it can resist the double fireballs. And that can't happen until ppl hold promos.
The march5 update on their kickstarter says they got delayed and to expect them in June. Late June I'm guessing
Those dwarfs are crucial to my all-dwarf spellbook in the works too.