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Topics - echephron

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46
General Discussion / Forged in Fire revealed cards summary
« on: March 31, 2014, 10:11:28 PM »
Pictures of revealed cards: http://forum.arcanewonders.com/index.php?topic=13984.0
I'm comparing what http://www.arcanewonders.com/products/forged-in-fire-spell-tome-expansion says we get in the expansion and what has already been revealed to guess how much is left to reveal.

Adramelech Warlock Mage Card and Ability Card,
    http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-the-adramelech-warlock

Warlord of the Anvil Throne Mage Card and Ability Card,
    http://www.arcanewonders.com/arcane-wonders/creative-corner

158 total spell cards(average 3.85 copies per card)
If DvN and KUMANJARO are indicators:
6 copies: level 1 nonequipment cards
3 copies: legendaries, equipment which is single school and level 2+
2 copies: epic, unique, legendary cards with a mage restriction, Mage specific equipment(Necromancer only rather than Dark Mage only ie death ring but not cloak of shadows)
4 copies: everything else
Based on the above system, i will guess the number of copies of each card as well. Yes, equipment is treated like its unique for the most part.

41 New Spells;
Not counting Debilitate and Holy Strike Promos
no new garrison post copies was mentioned
--------------------------------------------------

mentioned only(1/4) (copy count a complete guess)
Incantation "Disarm" (4)  (it might interact with the new condition disable)


promos that are to be added(7/32)
(for released promos: http://boardgamegeek.com/thread/992092/current-promo-list )
Hurl Rock (6)
lev 2 holy soldier (4)
Lions Savagery (6)
Bloodcrag Minotaur (4)
Sersiryx, Imp familiar (2)
Morning Star (4)
Wall of Force(6) (confirmed?)


Creatures 10/36)
Wildfire Imp (6)
Talos (2)
Anvil Throne Crossbowman(4)
Bone Dragon (2)
Blood Demon (4)
Goblin Alchemist (4)
Otto Kronig, Master Engineer (3)
Infernal Scourger (4)
Gurmash, Orc Sergeant (2)
Cerberus(3)

Equipment (5/11)
Gurmash's Signal Ring(2)
Bloodfire Helmet (2)
Harshforge Plate (2)
Eisenach's Forge Hammer (3)
Adramelech's Torment (2)


Enchantments (5/26)
Fumble (6)
Rust (6)
Brace Yourself (6)
Arcane Corruption (4)
Adramelech's Touch (4)

Conjurations (6/16)
Talos Statue (2)
Altar of Carnage (2)
Wall of Earth (6)
Armory (3 Edit:2)
Harshforge Monolith (2)
Construction Yard (2; Unholy Resurgence is similiar and has 2 copies)

Incantations (5/28)
Flank Attack (6)
Combustion (6)
Ignite (6)
Defend (6)
Conquer (4)

Attack (1/4)
Devil’s Trident (4)
--------------------------------------------


April 25th: 33/41 cards revealed thus far. 120/158 copies accounted for if we include the mentioned only cards. 4.75 average copies per card for remainder(so i underestimated card counts, or a lot of 6 copy cards are remaining).  6 weeks till june.

May5th:  34/41  122/158

may 17th 39/41 cards which we know the name, are aware of, or have seen the promo of. That leaves 7 reveals of cards we know some details of already, 2-3 promos, and 2 completely new cards.

June 3rd: we have seen all but two of the 41 cards(disarm and ???). the 39 revealed cards estimate at 153/158 copies. I am guessing i am over by about 2 cards because the two remaining cards likely have more than 5 copies between them.

10 Condition Markers
   Disable Condition
6 Armor Bonus Tokens,
and Rulebook

47
I'm wondering if anyone has done a druid without treebonding a spawnpoint. Treebond on a mohktari or lifetree. I was thinking about treebonding a Mohtari and then making a bunch of archers on it. Then use plants(vinewhip stuck, tangle, strangle, thornlasher, walls) and forcepush to keep enemy out of the archers zone.   Or just do a pit strategy and teleport the enemy mage into it.

Also I was wonder who has had any success with one or multiple Giant Wolf Spiders. I'm not sure what role they fulfil. I was thinking (as a druid) of summoning one early to keep the enemy away while i build up. They either attack it(he is tough), or get stuck by it.

48
General Questions / Fliers get charge bonus in same zone
« on: February 01, 2014, 04:28:01 AM »
Based on the same rationale of how a flying archer can ranged attack into its own zone, I'd like to see a flying unicorn get the charge bonus against targets in the same zone. If this rule already exists, I'd appreciate a reference.

49
Custom Cards / Enhanced Bloodthirsty
« on: October 22, 2013, 07:43:52 PM »
With all the zombies lately I was thinking what would it be like if some creatures had Enhanced Bloodthirstiness. Some ideas:

1)Wounded friendly living creatures also set off the taunt in addition to current Bloodthirsty rules.

2)Bloodthirsty's taunt effect considers wounded creatures in adjacent zones as well.
A slow Bloodthirsty creature would have to move to the enemy's zone and end his turn.

Thoughts?

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