Arcane Wonders Forum

Mage Wars => Spellbook Design and Construction => Topic started by: echephron on March 15, 2015, 08:51:50 PM

Title: Cloaked Curser
Post by: echephron on March 15, 2015, 08:51:50 PM
So this is basically a solo long range kiting DOT build(with limited creature/conjuration support and some spike fire damage).  I don't recall seeing one of those on the forums. The jist is to always have a Cloak of Shadows up, keep the scary creatures Enfeebled, and keep up a nullify/reverse magic.

You spend the game kiting anything scary(mage, Brogans, ect). Small things you can Chains of Agony and let them kill themselves. I am light on creatures because they slow me down and light on conjurations because I won't protect them. if they are 2 zones away, they need one action to get within one zone of you, a second action to pop the nullify, and a third to actually bother you. make sure you delay all your actions to be ready to run or nullify yourself.

Defense: My only defense is kiting. If they land an immobilize on me which I cant remove, I have probably lost. I have no constant armor or defenses intentionally to be efficient(though i could throw in a block or brace yourself). I let my battleforge/Sersiryx die since I can't protect them. My mage is the only target of value so she runs away.

Tools to stay at max range: teleport trap, teleportx2, force push, wall/trap damage, enfeeble, devils trident cripple, mongoose/cheeta

Offense: Any chance you have for aggression is used to pile on curses and burns on the enemy mage at max range. You can also spike damage them with some fire, either before they have defensive stuff in place or to make the kill. Ignore enemy armor stacking but explode flame -2 equipment when convenient.



Early game options:
1) early hide and self curse with enchanters ring, then transfusion
2) battleforge and early harass
3) charge in an early Sersiryx to curse and cripple
4) fireball rush

Possible spellbook additions:
1) Brace yourself/block
2) Enchanters wardstone(though I fear it will just die quick, only play it >1 zones from enfeebled mage you fear may purge magic)
3) Blood Demon(flying and vamp may keep it alive unsupported)
4) Fireball damage buffs(hawkeye, more marked for death, armor reducers)
...other?


[spellbook]
[spellbookheader]
[spellbookname]Cloaked Curser[/spellbookname]
[mage]Adramelech Warlock[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX2FFA01]2 x  Devil's Trident[/mwcard]
[mwcard=mw1a06]2 x  Flameblast[/mwcard]
[mwcard=mw1a04]2 x  Fireball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1w03]1 x  Wall of Fire[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC11]1 x  Sersiryx, Imp Familiar[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e35]2 x  Reverse Magic[/mwcard]
[mwcard=mw1e04]4 x  Chains of Agony[/mwcard]
[mwcard=MWSTX2FFE03]2 x  Arcane Corruption[/mwcard]
[mwcard=MWSTX2FFE01]3 x  Adramelech's Touch[/mwcard]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e27]1 x  Marked for Death[/mwcard]
[mwcard=mw1e31]2 x  Poisoned Blood[/mwcard]
[mwcard=mw1e19]2 x  Ghoul Rot[/mwcard]
[mwcard=mw1e14]4 x  Enfeeble[/mwcard]
[mwcard=mw1e24]3 x  Magebane[/mwcard]
[mwcard=mw1e08]2 x  Death Link[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e28]1 x  Mongoose Agility[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=mw1e22]2 x  Hellfire Trap[/mwcard]
[mwcard=mw1e38]1 x  Teleport Trap[/mwcard]
[mwcard=DNE02]1 x  Rise Again[/mwcard]
[mwcard=MWSTX1CKE04]1 x  Enchantment Transfusion[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q10]1 x  Fireshaper Ring[/mwcard]
[mwcard=DNQ01]3 x  Cloak of Shadows[/mwcard]
[mwcard=mw1q08]1 x  Elemental Wand[/mwcard]
[mwcard=mw1q28]1 x  Ring of Curses[/mwcard]
[mwcard=MWSTX2FFQ01]2 x  Adramelech's Torment[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i12]1 x  Force Push[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=MWSTX2FFI05]2 x  Ignite[/mwcard]
[mwcard=mw1i11]2 x  Explode[/mwcard]
[mwcard=MWSTX2FFI01]1 x  Combustion[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


EDIT: mark III
[spellbook]
[spellbookheader]
[spellbookname]Cloaked Curser III[/spellbookname]
[mage]A Adramelech Warlock Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A06]2 x Flameblast[/mwcard]
[mwcard=MW1A04]2 x Fireball[/mwcard]
[mwcard=MWSTX2FFA01]2 x Devil's Trident[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1W03]2 x Wall of Fire[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC11]1 x Sersiryx, Imp Familiar[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=MW1E35]1 x Reverse Magic[/mwcard]
[mwcard=MW1E31]2 x Poisoned Blood[/mwcard]
[mwcard=MW1E27]1 x Marked for Death[/mwcard]
[mwcard=MW1E24]3 x Magebane[/mwcard]
[mwcard=MW1E19]2 x Ghoul Rot[/mwcard]
[mwcard=MW1E14]4 x Enfeeble[/mwcard]
[mwcard=MW1E08]2 x Death Link[/mwcard]
[mwcard=MW1E04]4 x Chains of Agony[/mwcard]
[mwcard=MWSTX2FFE03]2 x Arcane Corruption[/mwcard]
[mwcard=MWSTX2FFE01]3 x Adramelech's Touch[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MW1E28]2 x Mongoose Agility[/mwcard]
[mwcard=MW1E05]1 x Cheetah Speed[/mwcard]
[mwcard=MW1E38]1 x Teleport Trap[/mwcard]
[mwcard=MWSTX1CKE04]1 x Enchantment Transfusion[/mwcard]
[mwcard=MW1E22]2 x Hellfire Trap[/mwcard]
[mwcard=MW1E20]1 x Harmonize[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q14]1 x Lash of Hellfire[/mwcard]
[mwcard=DNQ01]3 x Cloak of Shadows[/mwcard]
[mwcard=MW1Q28]1 x Ring of Curses[/mwcard]
[mwcard=MWSTX2FFQ01]1 x Adramelech's Torment[/mwcard]
[mwcard=MW1Q10]1 x Fireshaper Ring[/mwcard]
[mwcard=MW1Q08]2 x Elemental Wand[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI01]1 x Combustion[/mwcard]
[mwcard=MW1I11]2 x Explode[/mwcard]
[mwcard=MWPRO1]2 x Dispel[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MW1I12]1 x Force Push[/mwcard]
[mwcard=MWSTX2FFI05]3 x Ignite[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Edit: mark 5
[spellbook]
[spellbookheader]
[spellbookname]Cloaked Curser V[/spellbookname]
[mage]A Adramelech Warlock Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A06]2 x Flameblast[/mwcard]
[mwcard=MW1A04]2 x Fireball[/mwcard]
[mwcard=MWSTX2FFA01]2 x Devil's Trident[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=MWSTX1CKJ01]1 x Enchanter's Wardstone[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1W03]1 x Wall of Fire[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC11]1 x Sersiryx, Imp Familiar[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=MW1E35]1 x Reverse Magic[/mwcard]
[mwcard=MW1E31]2 x Poisoned Blood[/mwcard]
[mwcard=MW1E27]1 x Marked for Death[/mwcard]
[mwcard=MW1E24]3 x Magebane[/mwcard]
[mwcard=MW1E19]2 x Ghoul Rot[/mwcard]
[mwcard=MW1E14]4 x Enfeeble[/mwcard]
[mwcard=MW1E08]2 x Death Link[/mwcard]
[mwcard=MW1E04]4 x Chains of Agony[/mwcard]
[mwcard=MWSTX2FFE03]2 x Arcane Corruption[/mwcard]
[mwcard=MWSTX2FFE01]2 x Adramelech's Touch[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MW1E28]1 x Mongoose Agility[/mwcard]
[mwcard=MW1E05]1 x Cheetah Speed[/mwcard]
[mwcard=MW1E38]1 x Teleport Trap[/mwcard]
[mwcard=MWSTX1CKE04]1 x Enchantment Transfusion[/mwcard]
[mwcard=MW1E22]2 x Hellfire Trap[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q14]1 x Lash of Hellfire[/mwcard]
[mwcard=DNQ01]3 x Cloak of Shadows[/mwcard]
[mwcard=MW1Q28]1 x Ring of Curses[/mwcard]
[mwcard=MWSTX2FFQ01]1 x Adramelech's Torment[/mwcard]
[mwcard=MW1Q10]1 x Fireshaper Ring[/mwcard]
[mwcard=MW1Q08]2 x Elemental Wand[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI01]1 x Combustion[/mwcard]
[mwcard=MW1I11]2 x Explode[/mwcard]
[mwcard=MWPRO1]2 x Dispel[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MW1I12]2 x Force Push[/mwcard]
[mwcard=MWSTX2FFI05]3 x Ignite[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

reminders:
battleforge can't see you if you are obscured and 2 zones away.
Explode and Combustion Ignore intercept.
cheeta speed far less important than mongoose agility
Revealing enfeeble after they move one zone ends their action. Preventing a turn 2 or 3 mage action is a very big deal.
Title: Re: Cloaked Curser
Post by: Schwenkgott on March 16, 2015, 03:36:20 AM
You will have a problm with your Manapool.
9 Channeling and your Imp (1 Mana) is not enough to support 3 Actions every round, especially if you
1) use curses on the enemy mage (magebind) and
2) avoid using your full action to strike in melee
Title: Re: Cloaked Curser
Post by: ACG on March 16, 2015, 06:47:13 AM
1) Brace yourself

Yes. Do this absolutely. It is perfect for this spellbook, in case you get into some trouble for one round and need to weather some attacks.

I second that you do not have enough mana. Seems like you are playing for the long game. Might be worth playing a mana crystal or two.
Title: Re: Cloaked Curser
Post by: ringkichard on March 16, 2015, 08:46:29 AM
Maybe a Harmonize instead of a mana crystal?
Title: Re: Cloaked Curser
Post by: Schwenkgott on March 16, 2015, 09:28:55 AM
Mana Crystal should be better here for two reasons:

- Why spending 6 Mana (Harmonize), if you can have the same thing with only 5 Mana? (First Round he will not have the Enchanters Ring yet, assuming his opening will be Imp and Crystal)
- Mana Crystal will eventually draw attention on it and suck up some damage/action from the enemy. That's exactly what he wants: Time to cast his curses and evade damage on himself and his Imp.
Title: Re: Cloaked Curser
Post by: wtcannonjr on March 16, 2015, 07:04:21 PM
You  may want to drop Enchanter's Ring. It only works on Friendly Creatures and you only have a few enchantments that you could benefit from it.

Have you considered Sectarus as a weapon. This would give you another mana source and another curse casting ability that fits nicely with your strategy.
Title: Re: Cloaked Curser
Post by: echephron on March 16, 2015, 08:09:24 PM
update.  I added in a mana crystal and harmonize. I played this on octgn a few times. I'm surprised no one destroyed the cloak, though one guy did put up his own cloak. I find I do charge into another mages zone, but only if i am up on them by ~15 damage. Sectarus is the opposite of my goal of staying away all game.

My opening turn is usually a mana crystal/battleforge. I sometimes i spend the second turn doing more economy, but I the games go quicker if i go straight to a turn2 magebane. I have 3 magebanes in this book for some reason. maybe to bait dispels.

The enchanters ring isnt used much, but it is a way to give the battleforge something to do. The battleforge runs out of usefulness after about 5 turns.

I may need more fire walls to block LOS, though i never have the mana for them.
Title: Re: Cloaked Curser
Post by: Biblofilter on March 25, 2015, 08:01:01 AM
Nice spellbook  :)

I think I would change the Walls of Fire for Wall of Bones. Only 1 spellpoint and cheaper casting cost.

A Dark Pact Slayer or Blood Demon seems to good to pass up on? (that might mean you need 1-2 extra Mongoose Agility to bypass guards)

I would worry about a Necromancer - ~10% of your spellbook will be useless.

Also you might not have enough offence/damage vs a good healer like Druid/Priestess? (and the game could go on for ever)

Dragonscale Hauberk + Armor Ward seems like really bad news - explode gets very expensive.

Pretty good vs. most Wizards I guess.
Title: Re: Cloaked Curser
Post by: ringkichard on March 25, 2015, 12:34:22 PM
Pretty good vs. most Wizards I guess.

A damn fine reason to play it.
Title: Re: Cloaked Curser
Post by: Schwenkgott on March 25, 2015, 01:32:52 PM
A Mage Wand with Dispel will beat your tactic very effectively, because you have no Dissolve, only the expensive explode.
Title: Re: Cloaked Curser
Post by: BigL16 on March 25, 2015, 03:40:03 PM
Harshforge Monolith could hurt quite a bit as well...
Title: Re: Cloaked Curser
Post by: sIKE on March 25, 2015, 04:06:15 PM
A Mage Wand with Dispel will beat your tactic very effectively, because you have no Dissolve, only the expensive explode.
Multiple Mage Wands with Dispel bound will beat your tactic very effectively, because you have no Dissolve, only the expensive explode. Both are very cheap for the Wizard.

There fixed.....
Title: Re: Cloaked Curser
Post by: echephron on March 25, 2015, 06:32:07 PM
A Mage Wand with Dispel will beat your tactic very effectively, because you have no Dissolve, only the expensive explode.
Multiple Mage Wands with Dispel bound will beat your tactic very effectively, because you have no Dissolve, only the expensive explode. Both are very cheap for the Wizard.

There fixed.....


I have run into this while playing this book, where they dispel one enchantment every turn and i recast one enchantment every round. They only seem to start this once half dead and I still deal fair damage every round while they stop trying to hurt me. I don't run out copies of any enchantment before they die. I still have burns stacked on them too.

Purge magics are far more disruptive to me.
Title: Re: Cloaked Curser
Post by: sIKE on March 25, 2015, 06:50:34 PM
A Mage Wand with Dispel will beat your tactic very effectively, because you have no Dissolve, only the expensive explode.
Multiple Mage Wands with Dispel bound will beat your tactic very effectively, because you have no Dissolve, only the expensive explode. Both are very cheap for the Wizard.

There fixed.....


I have run into this while playing this book, where they dispel one enchantment every turn and i recast one enchantment every round. They only seem to start this once half dead and I still deal fair damage every round while they stop trying to hurt me. I don't run out copies of any enchantment before they die. I still have burns stacked on them too.

Purge magics are far more disruptive to me.
Interesting.....
Title: Re: Cloaked Curser
Post by: echephron on March 25, 2015, 07:52:19 PM
UPDATE
Nice spellbook  :)

I think I would change the Walls of Fire for Wall of Bones. Only 1 spellpoint and cheaper casting cost.

A Dark Pact Slayer or Blood Demon seems to good to pass up on? (that might mean you need 1-2 extra Mongoose Agility to bypass guards)

I would worry about a Necromancer - ~10% of your spellbook will be useless.

Also you might not have enough offence/damage vs a good healer like Druid/Priestess? (and the game could go on for ever)

Dragonscale Hauberk + Armor Ward seems like really bad news - explode gets very expensive.

Pretty good vs. most Wizards I guess.

Thanks

Maybe. I figured the flame walls are tougher(ish) and i might be able to forcepush to gain some space, damage the mage, and benefit from the flame+1.

Definately not. kiting a slow mage doesnt benefit me if i give them creatures to attack. I need that mana. I'm not even sure I use the imp familiar enough to include him.

I killed a necromancer. Wasn't that bad. got him on like turn 4. I think he went 2 turns of economy and I went 2 turns of fireballs :P.

I dont think i've faced a priestess(or fast lady-beastmaster). I fought a druid but I screwed up the early game by not enfeebling the mage and lost(the only loss that I recall of about 6 games) shortly after with cheap wall-forcepushes. Druid might be hard for me because of the spell range via vines(eg. easy corrosive orchid->cloak of shadows, or a Roused Raptor vine)

Dragonscale Hauberk + Armor Ward is good for me. They blew mana on that. I can work around it.

against wizards, i really enjoy their wizard tower sitting useless in the middle of the arena.
...

I think I should detail how I do damage:
1)curses(curse ring, ghoul rot, magebane, ...)
2)burn markers(ignite, fire curse, amulet thing, akiros+fire damage, ...)
3)fire attack spells(fire-ring, fireballs, ...)
4)misc(traps, walls, melee attacks, ect.)

Keeping enfeeble and magebane up(in that order) is very important.

I don't have to commit to any one of these, and can switch easily, but the opponent has to commit to certain defenses. For example, if they stack armor and/or flame -x then I'll pass on the attack spells rather than trying to destroy their equipment. I love when they commit to a type of defense. If they commit to defending one type of my attacks, they lost a bunch of mana and I use other damage methods.  The only thing I remember ever really wanting to explode(or dispel) was a purge magic mage wand. Maybe an opposing cloak of shadows too...

I love enemy defensive enchantments(like regrowth, rhino hide), because Arcane Corruption and regrowth gives my poisoned blood something to do.

If they are a druid, I wont focus on stacking burns(water spells remove them all). If they are a necro, I will lean more into fire damage because no ghoul rot. If they build a lot of economy, i go for some early damage, possibly with fireballs.

This is the mage that lost by being stuck in a corner behind Wall of Earth(s) (+archers tower, + archer) because there was literally nothing i could do to get out or damage anything. I've since corrected this with some eagleclaw boots.
Title: Re: Cloaked Curser
Post by: Biblofilter on March 30, 2015, 10:05:20 PM
Intresting points!

Im guessing you´d do better vs solo/buddy builds than builds with more creatures?

Better vs Blasting Banker than vs. Water Wizard (6 dispel/dissolves, teleporting hydras) or small creature swarm builds (like Straywood Aviary)

I partly agree - you can make Wizard Tower less usefull, but if the Tower is cast to the left of the Wizard - either the Tower of the Wizard can target you, if you want to target the Wizard.

Anyone with Dragonscale Hauberk and or Elemental Cloak + Armor Ward means you can only damage them with curses? So you might be in trouble.
Title: Re: Cloaked Curser
Post by: echephron on March 31, 2015, 07:53:36 AM
Intresting points!

Im guessing you´d do better vs solo/buddy builds than builds with more creatures?

Better vs Blasting Banker than vs. Water Wizard (6 dispel/dissolves, teleporting hydras) or small creature swarm builds (like Straywood Aviary)

I partly agree - you can make Wizard Tower less usefull, but if the Tower is cast to the left of the Wizard - either the Tower of the Wizard can target you, if you want to target the Wizard.

Anyone with Dragonscale Hauberk and or Elemental Cloak + Armor Ward means you can only damage them with curses? So you might be in trouble.

lots of creatures i would try to kite and chains of agony(4 copies). ive never fought more than 3 creatures w/ mage so far so i dont know.

So far no one has teleported a creature on top of me....for some reason. I fought an all-fast creature book last time, and that was annoying, but i held out ok with elusive/fast and running(and slowing).

maybe? i always choose next to the wizard over the wizard tower. if wizard and tower take up the centres, I try to be in a corner.

I'll go over burn marker damage again: if that have super heavy fire armor, I have ignite, adremalechs torment, and pile on the ignite markers / curses. thats like 5 damage in curses + 3 dice in ignite every turn, while they have poisoned blood. Its enough to kill them so long as i keep them up. And thats assuming i dont bother to fireball mr mage with akiros favor just to stack more burns. If they have a (cursed) creature guarding them, I can add a burn to the mage every round without an action. So if they have armor ward, i get to do more arcane corruption damage. Try to look at the bright side.
Title: Re: Cloaked Curser
Post by: wtcannonjr on March 31, 2015, 08:47:40 PM
Consider adding Eagle Claw Boots. You need to be able to scale a barricade of Earth Walls if a Warlord decides to build an army behind one before advancing against you.
Title: Re: Cloaked Curser
Post by: echephron on April 01, 2015, 07:34:52 AM
Consider adding Eagle Claw Boots. You need to be able to scale a barricade of Earth Walls if a Warlord decides to build an army behind one before advancing against you.
i do have boots as of mark 5

I think raincloud might be a problem as it interferes with fire damage, burn markers, and provides regeneration. I have no ethereal to deal with it.
Title: Re: Cloaked Curser
Post by: Puddnhead on April 14, 2015, 03:27:24 PM
I am impressed with this design as it really is an "I don't care about your armor and resistances" book.  I was trying to dissect it and figure out the playstyle and what might be modifiable.  I have a couple of questions if you wouldn't mind answering them.

The Battleforge.  How many pieces of equipment do you actually get out of it before you're too far away (obscured) due to having to kite?

Sersyrix.  Do you find your opponents ignore him or try to cut him down quickly?  The times I've run him with Lady-lock he's been focused really hard.

Has anyone yet figured out to kill your Adramelech's Torment and neuter your burns since you don't have a mage wand for your ignites?

(Regarding Adramelech's Torment: am I correct that this ability has no range and only needs line of sight?)
Title: Re: Cloaked Curser
Post by: echephron on April 14, 2015, 03:56:46 PM
Woo attention. I havent played the book for a little while.

Battleforge: sometimes I only get 2 pieces out before its killed via attack spell. If they leave it alone, I can usually hang out by it to get all the equipment i want, but there are mana constraints. My opening is usually mana crystal and battleforge. If i go for the rare early fireballs, I go something like fire ring->cloak->wand or fire ring->lash. Usually the progression is ring of curses, cloak, Adramelech's Torment, Regrowth Belt.

I have trouble making myself bring Sersyrix out due to mana troubles. The opening is battleforge or Sersyrix and I like battleforge. He is mostly ignored unless there is nothing else to attack. Maybe the best way is to open with Sersyrix and after he (and his rise again zombie) are killed plant a battleforge.

No one has ever neutered my burns, but if they are a druid or wizard, I don't bother with burns much.

[mwcard=MWSTX2FFQ01]Adramelech's Torment[/mwcard] only needs LOS. no range limit.

I'm gonna go try to play her some right now