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« on: January 12, 2014, 08:09:15 AM »
Let's assume your opponent is coming towards you since priestess is the best at long games, most opponents will come to you. I'm assuming your general plan is to summon high level creatures, and use your quick spell to support your creatures with heals and enchantments. Your priestess is either spending full actions summoning or meditating most of the time and will only move out of the corner to get close enough to heal a frontline creature. If your opponent doesn't come towards you and is also turtling than summon priests and mana flowers or battle forge while meditating. Although if you suspect you opponent will play an idol of pestilence or a Murdock's obelisk than you need a more aggressive plan.
Plan A: Temple+harmonize T1 (6 mana left), start T2 with 16 mana and 2 on temple, deploy Westlock knight and summon meditation amulet and meditate. T3+ continue summoning and meditating. You have 19 mana and are generating 15 mana a turn and have one action for summoning and your normal quick cast.
Plan B: Start summoning right away and skip the temple and amulet. T1: Knight and harmonize yourself, T2 Archer+ maybe enchant. T3: continue supporting your creatures. You will run out of mana to summon and will have turns where you either melee with your priestess of need to summon a meditation amulet later. You are generating only 10 mana a turn. However, you have a knight out swinging for damage on T3. That's 5 dice of damage which is probably gaining you the benefits of a 4 or 5 mana attack spell every turn. And he is hindering your opponents creatures giving your Archers more targets to shoot and causing the enemy to lose a turn if the want to move towards your mage. You want the frontline knight positioned 2 spaces from your mage and archers. Since you are a holy mage you would love to make the fight about your knight, because you are specialized in supporting creatures.
Again, if your opponent is going for a creature-less strategy (or a necromancer going for an anti-living strategy) than both of these plans are bad and you need a more aggressive plan. But for turtling against an aggressive opponent I like plan B the most.