Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: Lord0fWinter on April 10, 2014, 06:46:09 PM
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Here are the images of all the spoiled cards so far and the links to the articles written about them.
Made this as a quick reference guide to see what has been spoiled so far. I'll update it as new cards are revealed.
Let me know if I'm missing any cards.
Original written summary of FiF revealed cards http://forum.arcanewonders.com/index.php?topic=13928.msg33738#msg33738
Creative Corner
(http://www.arcanewonders.com/wp-content/uploads/2014/04/Warlord_Mage_and_Ability_Cards_300px.png) (http://www.arcanewonders.com/arcane-wonders/creative-corner)
(http://www.arcanewonders.com/wp-content/uploads/2014/03/Card-with-Rune-1.png) (http://www.arcanewonders.com/arcane-wonders/creative-corner)
http://www.arcanewonders.com/arcane-wonders/creative-corner
(http://www.arcanewonders.com/wp-content/uploads/2014/04/Warlock-Ability-Card-and-Mage-Card-ALL-Revealed-CORRECTED.png)
Other
(https://scontent-b-lax.xx.fbcdn.net/hphotos-prn2/t1.0-9/1800329_637824939586935_1466344127_n.png) (https://www.facebook.com/MageWars/photos/a.210004849035615.44372.201117713257662/637824939586935/?type=1&theater)
(https://scontent-b-lax.xx.fbcdn.net/hphotos-frc1/t1.0-9/1924623_645657942136968_1247505343_n.png) (https://www.facebook.com/MageWars/photos/a.210004849035615.44372.201117713257662/645657942136968/?type=1&theater)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-adramelechs-touch
(https://scontent-b-lax.xx.fbcdn.net/hphotos-frc3/t1.0-9/10001386_646484715387624_134095141_n.png) (https://www.facebook.com/MageWars)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-conquer
(https://scontent-a-lax.xx.fbcdn.net/hphotos-frc3/t1.0-9/1959312_648594735176622_1168340405_n.png) (https://www.facebook.com/MageWars)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-gurmash-orc-sergeant
(https://scontent-b-lax.xx.fbcdn.net/hphotos-prn1/t1.0-9/923499_649337778435651_1045403857_n.png) (https://www.facebook.com/MageWars)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-adramelechs-torment
(https://scontent-b-lax.xx.fbcdn.net/hphotos-ash3/t1.0-9/10013817_651335508235878_601252636_n.png) (https://www.facebook.com/MageWars)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-defend
(https://scontent-a-lax.xx.fbcdn.net/hphotos-frc3/t1.0-9/970762_652112131491549_1067581506_n.png) (https://www.facebook.com/MageWars)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-infernian-scourger
(https://scontent-a-lax.xx.fbcdn.net/hphotos-prn2/t1.0-9/1383481_654069464629149_707727852_n.png) (https://www.facebook.com/MageWars)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-construction-yard
(http://www.arcanewonders.com/wp-content/uploads/2014/03/FIF-Card-Fan-1-300x277.png) (http://www.arcanewonders.com/arcane-wonders/gama-trade-show-report)
http://www.arcanewonders.com/arcane-wonders/gama-trade-show-report
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/t1.0-9/1098519_655474627821966_1743904751_n.png) (https://www.facebook.com/MageWars)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-arcane-corruption
(https://scontent-a-lax.xx.fbcdn.net/hphotos-frc3/t1.0-9/1510994_657507884285307_339003111_n.png) (https://www.facebook.com/MageWars)
(http://www.arcanewonders.com/wp-content/uploads/2014/03/Bloodcrag_Minotaur_300px.png) (http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-goblin-alchemist)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-goblin-alchemist
(https://scontent-a-lax.xx.fbcdn.net/hphotos-ash3/v/t1.0-9/10154925_658433607526068_1012561077_n.png?oh=a53884bcb4e5407aa30659142e327bd0&oe=53CAF48D) (https://www.facebook.com/MageWars)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-rust
(https://scontent-b-lax.xx.fbcdn.net/hphotos-prn1/t1.0-9/10246298_660593380643424_1622215730999642474_n.png) (https://www.facebook.com/MageWars)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-armory
(https://scontent-b-lax.xx.fbcdn.net/hphotos-prn1/v/t1.0-9/1010706_661309200571842_5039887934480217406_n.png?oh=0c2e52227c1d4aef90daddf5be7f9fb1&oe=53DC9C3F) (https://www.facebook.com/MageWars)
(http://www.arcanewonders.com/wp-content/uploads/2014/04/Lion_Savagery_300px.png) (http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-ignite)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-ignite
(http://www.arcanewonders.com/wp-content/uploads/2014/04/Wall-of-Earth-300x220.png)
(https://db.tt/oJ4JC1bT) (http://www.allusgeeks.com/2014/04/teaser-tuesday-altar-of-carnage/altar-of-carnage/)
http://www.allusgeeks.com/2014/04/teaser-tuesday-altar-of-carnage/altar-of-carnage/
(http://www.arcanewonders.com/wp-content/uploads/2014/04/Blood_Demon_300px.png)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-blood-demon
(https://dl.dropboxusercontent.com/u/58842665/FiF-Fumble.png)
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/6735030.png)
http://www.allusgeeks.com/2014/04/teaser-tuesday-harshforge-monolith/
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/6674424.png)
http://magewars.weebly.com/news.html
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/7684100.png?296)
http://www.allusgeeks.com/2014/04/teaser-tuesday-devils-trident/
http://magewars.weebly.com/3/post/2014/04/devils-trident.html
(http://www.arcanewonders.com/wp-content/uploads/2014/05/Harshforge-Plate-Small.jpg)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-harshforge-plate
http://magewars.weebly.com/3/post/2014/05/harshforge-plate.html
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/4696024.png?301)
http://magewars.weebly.com/news/rolling-fog
(http://www.arcanewonders.com/wp-content/uploads/2014/05/Bloodfire-Helmet.png)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-bloodfire-helmet
http://magewars.weebly.com/news/bloodfire-helmet
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/460982.png?360)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-sardonyx-blight-of-the-living
http://magewars.weebly.com/news/zombies-and-skeletons-and-dragons-oh-my
(http://www.arcanewonders.com/wp-content/uploads/2014/05/Anvil-Throne-Crossbowman-300px.png)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-anvil-throne-crossbowman
http://magewars.weebly.com/news/anvil-throne-crossbowman
(http://cf.geekdo-images.com/images/pic1753205_md.png)
http://forum.arcanewonders.com/index.php?topic=13950.msg33975#msg33975
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/461684_orig.png)
http://magewars.weebly.com/news/combustion
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-combustion
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/8457249.png?406)
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/2233701_orig.png)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-altar-of-domination
http://magewars.weebly.com/news/altar-of-domination-and-talos
Preorder Promo Cards
(http://www.arcanewonders.com/wp-content/uploads/2014/03/FiF-Promos2.png) (http://www.arcanewonders.com/arcane-wonders/forged-in-fire-pre-orders-and-promos)
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-pre-orders-and-promos
FiF Video Review by Drive Thru Review
The review can be found -->Here<-- (https://www.youtube.com/watch?v=IdafWYFRESw)
I talked about all six cards on a post on my blog -->HERE<-- (http://magewars.weebly.com/news/forged-in-fire-review-6-new-cards)
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/6739691_orig.jpg)
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/1757530_orig.jpg)
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/4277463_orig.jpg)
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/1573224_orig.jpg)
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/7231051_orig.jpg)
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/7610877_orig.jpg)
Dice Tower FiF Review
Tom Vasel's video is up -->Here<-- (https://www.youtube.com/watch?v=VU34dkjE3VY)
(http://www.arcanewonders.com/wp-content/uploads/2014/06/Disarm_300px.png)
(http://magewars.weebly.com/uploads/2/1/7/6/21761652/7291007.jpg?313)
http://magewars.weebly.com/news/the-final-two-cards-from-fif
http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-disarm
Errata
(http://www.arcanewonders.com/wp-content/uploads/2014/05/Garrison-Post-2-e1399931278433.png)
http://www.arcanewonders.com/arcane-wonders/special-preview-garrison-post
http://magewars.weebly.com/3/post/2014/05/special-preview.html
Well, that's all 41 cards people. What do you think of the cards included in this set?
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Shoukd you add the 2 preorder promos?
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Shoukd you add the 2 preorder promos?
Thank you. Knew I was forgetting something. They've been added.
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Very nice overview. Thanks for the work of putting all the bits and pieces together.
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Very cool. Thank you LordofWinter!
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post stealer! I already did a summary, albeit without the pretty pictures
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post stealer! I already did a summary, albeit without the pretty pictures
My apologies, I'll link your thread at the top of my post. Didn't mean to 'steal', just thought it would be nice to have all the pictures in one location :)
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no worries. i just felt like bugging you. pictures are nice. i dont need a link
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thanks for doing this.
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no worries. i just felt like bugging you. pictures are nice. i dont need a link
It's no problem, your post was well written and thought out so it should be linked to this one in case people want an in depth analysis of how many of each card is thought to be in the set.
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Updated with Wall of Earth and Altar of Carnage (AoC card won't show up though).
Edit: Now it's showing up. Thank you sIKE
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LOVE the new mages here, especially the new Warlord. His abilities look far more useful and versatile than those of the old Warlord (who I think will become a thing of the past after this expansion). Can't wait!
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LOVE the new mages here, especially the new Warlord. His abilities look far more useful and versatile than those of the old Warlord (who I think will become a thing of the past after this expansion). Can't wait!
Hopefully that won't happen. I don't think the old Warlord will ever be considered one of the strongest mages, but this set should definitely boost him quite a bit. At least enough to where he can compete and win a fair amount of matches.
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Kinda hoping he doesn't - my hope for the new expansions was to reinvigorate the weaker mages, not make them redundant!
LOVE the new mages here, especially the new Warlord. His abilities look far more useful and versatile than those of the old Warlord (who I think will become a thing of the past after this expansion). Can't wait!
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LOVE the new mages here, especially the new Warlord. His abilities look far more useful and versatile than those of the old Warlord (who I think will become a thing of the past after this expansion). Can't wait!
Hopefully that won't happen. I don't think the old Warlord will ever be considered one of the strongest mages, but this set should definitely boost him quite a bit. At least enough to where he can compete and win a fair amount of matches.
You are right. There are many cards that improve both Warlords by quite a bit. (I'm a little biased because I feel like the old Warlord's Vet Token ability was useless.)
They are doing a great job of balancing out the Warlord's weaknesses, especially having to pay triple for Arcane spells. The Rune of Reforging and Armor Ward come to mind, allowing a Warlord to protect their armor/equipment without relying on Nullify.
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You are right. There are many cards that improve both Warlords by quite a bit. (I'm a little biased because I feel like the old Warlord's Vet Token ability was useless.)
They are doing a great job of balancing out the Warlord's weaknesses, especially having to pay triple for Arcane spells. The Rune of Reforging and Armor Ward come to mind, allowing a Warlord to protect their armor/equipment without relying on Nullify.
I don't disagree with you about the vet tokens. So far, they have basically been useless. However, hopefully some of the cards coming out will improve the survivability of the Warlord's soldiers so that they are more likely to stay alive to acquire said token. Like the armory, giving them all +1 armor and piercing.
They are making his weaknesses not as bad. That is definitely true. Hopefully we get an alternative to teleport in this set also. That would be very helpful for him.
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Does it need to be an alternate to teleport for all warlord creatures? Or at least just the warlord? Something like the fix suggested elsewhere (although perhaps in reverse) could be seven league boots, grant unrestrainable plus a teleport type move. Proabably too late now since I'd guess that all the cards are final, but yeah will be interesting to see how the arcane type necessity spells are balanced for the warlord. I guess the new warold still has arcane at triple , so this must have been considered and tested...
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you missed wall of earth! i linked it in the LONG FIF discussion a week ago, but my linked image broke
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Yeah it was up there. My image broke too b/c they took the picture of it down on their website and replaced it with "Fumble". I can't find another image of it. If anybody has an image, please link me to it so I can fix it on this list!
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Soo, morning star also make it into FiF :) you can spot it on home page of arcane wonders between lion savagery and ignite. Now i just to need to have a game with a FM at the morning hours, so my "Good Morning" pun will be 100% completed :D
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Yeah a retailer buddy of mine got some promo early cards and Morning Star was one of them. Pretty sweet.
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You are slacking on the job to keep this up to date.
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You are slacking on the job to keep this up to date.
The only one I haven't added is the Devil's Trident from today. Fumble and Wall of Earth are broken links. sIKE sent me an image of Fumble though so I'll add it back on there.
As for Morning Star, it hasn't officially been spoiled yet so I wasn't gonna add it but if it makes ya happy I will.
I don't think I'm missing anything else am I?
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Was talking about trident ;)
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Is there an official word on if they'll be more spoilers? Seems like either no or only on mondays.
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Should add GP.
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How many more cards do you think we will get spoiled?
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How many more cards do you think we will get spoiled?
Well lately we've been having 2 per week so since the guesstimated release date is at Origins game fair (June 11th-14th), that would be 6 more if they follow the same trend. I don't think the release date is known though, so could be more or less than that.
There are 41 new spells, 28 have been officially spoiled, so there are 13 left that we don't know about.
The following are cards we assume are in the set but haven't been officially spoiled yet.
The following are cards that we know names of but don't know what they do yet.
- Disarm
- Brace Yourself
- Gurmash's Signal Ring
- Wildfire Imp
- Altar Of Domination
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How many more cards do you think we will get spoiled?
Well lately we've been having 2 per week so since the guesstimated release date is at Origins game fair (June 11th-14th), that would be 6 more if they follow the same trend. I don't think the release date is known though, so could be more or less than that.
There are 41 new spells, 28 have been officially spoiled, so there are 13 left that we don't know about.
The following are cards we assume are in the set but haven't been officially spoiled yet.
The following are cards that we know names of but don't know what they do yet.
- Disarm
- Brace Yourself
- Gurmash's Signal Ring
- Wildfire Imp
- Altar Of Domination
Morning star is definitely in the set, no assumptions. Not only is it in one of the card fan outs that AW likes to do, but you can also see it from the box video if you look closely enough. If you go to the FiF section of the website you'll see it in the banner.
Ballista isn't in the set. It's not part of the AT Warlord's list nor the A. Warlock's.
Not 100% on it, but I'm nearly sure brace yourself gives armor (+2 or 3) then is destroyed. You can tell from the fan out in FiF that it gives a creature a trait starting with an "A," and for only 2 mana (the face down cost) it's a pretty good guess :P
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Morning star is definitely in the set, no assumptions. Not only is it in one of the card fan outs that AW likes to do, but you can also see it from the box video if you look closely enough. If you go to the FiF section of the website you'll see it in the banner.
Yeah, I know. I was just trying to say it hadn't been spoiled yet. Perhaps "assume" wasn't the best word to use there, since we know for sure that one is in it.
Ballista isn't in the set. It's not part of the AT Warlord's list nor the A. Warlock's.
That doesn't mean it isn't in there. But it should have gone on its own list of "Cards that might be included" or something like that.
Not 100% on it, but I'm nearly sure brace yourself gives armor (+2 or 3) then is destroyed. You can tell from the fan out in FiF that it gives a creature a trait starting with an "A," and for only 2 mana (the face down cost) it's a pretty good guess :P
I completely agree, but we don't know that 100% lol, which is why I have it there.
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Morning star is definitely in the set, no assumptions. Not only is it in one of the card fan outs that AW likes to do, but you can also see it from the box video if you look closely enough. If you go to the FiF section of the website you'll see it in the banner.
Yeah, I know. I was just trying to say it hadn't been spoiled yet. Perhaps "assume" wasn't the best word to use there, since we know for sure that one is in it.
Ballista isn't in the set. It's not part of the AT Warlord's list nor the A. Warlock's.
That doesn't mean it isn't in there. But it should have gone on its own list of "Cards that might be included" or something like that.
Not 100% on it, but I'm nearly sure brace yourself gives armor (+2 or 3) then is destroyed. You can tell from the fan out in FiF that it gives a creature a trait starting with an "A," and for only 2 mana (the face down cost) it's a pretty good guess :P
I completely agree, but we don't know that 100% lol, which is why I have it there.
Oh, yeah, I guess ballista could be in there but not be part of either book...but that seems really weird for AW to do. I honestly hope it's not because I'm unsure that the current card pool has strong enough answers to it, but that's a different conversation I suppose.
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It is not weird. In all expansion there were cards that were in none of the mages spellbooks. They were there for other mages or for spellbook modification.
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It is not weird. In all expansion there were cards that were in none of the mages spellbooks. They were there for other mages or for spellbook modification.
In my opinion, including ballista not putting it in at least the AT Warlord's book seems WEIRD.
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It is not weird. In all expansion there were cards that were in none of the mages spellbooks. They were there for other mages or for spellbook modification.
In my opinion, including ballista not putting it in at least the AT Warlord's book seems WEIRD.
Well, in the "big" expansions, FvW & DvN, they tried putting at least one copy of all the spells from that Mage's school in their pre-built spellbook. They tried including all the other cards as well.
In the only example of a "small" expansion, CoK, this was not the case. Multiple cards were left out b/c they tried using a combination of old cards from the original Mage with the new ones from the Mage found in that set. For the JBM, this meant that Galador and the Bridge Trolls were left out, among other cards. So, this is likely what is happening here, imo.
For example, the Altar of Domination is practically guaranteed to be a War School card, yet it wasn't on the list that you did of the new Warlord's spellbook. The same could be true for Ballista.
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It is not weird. In all expansion there were cards that were in none of the mages spellbooks. They were there for other mages or for spellbook modification.
In my opinion, including ballista not putting it in at least the AT Warlord's book seems WEIRD.
Well, in the "big" expansions, FvW & DvN, they tried putting at least one copy of all the spells from that Mage's school in their pre-built spellbook. They tried including all the other cards as well.
In the only example of a "small" expansion, CoK, this was not the case. Multiple cards were left out b/c they tried using a combination of old cards from the original Mage with the new ones from the Mage found in that set. For the JBM, this meant that Galador and the Bridge Trolls were left out, among other cards. So, this is likely what is happening here, imo.
For example, the Altar of Domination is practically guaranteed to be a War School card, yet it wasn't on the list that you did of the new Warlord's spellbook. The same could be true for Ballista.
That's a fair argument, you're probably right. I don't know why I thought all released cards had to be on a list, but obviously they don't. I completely forgot about Altar of Domination too; the card better be boss :P
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I completely forgot about Altar of Domination too; the card better be boss :P
I certainly hope so. If it allows an alternate win condition, it could be a great precursor to the Domination Mode and scenario thing they are gonna be releasing late this year.
Edit: I remembered the name of the scenario expansion, it's "Mage Wars Battlegrounds".
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I completely forgot about Altar of Domination too; the card better be boss :P
I certainly hope so. If it allows an alternate win condition, it could be a great precursor to the Domination Mode and scenario thing they are gonna be releasing late this year.
Edit: I remembered the name of the scenario expansion, it's "Mage Wars Battlegrounds".
Yeah, that's why I really want to see the card text. I feel like the card would have to be immensely powerful to provide that "alternate" victory, i.e. if you control enough zones, you get this creature so ridiculously powerful you basically just win. I imagine it has unstoppable, but who knows.
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The Asyran Defender has also been spoiled and it is not on the spellbook list either.....
http://forum.arcanewonders.com/index.php?topic=13950.msg33975#msg33975 (http://forum.arcanewonders.com/index.php?topic=13950.msg33975#msg33975)
Probably should add it to the list of cards.....
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The Asyran Defender has also been spoiled and it is not on the spellbook list either.....
http://forum.arcanewonders.com/index.php?topic=13950.msg33975#msg33975 (http://forum.arcanewonders.com/index.php?topic=13950.msg33975#msg33975)
Probably should add it to the list of cards.....
I completely missed that somehow, thank you sIKE!
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The Asyran Defender has also been spoiled and it is not on the spellbook list either.....
http://forum.arcanewonders.com/index.php?topic=13950.msg33975#msg33975 (http://forum.arcanewonders.com/index.php?topic=13950.msg33975#msg33975)
Probably should add it to the list of cards.....
Oh wow really? I kindof hate the art, but theyre such effeciently costed targets for HA theyre going to be awesome. :D
Though, I do still like clerics as HA. You get the most for your mana and a small heal on top.
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Is the Asyran Defender the only Holy school card in the set because that would suck as someone who likes playing the Priestess. I know she's one of the better mages as is, but another card or two is always useful.
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I can't comment on the number of Holy Spells in the set, but there will be plenty of spells that a Priestess would find useful regardless of school.
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29 fully revealed spells i believe if we dont count brace yourself and disarm
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Brace Yourself, Wildfire Imp, Flank Attack, and General's Signet Ring are in a video review up on BGG: http://www.boardgamegeek.com/video/46888/mage-wars-forged-in-fire/drivethru-8-drive-thru-forged-in-fire
Brace Yourself: level 1 war enchantment, Novice, 0 to reveal, Armor +4, destroy Brace Yourself at the end of the round.
Wildfire Imp: level 1 dark creature, 5 mana, 5 life, 0 armor, 1 die attack with Piercing +1. Instead of moving, you can pay 1 mana to teleport to a target zone with an object with a Burn condition on it. Wildfire Imp gains Melee +2 while attacking an object with a Burn condition on it.
General's Signet Ring: level 1 war equipment, Warlord Only, 3 mana, once per round when you or a spawnpoint you control casts a soldier spell, you get a discount of 1.
Flank Attack: level 1 war incantation, command, 3 mana, targets a soldier creature. It's a little hard to make out the wording, but I believe it makes a soldier attacking the same target as another soldier attacked that round get Melee +2 and Piercing +2 for that attack.
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Saw Hurl Rock in there too.
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Those are pretty cool. Thanks sdougla2! Also yeah saw Hurl Rock too. Good stuff.
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The General's Signet ring makes me think that we'll see more discount rings for the mages we already have... !!!
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I didn't mention Hurl Rock because that was already released as a promo, so we know what it does.
I've been worried about how efficiently a Barracks play could get rolling (with the errata to Garrison Post and the additions of the Armory, Altar of Carnage, and Altar of Domination, I'm reasonably certain that Barracks plays can be strong in the late game, but the early game is still a concern), and the General's Signet Ring looks like it will help with that. Particularly since it still benefits you if your opponent burns your Barracks to the ground.
Brace Yourself may help against telepit plays, but I'm not particularly excited about it.
Flank Attack looks like the money command for mid sized soldiers in midrange builds (where it looks like the Warlord will excel). Battle Fury isn't efficient enough to justify on creatures that don't attack for at least 5 dice (or Brogan), and Power Strike often doesn't seem worth the action.
Wildfire Imp makes leaving a Pentagram in your start corner much more appealing, and is going to make me take a very serious look at demon swarm options.
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Brace Yourself: level 1 war enchantment, Novice, 0 to reveal, Armor +4, destroy Brace Yourself at the end of the round.
Wildfire Imp: level 1 dark creature, 5 mana, 5 life, 0 armor, 1 die attack with Piercing +1. Instead of moving, you can pay 1 mana to teleport to a target zone with an object with a Burn condition on it. Wildfire Imp gains Melee +2 while attacking an object with a Burn condition on it.
General's Signet Ring: level 1 war equipment, Warlord Only, 3 mana, once per round when you or a spawnpoint you control casts a soldier spell, you get a discount of 1.
Flank Attack: level 1 war incantation, command, 3 mana, targets a soldier creature. It's a little hard to make out the wording, but I believe it makes a soldier attacking the same target as another soldier attacked that round get Melee +2 and Piercing +2 for that attack.
It's unfortunate that Brace Yourself is yet ANOTHER Level 1 War spell that is Novice... the War School has too many Novice spells as is, they could use some good enchantments/incantations that aren't novice.
The Wildfire Imps are definitely interesting. Demon Swarm builds will obviously be more viable now. & with that, the Gate to Hell might see some more play to get that Melee +1. The teleport thing they have is awesome.
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It's unfortunate that Brace Yourself is yet ANOTHER Level 1 War spell that is Novice... the War School has too many Novice spells as is, they could use some good enchantments/incantations that aren't novice.
They said they want more of these Novice incantation (you can see it with the holy promo). So we should see soon more and more of them in different school.
If there was a neutral school and these spell would be in the neutral school, you would not mind them. Just because they put it in the war school because their effect is more "warish" doesnt make war school scrap.
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I find the teleport ability of Wildfire Imp amazing! With the new warlock, this mean anything that has a burn token could get a 4 dice piercing +1 attack from the imp. 5 dice if GtH is out (and of course added tons of burns tokens).
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It's unfortunate that Brace Yourself is yet ANOTHER Level 1 War spell that is Novice... the War School has too many Novice spells as is, they could use some good enchantments/incantations that aren't novice.
They said they want more of these Novice incantation (you can see it with the holy promo). So we should see soon more and more of them in different school.
If there was a neutral school and these spell would be in the neutral school, you would not mind them. Just because they put it in the war school because their effect is more "warish" doesnt make war school scrap.
I know they're making more of them in other schools, I just think the War school has gotten the short end of the stick since other schools can use all those novice spells for no penalty. I wasn't trying to say the War school was bad, just that other schools need novice spells as well, which I know they are planning on doing.
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It's unfortunate that Brace Yourself is yet ANOTHER Level 1 War spell that is Novice... the War School has too many Novice spells as is, they could use some good enchantments/incantations that aren't novice.
They said they want more of these Novice incantation (you can see it with the holy promo). So we should see soon more and more of them in different school.
If there was a neutral school and these spell would be in the neutral school, you would not mind them. Just because they put it in the war school because their effect is more "warish" doesnt make war school scrap.
I know they're making more of them in other schools, I just think the War school has gotten the short end of the stick since other schools can use all those novice spells for no penalty. I wasn't trying to say the War school was bad, just that other schools need novice spells as well, which I know they are planning on doing.
What I was saying is, it doesnt matter the school these spells are in. If all the current novice spell would have been Arcane what would it has changed? Nothing.
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I think it is more the other way round. What would be different, if e.g. dissolve and dispel will be novice and some of that war spells not. I think that makes a huge difference.
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I think it is more the other way round. What would be different, if e.g. dissolve and dispel will be novice and some of that war spells not. I think that makes a huge difference.
No its not the other way around. People complain War got more novice spell which hurt the school but it doesnt. It would only if the amount of cards in a school would be fixed by some limit (like a school doesnt get new cards until all oher schol get the same amount).
Example: If Piercing Strike was named Licorn's Charge and was Nature novice spell, what would be different beside the name and the school icon? Nothing. It would still cost 1 SP to everybody.
So complaining a school get "weaker" because new novice spells get tagged with its icon is pointless.
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Novice really comes into play when it from an Opposing School to the mage in question. As the example Bluebaron pointed too, Dispel or Seeking Dispel (as I could not see Dispel being Novice and Seeking Dispel not be). If it were Novice then a major Achilles Heel for the Warlord would be massively up armored.
The amount of Novice spells in the War schools means that any mage that were to specialize in the War school receives less of in-school benefit due to the Utility nature of the spells that are Novice and therefore "in-school" for all mage specialties.
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No. You look at it the wrong way. You look at novice spell like if they were standard spells. AW could have created a Novice School just for novice spell but instead they integrated them to existing schools.
My english is not good enough to make it more clear... But here is an example:
Most people will say:
Seeking Dispel is an Arcane spell
Power Strike is a Novice spell (they won't say a War spell).
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The amount of Novice spells in the War schools means that any mage that were to specialize in the War school receives less of in-school benefit due to the Utility nature of the spells that are Novice and therefore "in-school" for all mage specialties.
This is what I was trying to say, sorry if that wasn't apparent. It made sense in my head :P
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Wildhorn in vacuum what you say is true, but because novice spells can for most purposes be treated like neutral school spell, then ill rephrase it:
The war school is weak because it has so few enchantments, and very little incantations that are war school without being novice.
When this is said, I think its a bit waste of time to discuss the problems of the war mage a couple of weeks before an expansion that is war mage focused hits the streets.
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to go back on topic, i'd like the original post to mention the cards revealed in the preview video(wildfire imp, hurl rock, flank attack, signet ring, morning star). Yes, even the promo cards, because now we know 100% they are in the expansion. just a note saying the name and a jist about what it does
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Wildhorn,
If you exclude the Novice War incantations, then the War school currently has:
Level 1: Battle Fury, Charge, Evade, Sniper Shot
Level 2: Whirling Strike
Level 4: Akiro's Battle Cry
Except no one uses Akiro's Battle Cry and Whirling Strike is inferior to Battle Fury in almost all circumstances.
For comparison, the other schools:
Holy:
Level 1: Minor Heal, Purify, Renewing Rain (also 1 Water)
Level 2: Group Heal, Heal
Level 3: Lay Hands
Level 4: Ressurection
Dark:
Level 1: Reassemble, Vampiric Strike
Level 2: Unholy Resurgence, Zombie Frenzy
Level 3: Animate Dead, Drain Life
Level 4: Drain Soul
Nature:
Level 1: Burst of Thorns, Call of the Wild, Rouse the Beast
Mind:
Level 1: Force Push, Force Wave, Knockdown, Repulse
Level 2: Force Bash, Sleep
Level 3: Steal Equipment
Level 4: Mass Sleep
Arcane:
Level 1: Dispel, Seeking Dispel
Level 2: Teleport
Level 3: Banish, Drain Power, Purge Magic, Steal Enchantment
Level 4: Destroy Magic
Every school, with the exception of Nature (whose power lies mostly in enchantments), has more incantations than the War school. And generally, the incantations most commonly used in other schools aren't level 1 (Teleport, Sleep, Heal, etc).
That is why people say the War school is weak when it comes to enchantments. It really doesn't help that the War school is starved for enchantments as well.
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I know, I was not saying that War school was fine. I was saying it is not because Novice spell got tagged War.
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to go back on topic, i'd like the original post to mention the cards revealed in the preview video(wildfire imp, hurl rock, flank attack, signet ring, morning star). Yes, even the promo cards, because now we know 100% they are in the expansion. just a note saying the name and a jist about what it does
Done.
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Tom Vasel's video is up -->Here<-- (https://www.youtube.com/watch?v=VU34dkjE3VY)
Disarm: Novice Mind incantation, when cast, choose an equipment attached to target Mage and place a Disable token on it. X= object's level. Disable tokens mean that equipment cannot be used. 1 token gets removed from the equipment each Reset phase.
Akiro's Favor: Level 1 War enchantment. 2 mana to play facedown, 1 to reveal. Once per round, when this creature makes a melee or ranged attack, you may reroll all the attack dice OR the effect die. Or you can reroll the d12 if you were dazed.
If I'm not mistaken, that's 40/41 cards?
Edit: Nvm, it's all 41. Realized I didn't have a pic of Rolling Fog up there.
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Akiro's Favor looks extremely nice. The target restriction prevents you from using it as a curse, but it will still make attacks much more consistent.
I'm not a big fan of Disarm so far, but I'll have to see the rules for Disable tokens.
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I'm not a big fan of Disarm so far, but I'll have to see the rules for Disable tokens.
From what he said, it seems like that equipment can't be used if it has a Disable token on it. Then, every Ready phase, one token is removed. The question I have is if I place it on my enemy's armor equipment, do they lose that armor for a turn? Or is this only for equipment cards that have attacks and/or special effects? Could be pretty useful. It's a Novice level 1 spell, so extremely cheap.
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The neat thing about Disarm is it could slow down the dwarven warlord who's wearing his Harshforge Armor, Armor Ward, and has put Cantrip on his shiny weapon/wand. Dissolving a Mage Wand for example is 13 mana like this.
Akiros Favor is obviously amazing. Nothing bites more than having your Pet Steelclaw Grizzly whiff after all, or firing off a Fireball and it doing nothing.
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Akiros Favor is obviously amazing. Nothing bites more than having your Pet Steelclaw Grizzly whiff after all, or firing off a Fireball and it doing nothing.
Slightly off topic, but in one game I flipped over a Force Field in response to a Fireball... Damn that felt good! :D
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Slightly off topic, but in one game I flipped over a Force Field in response to a Fireball... Damn that felt good! :D
In one game I flipped over a Reverse Attack in response to a Fireball... That felt even better :P
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In one game, i flipped myself over and pretending to be dead in response to a Fireball... That felt horrible :)
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In one game, I flipped over the table in response to a Fireball. That felt weird.
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Towards a responsive Fireball I once flipped in a table as a game. That felt hot.
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Keep it on topic please 8)
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Hey look at me! I'm on topic! How odd right?
I think you should add a link to your review at the very top of this post. It has the same spoilers, but with more discussion.
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Thinking about Disarm more, I think that I'll like it for mages that have specific equipment that they need to shut down in order to land damage, such as the Adramelech Warlock shutting down Dragonscale Hauberk or Elemental Cloak. It's a much safer play than Dissolve if they have a face down enchantment that could be a Nullify or Reverse Magic, it's cheap, and it has better range than Dissolve. Mostly I would want to use it to spike damage through against someone with a key piece of defensive equipment like Dragonscale Hauberk, Elemental Cloak, Veteran's Belt, or Suppression Cloak if I want to check for Nullify/Reverse Magic.
I don't think I would use it to shut down more active options such as disabling a weapon or wand. Shutting down a defensive measure for a turn can be capitalized on by multiple creatures/conjurations. Shutting down a weapon only reduces their attack strength slightly.
Another option with it that I didn't think of before is removing Corrode conditions from yourself by deactivating your chest piece for a round for 1 mana. That's a pretty efficient way to remove 2 Corrodes. For the Anvil Throne Warlord, it could even remove 3 Corrodes.
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Get rid of Corrode tokens on self, by disarming your own dragon scale hauberk in the final quickcast, will most likely be the only reason for me to include a single copy of this spell in any given spellbook.
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Thinking about Disarm more, I think that I'll like it for mages that have specific equipment that they need to shut down in order to land damage, such as the Adramelech Warlock shutting down Dragonscale Hauberk or Elemental Cloak. It's a much safer play than Dissolve if they have a face down enchantment that could be a Nullify or Reverse Magic, it's cheap, and it has better range than Dissolve. Mostly I would want to use it to spike damage through against someone with a key piece of defensive equipment like Dragonscale Hauberk, Elemental Cloak, Veteran's Belt, or Suppression Cloak if I want to check for Nullify/Reverse Magic.
I don't think I would use it to shut down more active options such as disabling a weapon or wand. Shutting down a defensive measure for a turn can be capitalized on by multiple creatures/conjurations. Shutting down a weapon only reduces their attack strength slightly.
Another option with it that I didn't think of before is removing Corrode conditions from yourself by deactivating your chest piece for a round for 1 mana. That's a pretty efficient way to remove 2 Corrodes. For the Anvil Throne Warlord, it could even remove 3 Corrodes.
Agreed with all this. Except that I think Galvitar is a bit of an exception: if a Forcemaster paying lots of upkeep is on top of you with Galvitrar, disarming it could reduce a double 4-dice attack to a single 3-dice attack.
On wands probably only worth it if you suspect they're completely leaning on their Teleport Wand to save them from your deathpit this turn
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As eluded to, I like to think of Disarm as the cheap version of Dissolve, have a large Zombie swarm plan of attack this round but don't have enough mana to Dissolve the 4 armor Wizard with Veterans belt? You could use both of your casts (well timed of course) to place one Dissolve the Chest Piece Armor and place a Disable token the Belt.
Is the FM ready to use a FA attack and he has initiative? Disarm him during the first QC and move on out before he can strike. This will work well in this scenario especially if he also (before you) cast a spell during the First QC.
See that a Telepit is coming, use Disarm to stop the Wand from working that round.
It very useful in certain scenarios and when you are low on mana.
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Im wondering if you can dissolve an item that is disabled.
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I didnt see any obstacle or rule, which could stop you of doing so. Card (target) is still in play. :-)
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I didnt see any obstacle or rule, which could stop you of doing so. Card (target) is still in play. :-)
it might be in the codex for disabled - something along the lines of:
Equipment with 1 or more disabled markers cannot be destroyed by bla bla.
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No, a disabled object can still be destroyed.
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No, a disabled object can still be destroyed.
A Disabled Wand with Dissolve attached to it, could not....
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If you have akiros favor on a creature who gets mind controlled does the favor fall off?
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If you have akiros favor on a creature who gets mind controlled does the favor fall off?
Don't think so. From the codex for friendly, "A friendly object is one which is currently controlled by the player, or players on his team (in a multiplayer game)."
So since Akiro's has to be on a friendly living creature, and they now control the creature, it is considered friendly towards them and thus it stays on.
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But it is your enchant on an unfriendly to you creature. It is now an illegal target.
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But it is your enchant on an unfriendly to you creature. It is now an illegal target.
Yeah I think I was wrong about this one. There's a thread ->Here<- (http://forum.arcanewonders.com/index.php?topic=12358.0) that talks about something similar to this. The conclusion was that the creature changes posession but the enchantments attached to the creature remain in control of the original owner.
And then, b/c it's no longer friendly, it isn't a valid target.
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Get rid of Corrode tokens on self, by disarming your own dragon scale hauberk in the final quickcast, will most likely be the only reason for me to include a single copy of this spell in any given spellbook.
May be technically correct, but smells like an exploit. Is getting rid of Corrode tokens an intended use of Disarm? Did this come up in playtest?
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No such thing as an exploit, mate. You don't have to like it, but it seems to me like the rules play together pretty cleanly in this case.
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If you have akiros favor on a creature who gets mind controlled does the favor fall off?
Akiro's Favor would of been cast (at the target Friendly Creature) when it legally a target. You are asking if after this spell has been legally attached to a target (revealed or not), does the Enchantment "detach" itself as the creature is no longer a Friendly Creature.
The answer is an obvious no....not being a smart-aleck just going through what happens game mechanic wise....
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The answer is an obvious no....not being a smart-aleck just going through what happens game mechanic wise....
You sure?
In the upcoming FAQ, we will state that any object that is attached to another object (like an enchantment attached to a creature) is destroyed if the target it is attached to becomes illegal. Thus if you Mind Control a creature with a Standard Bearer attached, the Standard Bearer will be destroyed.
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Sorry that this is taking longer than I'd hoped. Among the several things on my plate at the moment, there is also updating the Supplement. Hopefully when that is out it will clear a lot of this up.
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In the upcoming FAQ, we will state that any object that is attached to another object (like an enchantment attached to a creature) is destroyed if the target it is attached to becomes illegal. Thus if you Mind Control a creature with a Standard Bearer attached, the Standard Bearer will be destroyed.
That doesn't make a lick of sense! I understand objects limited to school or mage but if it was legal when cast such as Standard Bearer and the creature is still a Soldier why would you add a Dispel function to this already powerful spell?
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In the upcoming FAQ, we will state that any object that is attached to another object (like an enchantment attached to a creature) is destroyed if the target it is attached to becomes illegal. Thus if you Mind Control a creature with a Standard Bearer attached, the Standard Bearer will be destroyed.
That doesn't make a lick of sense! I understand objects limited to school or mage but if it was legal when cast such as Standard Bearer and the creature is still a Soldier why would you add a Dispel function to this already powerful spell?
In the case of Standard Bearer I could see the point that you're "controlling" the enchantment, and as a non-warlord you shouldn't be able to. Granted this is a point I want to look into more and understand exactly why we were looking to make this ruling.
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True this is a case where it is Warlord only so I could see it going away as result, but not Akiro's Favor.
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Both Standard Bearer and Akiros Favor must target a friendly creature.
Not that i like this, but it makes sense.
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Both Standard Bearer and Akiros Favor must target a friendly creature.
Not that i like this, but it makes sense.
But Standard Bearer is Warlord Only where as Akiro's Favor is not.
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In the upcoming FAQ, we will state that any object that is attached to another object (like an enchantment attached to a creature) is destroyed if the target it is attached to becomes illegal. Thus if you Mind Control a creature with a Standard Bearer attached, the Standard Bearer will be destroyed.
That doesn't make a lick of sense! I understand objects limited to school or mage but if it was legal when cast such as Standard Bearer and the creature is still a Soldier why would you add a Dispel function to this already powerful spell?
It makes a lick of sense. Suppose there is some enchantment that gives a creature poison immunity (call it "immunity"). Suppose that creature has ghoul rot or poisoned blood revealed on it. When immunity is revealed on that creature, it ought to eliminate the poison enchantments attached to that creature.
Or suppose there is an enchantment ("undeath") which gives a living creature the nonliving trait. Suppose that creature has Bear Strength, or some other living-only enchantment. When undeath is revealed, the creature should lose such enchantments.
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What we are talking about here is a backdoor Dispel. Once it an Enchantment is bound to a legal object I see no reason why it would become unbound when circumstances change. Unwinding magic in this manner would be a very powerful way to get rid of attached Enchantments both good and bad, to (I think) the determent of the game.
In the Undead scenario you floated, I could see a Disable marker being placed on the Enchantment (Bear Strength) during each Upkeep phase, as long as the Undead Enchantment is attached to the creature, but not a Dispel.
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I am with sIKE on this one, kind of. The difference between the Poison Immunity example given and this is that Poison Immunity is a trait and Poison is a damage type, but "Friendly", on the other hand, is not a trait nor an in-built characteristic of a card - it has to do with the context of the game, who controls what. Enchantments falling off as a result of traits I can agree with, but I'm not so sure about the Friendly thing.
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This thread seems to have become the discussion place for "enchant target friendly creature", which would be better served in its own thread, but oh well.
I'd rule it that enchantments get a disable marker during the upkeep phase if they are not on a valid target(disable placed during upkeep sticks around the whole round right?). Then you can move the enchantment with a spell, or regain control of the creature.
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Can we talk more about this in the playtester forums instead? I think this is a corner case, but if there's a genuinely broken way to use this, I'd like to know about it.