16
General Discussion / Re: Fix Bloodwave Warlord
« on: December 25, 2016, 10:43:08 AM »One big disadvantage of the Orc warlord are the battle commands. Actually they should be an advantage for the orc warlord, but most warlord player I know use instead other more powerful command spells from their spell book.
The easiest fix of the warlord in my opinion will be to improve the battle commands.
The outpost rule is also a topic and can be fixed by adding a general outpost trait for conjurations:
Outpost
Friendly soldier creatures need only a quick action to move between friendly outpost conjurations.
I always thought that the Orc's commands were superior to the Dwarf's, as they should be, given the strength of the Dwarf's Runes. You should always have the bigger picture in mind when playing the Warlord, and his Battle Orders let him do something solid for 0-1 mana if you realize you can't make good use of one of your prepared cards, need to save up extra mana to get out another creature, etc.
And the bigger picture for Orc Warlord isn't complicated, as you should generally be doing one of three things; summoning more creatures, adding more dice through things like commands and Rouse the Beast, or preparing heals to make sure your swarm stays alive.
Who knows ... maybe there will be a way for the warlord in the future to use his commands without wasting one of his precious actions.
Well, the Orc Warlord never really lacked for action quantity, it was more that without all the helpful expansion cards, the quality of his actions didn't scale well enough as the game went on. Standard Bearer and Fortified Position are great, but he needs his Signet Ring and Armory, and some Acid Balls too. The biggest weakness of the Warlord, and the swarming playstyle in general, is the fact the cards that are necessary for him to compete are spread over multiple expansions.
Also, the Warlord does have a way to use commands without spending a mage action; Gurmash does that exact thing plus more. He's not as strong of a caster as some other familiars, but he's also less expensive, arguably sturdier and has the best base attack of any familiar.
If you meant he should be able to use his commands without spending an action at all, that seems hard to balance. Maybe give him some kind of amulet equipment that allows for that?