Arcane Wonders Forum

Mage Wars => Rules Discussion => General Questions => Topic started by: Mestrahd on August 19, 2012, 07:42:24 PM

Title: Hindered and guarding
Post by: Mestrahd on August 19, 2012, 07:42:24 PM
If a unit is hindered, can it still "move" and then Guard? If a situation arose where it was more advantageous to counterstrike/protect than to strike first.
Title: Re: Hindered and guarding
Post by: Klaxas on August 19, 2012, 10:55:53 PM
i do believe if you are hindered you can move and guard as you can move and attack.  the only thing you cant do is move twice.
Title: Re: Hindered and guarding
Post by: Gigan on August 20, 2012, 10:09:52 AM
Klaxas is right.

If your creature is trying to move through a zone with an enemy, it must stop in that zone on its turn.  After that, the hindered creature can move out of the zone, but only one zone.  It can still move one zone and attack or guard.
Title: Re: Hindered and guarding
Post by: Mestrahd on August 20, 2012, 11:55:24 AM
Oh, I was thinking Hindered was different. I was wondering more about moving zero zones and guarding while in a zone with an enemy creature. (Like if your mage was also in the same zone)
Title: Re: Hindered and guarding
Post by: thuzl on August 20, 2012, 10:55:55 PM
Hindering only affects moving two zones.

Enemy creatures affect your ability to guard. Also, you do not have to move in order to guard, so you may "move" zero zones and still guard even if an enemy is currently in your zone.
Title: Re: Hindered and guarding
Post by: Shad0w on August 21, 2012, 06:50:48 AM
Quote from: "thuzl" post=640
Hindering only affects moving two zones.

Enemy creatures affect your ability to guard. Also, you do not have to move in order to guard, so you may "move" zero zones and still guard even if an enemy is currently in your zone.


TJ brings up a great tactic for those of you who are thinking about playing MW on a tourney level.