Reveal #6!
No body knows where he came from, but his enemies would never forget him.Temple Sentry (https://www.youtube.com/watch?v=osNgHMHxYd0)
Is this guy crazy or what!? No, really, let us know.
With [mwcard=MWBG1J01]Altar of the Iron Guard[/mwcard] out, this guy comes in with two Guard markers, which is something I'm not sure we've seen before. I think the rules accommodate, though, right? He just gets to guard twice?
No, you don't get to guard twice, or no you don't get two guard markers? Reviewing the rules, I don't see where this would be against the rules. I don't see a prohibition against having two guard markers and the rules say an attack removes "the" guard marker, as in singular. Is there something I'm missing?
I don't believe it's ever spelled out, but from emails with Laddin, I believe I recall that you just remove both guard markers.
I don't believe it's ever spelled out, but from emails with Laddin, I believe I recall that you just remove both guard markers.
I see. I wonder if there are any negative play effects from allowing them to stay?
1 Full action to prevent 2 attacks is too powerful.
1 Full action to prevent 2 attacks is too powerful.
You can achieve similar effects with a spawnpoint and a summon or the Beastmaster's double summon, given an Altar of the Iron Guard. Is it just the mana efficiency of it that makes it overpowered? Or are there actual rules inconsistencies that would result if allowed?
Okay then maybe my question then is why is being able to guard twice with one action too powerful?1 Full action to prevent 2 attacks is too powerful.
You can achieve similar effects with a spawnpoint and a summon or the Beastmaster's double summon, given an Altar of the Iron Guard. Is it just the mana efficiency of it that makes it overpowered? Or are there actual rules inconsistencies that would result if allowed?
The examples you gave are all 2 actions. Not just 1.
its two actions as you had to summon that altar of the iron guard, and with 5 life and 3 armor he could be killed, it is not changing too much. if bm quick sommon you get a guard for a quick action also, guard dog might give you more actions, etc
its two actions as you had to summon that altar of the iron guard, and with 5 life and 3 armor he could be killed, it is not changing too much. if bm quick sommon you get a guard for a quick action also, guard dog might give you more actions, etc
The altar doesn't really count because you cast it in your starting corner then move toward the battle. Once in the heat of the battle, it is a 1 action that require your opponent 2 action to get ride of.
But if you really want to count it, then Altar + 6 Temple Sentry, if they would be able to guard twice, would be 7 actions requiring your opponent 12 actions to get ride of.
its two actions as you had to summon that altar of the iron guard, and with 5 life and 3 armor he could be killed, it is not changing too much. if bm quick sommon you get a guard for a quick action also, guard dog might give you more actions, etc
The altar doesn't really count because you cast it in your starting corner then move toward the battle. Once in the heat of the battle, it is a 1 action that require your opponent 2 action to get ride of.
But if you really want to count it, then Altar + 6 Temple Sentry, if they would be able to guard twice, would be 7 actions requiring your opponent 12 actions to get ride of.
and even if it would 5/3 is not unkillable a grizzly kills it in zone with an average roll
E.g. Suppose If I make a Sweeping melee attack in a zone with one guarding creature with having two Guard Markers. The second attack would be required to target the guard again, which it cannot.Good point, that is a rules inconsistency that would result if one allowed a double guard action.