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Messages - Beldin

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61
I have to agree that you have too much equipment for a Priestess and too few creatures.  I tend to run 30-40 spell points worth of creatures with a Priestess so I have hitting power.

Actually I would disagree here. You can run a book with few choice creatures and a lot of equipment. These types of Qrush books do however use Battle Forge. There is no right or wrong answer; just personal preference, player ability, and levels of power. A mid powered book piloted expertly can beat a tier 1 book played poorly.

62
Spellbook Design and Construction / Re: Meditation Paladin Version 2.0
« on: December 26, 2017, 09:17:27 PM »
I find that you should play Temple of Asyra fairly early or else you are not going to get a good return on your mana investment.  I would suggest Temple of Asyra with Harmonize (which you would have to add to your deck) during the first turn.  Of course, it will take you seven turns to regain your mana investment, but it will only take you two turns to regain your action investment. 

As it stands, you will not regain your mana until seven turns after you put out your Temple of Asyra anyway.  You are spending 20 mana for one Temple of Asyra and two Clerics of Asyra, and they are generating three mana a turn for two actions a turn.  Your preparation requires three actions (as opposed to the two actions of a Temple of Asyra and Harmonize combination) and you have to spend thirteen actions from the Clerics of Asyra to regain the 20 mana that has been invested (as opposed to no actions with the Temple of Asyra and Harmonize combination).

The maths is correct and whereas I agree that a spawnpoint should be cast as soon as possible, with Pentagram being the exception. I have seen a pair of Clerics and Harmonise on a Temple of Asyra be the core of Priestesses that win games and tournaments.

63
Spells / Re: favorite conjuration
« on: December 26, 2017, 09:40:58 AM »
I use Renewing spring as a coaster for my drink when I am building books that use better options than this card.

I tell a lie I have placed it in a book, as card stock for playtest proxies ;P

64
Spellbook Design and Construction / Re: Meditation Paladin Version 2.0
« on: December 26, 2017, 09:36:56 AM »
Well I have put the sword back in over the mage staff and recently have been gaining 4+ valor consistantly.
I want to try the shield and holy armor over a angel and it is more efficient sbp wise and it is a good way of protecting your creatures. What are your experiences with the shield/cloak/helm Beldin?
I don't like Metatron because he has really bad base stats and one really lucky hit can just destroy him. He also requires a lot more setup than Ehren.

Well from what I see that is 22 mana to create a valor engine. There is no mention of the auras you prefer for the book, which I would consider to be a big part of the book design. After 6 months research you should be able to shed light on which ones you prefer and what ones are the better ones etc. Without this in your description then one can assume that you are not working with them and using the paladin skin to unlock the schools and benefits of the mage; another thing that can surmised from your book list due to the splash of war in a mostly holy book and the opening does little to persuade the reader otherwise. I am only suggesting at this point that you might be correct in moving away from the Paladin to the Priestess due to the fact your book has higher mana requirements, however you have to evaluate what you are also losing in the process.

Now onto the sword/melee attack, I have always rated a mage based melee attack to be low down on the list of priorities of what I want to do in my turn. I would rather be using my actions to cast spells, furthering my own plan or mitigating the plan of my opponent, where it causes me problems. The melee attack short circuits that as it means I have to forgo any full round action, which is fine where there are other objects providing me with the full turn actions I am losing, however these also need to be correct and positively producing or you end up with too many actions and not enough mana to power them all.

On the note of Metatron. The set up you talk about is the core of your build and opening, maybe with the addition of a single Bull's endurance/Gator's toughness can boost him to where he needs to be ideally. With a Temple of Asyra and Hand of Bim-Shalla Metatron gets +2 Melee and Regen 2, +1 to either if you use the Hand's bonus on him. Where as Ehren requires a number of healing actions and the shift to heal him can be thwarted by a clever opponent giving him just enough damage so you pay more for him than you opponent does. Also Temple of Ifernia hurts Ehren more than it does Metatron.

@drrambo23 There is very few light based attacks here and tbh it is a shame Metatron does have light himself.

65
Spellbook Design and Construction / Re: Meditation Paladin Version 2.0
« on: December 25, 2017, 07:57:16 PM »
I wonder your millage on Ehren and wonder if it would be better to have Metatron instead as he feeds into you temple build. Metatron gets double duty from your hand of Bim Shalla too.

I also wonder why this is a Paladin now, it used to be more about the Crusade banner, but as your opening is more about Temples etc then I wonder if a Priestess would be a better choice. This would mean you get the monk for free just by choosing her over the paladin, and her abilities are more useful than Valor based ones, as you are not really focusing on those either.

66
Rules Discussion / Re: Signet of the Dawnbreaker Ability Question
« on: December 25, 2017, 07:47:03 PM »
No and I realise this, however I felt this was the most likely next question to arise and headed it off before it came.

67
Rules Discussion / Re: Signet of the Dawnbreaker Ability Question
« on: December 25, 2017, 07:39:24 PM »
In a team game where there are 2 Paladins, only the Paladin, who has the ring in their own ring slot and who killed the creature would get the Valor.

I thought that there was a conjuration that can gain valor tokens also... three of them gives all friendly creatures melee +1, if I remember correctly... Temple of Meravian or somesuch maybe.

Yes but the Valor tokens on this conjuration and the Paladin's Valor tokens are TWO SEPARATE pools. Due to this these pools do not interact at any point, nor can either pool be used to pay the costs of the other. 

68
General Discussion / Re: Organized Play
« on: December 25, 2017, 08:44:47 AM »
To add my 2 cents, there has to be a clear rule for this. From here players can build books accordingly. I will say that timed versus non timed are two different games. I will also say that indifferent games there is a banned list for tournaments, versus causal play where any card is allowed.

From this in a timed format without banning restore that arguably the Holy school has the edge. It can mitigate any to time game with a final quick cast on the turn going to time (I watch time like a hawk when timed) with an enchantment matrix of Reverse Magic, then plan Heal and Restore for the atleast 10 (12 in the case of a Preistess) life swing, 18/20 with average rolls, and any attack spell plays into that to increase that life swing. Bear in mind this is under perfect play conditions against a non Holy mage. Against a holy mage the Heal is arguably swapped for a Dispel to ensure the swing, with the Heal being cast a turn earlier to best mimic perfect conditions.

The last sentence is the exact supporting argument to Kelanen's post about how the he does then she does paradigm is unplayable for unless you know the thought processes of the TO and then it becomes an exercise of social engineering over Mage Wars. My personal view is keep the timed format as is, as any other just complicates things, and ban Restore.

69
General Discussion / Re: The future of Mage Wars
« on: December 19, 2017, 07:03:49 PM »
Im kind of in the same mindset there. This game differs from others in just how customizable the books can become. Every mage can use 90 percent of the spells available without needing to add specific conditioners to play them, like the colors of mana from MtG. Also theme decks don't do the same kind of thing they do in MtG, where if one plays just soldiers or warriors or elves or what have you, one gains many synergy bonuses simply by virtue of having them together. Plants, clerics, angels etc don't carry the same synergy bonuses in mage wars. At least not directly. They usually require extra set up wirh additional cards in MWs play style, cards like armory, royal armorer, tooth and nail, or badger frenzy.
Because of this fact pretty much every set contains spells for every mage. In fact most MW expansions make a point of printing cards that help DEFEAT the new mechanics they bring out to maintain balance, cards mind shield, arcane ward, siphon energy, etc.
So in MW you're welcome to make a book with just plants in it so you can keep to your theme, but because my druid might have fireballs or a flaming hellion in it for utility, you may not be optimally prepared for what you might see.

Again this comes down to the question of SBP vs effect. I happily put 1-2 Heal in every book I play. In Dark books I pay triple for them, however a spike 8 dice of healing can win a match, or at the very least keep it going long enough that you can creatively win.

70
Spells / Re: favorite creature
« on: December 19, 2017, 06:59:12 PM »
I wonder what mages would get good millage out of a thornlasher. Beastmasters? Its the hard cast i think that makes that so tricky.
Guardian angel is a great creature, no doubt, but i find that especially now in the days of chant of rage and such, that they have lost some effectiveness.

Siren can get some good use off them, Beastmaster can too, especially in BG.

71
Spells / Re: favorite creature
« on: December 18, 2017, 11:58:08 PM »
Thornlasher. Best creature in the game. 11 life regen 2, almost impossible to ace down in one round, a practically elusive attack that ranged at 0-1, can't be pushed, ignores chant of rage and such, is hardly worth mind controlling, all for the BARGAIN price of 7 mana. Insane value!

Thornlasher for days! I love this creature. I have used these as a conveyor belt to a kill zone.

72
General Discussion / Re: Lost Grimoire cards
« on: December 16, 2017, 09:52:59 AM »
AW Is amazing at fixing mistakes like that. Plus now you get to deal with the lovely and friendly Alfiya Pope. Of big ol dragon fame! She's awesome!

Yup Alfiya is amazing, I got a copy of DvN that printed wrong, she fixed it for me and chucked in DvN alt mage art in with my package. AW customer service is awesome.

73
Mages / Re: Academy Druid
« on: December 08, 2017, 06:50:59 AM »
The forums are monitored by the Arcane Wonders staff, including the design team. Nobody can confirm or deny anything at this stage.

74
Spellbook Design and Construction / Re: Jokhari Beastmaster Buddy build
« on: December 07, 2017, 01:07:26 PM »
Yeah, I have a Dire Wold in several books. I like them, although I confess they don't see play as often as I'd like - mostly because of Spitting Raptor. Although the Dire Wolf is slightly better in melee, that spit acid option is golden!

I use Hunting Bow in a couple of Druid books, although Bleeds don't last long in my experience.

Bleed is a nice option but it is Living and non plant only. Also it goes away with Regen or healing. It really is an uphill battle.

75
Player Feedback and Suggestions / Re: Lost Grimoire 2.0
« on: December 07, 2017, 05:55:24 AM »
Then let's forget that with the Cards from the community, that probably can not be implemented.
But I think it would be good for Mage Wars if Lost Grimoire 2.0, 3: 0, ... would appear at regular intervals.

I cannot comment officially if that is happening or not. I personally like the idea of at least a second Lost Grimoire set coming out.

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